mirror of https://github.com/axmolengine/axmol.git
35 lines
695 B
C++
35 lines
695 B
C++
//
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// AppLang.h
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// Simulator
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//
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#ifndef __Simulator__AppLang__
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#define __Simulator__AppLang__
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#include "cocos2d.h"
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#include <map>
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#include "json/document.h"
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#include "DeviceEx.h"
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#include "SimulatorExport.h"
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class CC_LIBSIM_DLL AppLang
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{
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public:
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static AppLang* getInstance();
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std::string getString(const std::string &lang, const std::string& key);
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protected:
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AppLang();
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void readLocalizationFile();
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bool _hasInit;
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std::string _localizationFileName;
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rapidjson::Document _docRootjson;
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};
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#define tr(key) AppLang::getInstance()->getString(player::DeviceEx::getInstance()->getCurrentUILangName(), key)
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#endif /* defined(__Simulator__AppLang__) */
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