axmol/tests/lua-empty-test/project/CMakeLists.txt

55 lines
1.9 KiB
CMake

set(APP_NAME lua_empty_test)
set(SAMPLE_SRC Classes/AppDelegate.cpp)
if(LINUX)
set(SAMPLE_SRC ${SAMPLE_SRC} proj.linux/main.cpp)
set(RES_PREFIX "/Resources")
elseif(WINDOWS)
list(APPEND SAMPLE_SRC proj.win32/main.cpp)
set(RES_PREFIX "")
elseif(MACOSX OR APPLE)
set(SAMPLE_SRC ${SAMPLE_SRC} proj.mac/main.cpp)
file(GLOB_RECURSE APP_RESOURCES ../res/*)
cocos_mark_resources(FILES ${APP_RESOURCES} BASEDIR ../res RESOURCEBASE Resources/res)
file(GLOB_RECURSE APP_SCRIPTS ../src/*)
cocos_mark_resources(FILES ${APP_SCRIPTS} BASEDIR ../src RESOURCEBASE Resources/src)
file(GLOB_RECURSE COCOS_SCRIPTS ${CMAKE_SOURCE_DIR}/cocos/scripting/lua-bindings/script/*)
cocos_mark_resources(FILES ${COCOS_SCRIPTS} BASEDIR ${CMAKE_SOURCE_DIR}/cocos/scripting/lua-bindings/script RESOURCEBASE Resources/src/cocos)
list(APPEND SAMPLE_SRC ${APP_RESOURCES} ${APP_SCRIPTS} ${COCOS_SCRIPTS})
endif()
include_directories(
Classes
../../../cocos/scripting/lua-bindings/manual
../../../external/lua/lua
../../../external/lua/tolua
)
# add the executable
add_executable(${APP_NAME} ${SAMPLE_SRC})
target_link_libraries(${APP_NAME} cocos2d luacocos2d)
if(MACOSX OR APPLE)
set_target_properties(${APP_NAME} PROPERTIES
MACOSX_BUNDLE 1
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
)
else()
set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}")
set_target_properties(${APP_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
pre_build(${APP_NAME}
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../res ${APP_BIN_DIR}${RES_PREFIX}/res
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}${RES_PREFIX}/src
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/cocos/scripting/lua-bindings/script/ ${APP_BIN_DIR}${RES_PREFIX}/src/cocos
)
endif()