mirror of https://github.com/axmolengine/axmol.git
200 lines
9.9 KiB
Lua
200 lines
9.9 KiB
Lua
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require "Cocos2d"
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require "Cocos2dConstants"
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require "Opengl"
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require "OpenglConstants"
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require "luaScript/helper"
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require "luaScript/testResource"
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require "luaScript/VisibleRect"
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require "luaScript/AccelerometerTest/AccelerometerTest"
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require "luaScript/ActionManagerTest/ActionManagerTest"
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require "luaScript/ActionsEaseTest/ActionsEaseTest"
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require "luaScript/ActionsProgressTest/ActionsProgressTest"
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require "luaScript/ActionsTest/ActionsTest"
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require "luaScript/AssetsManagerTest/AssetsManagerTest"
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require "luaScript/BugsTest/BugsTest"
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require "luaScript/ClickAndMoveTest/ClickAndMoveTest"
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require "luaScript/CocosDenshionTest/CocosDenshionTest"
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require "luaScript/CurrentLanguageTest/CurrentLanguageTest"
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require "luaScript/DrawPrimitivesTest/DrawPrimitivesTest"
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require "luaScript/EffectsTest/EffectsTest"
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require "luaScript/EffectsAdvancedTest/EffectsAdvancedTest"
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require "luaScript/ExtensionTest/ExtensionTest"
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require "luaScript/FontTest/FontTest"
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require "luaScript/IntervalTest/IntervalTest"
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require "luaScript/KeypadTest/KeypadTest"
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require "luaScript/LabelTest/LabelTest"
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require "luaScript/LayerTest/LayerTest"
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require "luaScript/MenuTest/MenuTest"
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require "luaScript/MotionStreakTest/MotionStreakTest"
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require "luaScript/NodeTest/NodeTest"
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require "luaScript/OpenGLTest/OpenGLTest"
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require "luaScript/ParallaxTest/ParallaxTest"
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require "luaScript/ParticleTest/ParticleTest"
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require "luaScript/PerformanceTest/PerformanceTest"
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require "luaScript/RenderTextureTest/RenderTextureTest"
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require "luaScript/RotateWorldTest/RotateWorldTest"
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require "luaScript/SpriteTest/SpriteTest"
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require "luaScript/SceneTest/SceneTest"
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require "luaScript/Texture2dTest/Texture2dTest"
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require "luaScript/TileMapTest/TileMapTest"
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require "luaScript/TouchesTest/TouchesTest"
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require "luaScript/TransitionsTest/TransitionsTest"
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require "luaScript/UserDefaultTest/UserDefaultTest"
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require "luaScript/ZwoptexTest/ZwoptexTest"
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require "luaScript/LuaBridgeTest/LuaBridgeTest"
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local LINE_SPACE = 40
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local CurPos = {x = 0, y = 0}
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local BeginPos = {x = 0, y = 0}
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local _allTests = {
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{ isSupported = true, name = "Accelerometer" , create_func= AccelerometerMain },
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{ isSupported = true, name = "ActionManagerTest" , create_func = ActionManagerTestMain },
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{ isSupported = true, name = "ActionsEaseTest" , create_func = EaseActionsTest },
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{ isSupported = true, name = "ActionsProgressTest" , create_func = ProgressActionsTest },
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{ isSupported = true, name = "ActionsTest" , create_func = ActionsTest },
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{ isSupported = true, name = "AssetsManagerTest" , create_func = AssetsManagerTestMain },
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{ isSupported = false, name = "Box2dTest" , create_func= Box2dTestMain },
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{ isSupported = false, name = "Box2dTestBed" , create_func= Box2dTestBedMain },
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{ isSupported = true, name = "BugsTest" , create_func= BugsTestMain },
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{ isSupported = false, name = "ChipmunkAccelTouchTest" , create_func= ChipmunkAccelTouchTestMain },
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{ isSupported = true, name = "ClickAndMoveTest" , create_func = ClickAndMoveTest },
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{ isSupported = true, name = "CocosDenshionTest" , create_func = CocosDenshionTestMain },
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{ isSupported = false, name = "CurlTest" , create_func= CurlTestMain },
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{ isSupported = true, name = "CurrentLanguageTest" , create_func= CurrentLanguageTestMain },
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{ isSupported = true, name = "DrawPrimitivesTest" , create_func= DrawPrimitivesTest },
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{ isSupported = true, name = "EffectsTest" , create_func = EffectsTest },
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{ isSupported = true, name = "EffectAdvancedTest" , create_func = EffectAdvancedTestMain },
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{ isSupported = true, name = "ExtensionsTest" , create_func= ExtensionsTestMain },
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{ isSupported = true, name = "FontTest" , create_func = FontTestMain },
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{ isSupported = true, name = "IntervalTest" , create_func = IntervalTestMain },
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{ isSupported = true, name = "KeypadTest" , create_func= KeypadTestMain },
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{ isSupported = true, name = "LabelTest" , create_func = LabelTest },
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{ isSupported = true, name = "LayerTest" , create_func = LayerTestMain },
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{ isSupported = true, name = "LuaBridgeTest" , create_func = LuaBridgeMainTest },
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{ isSupported = true, name = "MenuTest" , create_func = MenuTestMain },
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{ isSupported = true, name = "MotionStreakTest" , create_func = MotionStreakTest },
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{ isSupported = false, name = "MutiTouchTest" , create_func= MutiTouchTestMain },
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{ isSupported = true, name = "NodeTest" , create_func = CocosNodeTest },
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{ isSupported = true, name = "OpenGLTest" , create_func= OpenGLTestMain },
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{ isSupported = true, name = "ParallaxTest" , create_func = ParallaxTestMain },
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{ isSupported = true, name = "ParticleTest" , create_func = ParticleTest },
