axmol/tests/cpp-tests/Classes/ChipmunkTestBed/demo/Slice.c

189 lines
6.3 KiB
C

/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk/chipmunk.h"
#include "ChipmunkDemo.h"
#define DENSITY (1.0 / 10000.0)
static void ClipPoly(cpSpace* space, cpShape* shape, cpVect n, cpFloat dist)
{
cpBody* body = cpShapeGetBody(shape);
int count = cpPolyShapeGetCount(shape);
int clippedCount = 0;
cpVect* clipped = (cpVect*)alloca((count + 1) * sizeof(cpVect));
for (int i = 0, j = count - 1; i < count; j = i, i++)
{
cpVect a = cpBodyLocalToWorld(body, cpPolyShapeGetVert(shape, j));
cpFloat a_dist = cpvdot(a, n) - dist;
if (a_dist < 0.0)
{
clipped[clippedCount] = a;
clippedCount++;
}
cpVect b = cpBodyLocalToWorld(body, cpPolyShapeGetVert(shape, i));
cpFloat b_dist = cpvdot(b, n) - dist;
if (a_dist * b_dist < 0.0f)
{
cpFloat t = cpfabs(a_dist) / (cpfabs(a_dist) + cpfabs(b_dist));
clipped[clippedCount] = cpvlerp(a, b, t);
clippedCount++;
}
}
cpVect centroid = cpCentroidForPoly(clippedCount, clipped);
cpFloat mass = cpAreaForPoly(clippedCount, clipped, 0.0f) * DENSITY;
cpFloat moment = cpMomentForPoly(mass, clippedCount, clipped, cpvneg(centroid), 0.0f);
cpBody* new_body = cpSpaceAddBody(space, cpBodyNew(mass, moment));
cpBodySetPosition(new_body, centroid);
cpBodySetVelocity(new_body, cpBodyGetVelocityAtWorldPoint(body, centroid));
cpBodySetAngularVelocity(new_body, cpBodyGetAngularVelocity(body));
cpTransform transform = cpTransformTranslate(cpvneg(centroid));
cpShape* new_shape = cpSpaceAddShape(space, cpPolyShapeNew(new_body, clippedCount, clipped, transform, 0.0));
// Copy whatever properties you have set on the original shape that are important
cpShapeSetFriction(new_shape, cpShapeGetFriction(shape));
}
// Context structs are annoying, use blocks or closures instead if your compiler supports them.
struct SliceContext
{
cpVect a, b;
cpSpace* space;
};
static void SliceShapePostStep(cpSpace* space, cpShape* shape, struct SliceContext* context)
{
cpVect a = context->a;
cpVect b = context->b;
// Clipping plane normal and distance.
cpVect n = cpvnormalize(cpvperp(cpvsub(b, a)));
cpFloat dist = cpvdot(a, n);
ClipPoly(space, shape, n, dist);
ClipPoly(space, shape, cpvneg(n), -dist);
cpBody* body = cpShapeGetBody(shape);
cpSpaceRemoveShape(space, shape);
cpSpaceRemoveBody(space, body);
cpShapeFree(shape);
cpBodyFree(body);
}
static void SliceQuery(cpShape* shape, cpVect point, cpVect normal, cpFloat alpha, struct SliceContext* context)
{
cpVect a = context->a;
cpVect b = context->b;
// Check that the slice was complete by checking that the endpoints aren't in the sliced shape.
if (cpShapePointQuery(shape, a, NULL) > 0.0f && cpShapePointQuery(shape, b, NULL) > 0.0f)
{
// Can't modify the space during a query.
// Must make a post-step callback to do the actual slicing.
cpSpaceAddPostStepCallback(context->space, (cpPostStepFunc)SliceShapePostStep, shape, context);
}
}
static void update(cpSpace* space, double dt)
{
cpSpaceStep(space, dt);
static cpBool lastClickState = cpFalse;
static cpVect sliceStart = {0.0, 0.0};
// Annoying state tracking code that you wouldn't need
// in a real event driven system.
if (ChipmunkDemoRightClick != lastClickState)
{
if (ChipmunkDemoRightClick)
{
// MouseDown
sliceStart = ChipmunkDemoMouse;
}
else
{
// MouseUp
struct SliceContext context = {sliceStart, ChipmunkDemoMouse, space};
cpSpaceSegmentQuery(space, sliceStart, ChipmunkDemoMouse, 0.0, GRAB_FILTER,
(cpSpaceSegmentQueryFunc)SliceQuery, &context);
}
lastClickState = ChipmunkDemoRightClick;
}
if (ChipmunkDemoRightClick)
{
ChipmunkDebugDrawSegment(sliceStart, ChipmunkDemoMouse, RGBAColor(1, 0, 0, 1));
}
}
static cpSpace* init(void)
{
ChipmunkDemoMessageString = "Right click and drag to slice up the block.";
cpSpace* space = cpSpaceNew();
cpSpaceSetIterations(space, 30);
cpSpaceSetGravity(space, cpv(0, -500));
cpSpaceSetSleepTimeThreshold(space, 0.5f);
cpSpaceSetCollisionSlop(space, 0.5f);
cpBody *body, *staticBody = cpSpaceGetStaticBody(space);
cpShape* shape;
// Create segments around the edge of the screen.
shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-1000, -240), cpv(1000, -240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
cpFloat width = 200.0f;
cpFloat height = 300.0f;
cpFloat mass = width * height * DENSITY;
cpFloat moment = cpMomentForBox(mass, width, height);
body = cpSpaceAddBody(space, cpBodyNew(mass, moment));
shape = cpSpaceAddShape(space, cpBoxShapeNew(body, width, height, 0.0));
cpShapeSetFriction(shape, 0.6f);
return space;
}
static void destroy(cpSpace* space)
{
ChipmunkDemoFreeSpaceChildren(space);
cpSpaceFree(space);
}
ChipmunkDemo Slice = {
"Slice.", 1.0 / 60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy,
};