mirror of https://github.com/axmolengine/axmol.git
163 lines
5.9 KiB
C++
163 lines
5.9 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2011 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SPRITE_CCSPRITE_FRAME_H__
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#define __SPRITE_CCSPRITE_FRAME_H__
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#include "CCNode.h"
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#include "CCProtocols.h"
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#include "CCRef.h"
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#include "CCGeometry.h"
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NS_CC_BEGIN
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class Texture2D;
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/**
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* @addtogroup sprite_nodes
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* @{
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*/
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/** @brief A SpriteFrame has:
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- texture: A Texture2D that will be used by the Sprite
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- rectangle: A rectangle of the texture
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You can modify the frame of a Sprite by doing:
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SpriteFrame *frame = SpriteFrame::frameWithTexture(texture, rect, offset);
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sprite->setDisplayFrame(frame);
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*/
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class CC_DLL SpriteFrame : public Ref, public Clonable
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{
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public:
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/** Create a SpriteFrame with a texture filename, rect in points.
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It is assumed that the frame was not trimmed.
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*/
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static SpriteFrame* create(const std::string& filename, const Rect& rect);
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/** Create a SpriteFrame with a texture filename, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in pixels of the frame before being trimmed.
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*/
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static SpriteFrame* create(const std::string& filename, const Rect& rect, bool rotated, const Vector2& offset, const Size& originalSize);
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/** Create a SpriteFrame with a texture, rect in points.
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It is assumed that the frame was not trimmed.
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*/
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static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect);
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/** Create a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in points of the frame before being trimmed.
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*/
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static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vector2& offset, const Size& originalSize);
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~SpriteFrame(void);
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/** Initializes a SpriteFrame with a texture, rect in points.
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It is assumed that the frame was not trimmed.
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*/
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bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
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/** Initializes a SpriteFrame with a texture filename, rect in points;
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It is assumed that the frame was not trimmed.
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*/
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bool initWithTextureFilename(const std::string& filename, const Rect& rect);
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/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in points of the frame before being trimmed.
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*/
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bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vector2& offset, const Size& originalSize);
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/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in pixels of the frame before being trimmed.
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@since v1.1
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*/
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bool initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vector2& offset, const Size& originalSize);
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// attributes
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inline const Rect& getRectInPixels() const { return _rectInPixels; }
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void setRectInPixels(const Rect& rectInPixels);
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inline bool isRotated(void) const { return _rotated; }
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inline void setRotated(bool rotated) { _rotated = rotated; }
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/** get rect of the frame */
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inline const Rect& getRect(void) const { return _rect; }
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/** set rect of the frame */
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void setRect(const Rect& rect);
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/** get offset of the frame */
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const Vector2& getOffsetInPixels(void) const;
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/** set offset of the frame */
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void setOffsetInPixels(const Vector2& offsetInPixels);
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/** get original size of the trimmed image */
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inline const Size& getOriginalSizeInPixels(void) const { return _originalSizeInPixels; }
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/** set original size of the trimmed image */
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inline void setOriginalSizeInPixels(const Size& sizeInPixels) { _originalSizeInPixels = sizeInPixels; }
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/** get original size of the trimmed image */
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inline const Size& getOriginalSize(void) const { return _originalSize; }
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/** set original size of the trimmed image */
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inline void setOriginalSize(const Size& sizeInPixels) { _originalSize = sizeInPixels; }
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/** get texture of the frame */
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Texture2D* getTexture(void);
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/** set texture of the frame, the texture is retained */
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void setTexture(Texture2D* pobTexture);
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const Vector2& getOffset(void) const;
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void setOffset(const Vector2& offsets);
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// Overrides
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virtual SpriteFrame *clone() const override;
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protected:
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Vector2 _offset;
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Size _originalSize;
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Rect _rectInPixels;
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bool _rotated;
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Rect _rect;
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Vector2 _offsetInPixels;
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Size _originalSizeInPixels;
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Texture2D *_texture;
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std::string _textureFilename;
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};
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// end of sprite_nodes group
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/// @}
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NS_CC_END
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#endif //__SPRITE_CCSPRITE_FRAME_H__
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