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{ isSupported = true, name = "PerformanceTest" , create_func= PerformanceTestMain },
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{ isSupported = true, name = "RenderTextureTest" , create_func = RenderTextureTestMain },
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{ isSupported = true, name = "RotateWorldTest" , create_func = RotateWorldTest },
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{ isSupported = true, name = "SceneTest" , create_func = SceneTestMain },
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{ isSupported = false, name = "SchdulerTest" , create_func= SchdulerTestMain },
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{ isSupported = false, name = "ShaderTest" , create_func= ShaderTestMain },
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{ isSupported = true, name = "SpriteTest" , create_func = SpriteTest },
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{ isSupported = false, name = "TextInputTest" , create_func= TextInputTestMain },
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{ isSupported = true, name = "Texture2DTest" , create_func = Texture2dTestMain },
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{ isSupported = false, name = "TextureCacheTest" , create_func= TextureCacheTestMain },
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{ isSupported = true, name = "TileMapTest" , create_func = TileMapTestMain },
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{ isSupported = true, name = "TouchesTest" , create_func = TouchesTest },
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{ isSupported = true, name = "TransitionsTest" , create_func = TransitionsTest },
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{ isSupported = true, name = "UserDefaultTest" , create_func= UserDefaultTestMain },
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{ isSupported = true, name = "ZwoptexTest" , create_func = ZwoptexTestMain }
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}
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local TESTS_COUNT = table.getn(_allTests)
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-- create scene
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local function CreateTestScene(nIdx)
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local scene = _allTests[nIdx].create_func()
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cc.Director:getInstance():purgeCachedData()
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return scene
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end
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-- create menu
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function CreateTestMenu()
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local menuLayer = cc.Layer:create()
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local function closeCallback()
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cc.Director:getInstance():endToLua()
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end
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local function menuCallback(tag)
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print(tag)
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local Idx = tag - 10000
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local testScene = CreateTestScene(Idx)
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if testScene then
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cc.Director:getInstance():replaceScene(testScene)
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end
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end
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-- add close menu
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local s = cc.Director:getInstance():getWinSize()
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local CloseItem = cc.MenuItemImage:create(s_pPathClose, s_pPathClose)
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CloseItem:registerScriptTapHandler(closeCallback)
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CloseItem:setPosition(cc.p(s.width - 30, s.height - 30))
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local CloseMenu = cc.Menu:create()
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CloseMenu:setPosition(0, 0)
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CloseMenu:addChild(CloseItem)
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menuLayer:addChild(CloseMenu)
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-- add menu items for tests
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local MainMenu = cc.Menu:create()
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local index = 0
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local obj = nil
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for index, obj in pairs(_allTests) do
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local testLabel = cc.LabelTTF:create(obj.name, "Arial", 24)
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local testMenuItem = cc.MenuItemLabel:create(testLabel)
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if not obj.isSupported then
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testMenuItem:setEnabled(false)
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end
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testMenuItem:registerScriptTapHandler(menuCallback)
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testMenuItem:setPosition(cc.p(s.width / 2, (s.height - (index) * LINE_SPACE)))
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MainMenu:addChild(testMenuItem, index + 10000, index + 10000)
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end
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MainMenu:setContentSize(cc.size(s.width, (TESTS_COUNT + 1) * (LINE_SPACE)))
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MainMenu:setPosition(CurPos.x, CurPos.y)
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menuLayer:addChild(MainMenu)
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-- handling touch events
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local function onTouchBegan(x, y)
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BeginPos = {x = x, y = y}
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-- CCTOUCHBEGAN event must return true
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return true
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end
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local function onTouchMoved(x, y)
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local nMoveY = y - BeginPos.y
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local curPosx, curPosy = MainMenu:getPosition()
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local nextPosy = curPosy + nMoveY
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local winSize = cc.Director:getInstance():getWinSize()
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if nextPosy < 0 then
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MainMenu:setPosition(0, 0)
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return
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end
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if nextPosy > ((TESTS_COUNT + 1) * LINE_SPACE - winSize.height) then
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MainMenu:setPosition(0, ((TESTS_COUNT + 1) * LINE_SPACE - winSize.height))
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return
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end
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MainMenu:setPosition(curPosx, nextPosy)
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BeginPos = {x = x, y = y}
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CurPos = {x = curPosx, y = nextPosy}
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end
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local function onTouch(eventType, x, y)
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if eventType == "began" then
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return onTouchBegan(x, y)
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elseif eventType == "moved" then
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return onTouchMoved(x, y)
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end
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end
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menuLayer:setTouchEnabled(true)
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menuLayer:registerScriptTouchHandler(onTouch)
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return menuLayer
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end
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