mirror of https://github.com/axmolengine/axmol.git
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#ifndef _SPINESKELETONDATACACHE_H_
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#define _SPINESKELETONDATACACHE_H_
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#include <cocos2d.h>
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#include "spine/spine.h"
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#include "spine/spine-cocos2dx.h"
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#include "editor-support/cocostudio/CocosStudioExport.h"
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#include <functional>
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class CC_STUDIO_DLL SpineSkeletonDataCache
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{
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public:
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class SkeletonData : public cocos2d::Ref
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{
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public:
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SkeletonData(spine::SkeletonData* d, spine::AttachmentLoader* loader) : data(d), attachmentLoader(loader) {}
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~SkeletonData()
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{
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if (data != nullptr)
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delete (data);
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if (attachmentLoader != nullptr)
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delete (attachmentLoader);
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}
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spine::AttachmentLoader* attachmentLoader;
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spine::SkeletonData* data;
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};
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static SpineSkeletonDataCache* getInstance();
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SpineSkeletonDataCache();
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void setErrorReportFunc(void(*errorfunc)(const char* pszFormat, ...));
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SkeletonData* addData(const char* dataFile, const char* atlasFile, float scale);
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void removeData(const char* dataFile);
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void removeAllData(void);
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void removeAllUnusedData(void);
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public:
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std::map<std::string, SkeletonData*> _cacheTable;
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void(*_reportError)(const char* pszFormat, ...);
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};
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#endif
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