mirror of https://github.com/axmolengine/axmol.git
206 lines
6.7 KiB
C++
206 lines
6.7 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2015 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __CC_MOTION_STREAK3D_H__
|
|
#define __CC_MOTION_STREAK3D_H__
|
|
|
|
#include "base/CCProtocols.h"
|
|
#include "2d/CCNode.h"
|
|
#include "renderer/CCCustomCommand.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
class Texture2D;
|
|
|
|
/**
|
|
* @addtogroup _3d
|
|
* @{
|
|
*/
|
|
|
|
/** @class MotionStreak3D.
|
|
* @brief Creates a trailing path. It is created from a line segment sweeping along the path.
|
|
*/
|
|
class CC_DLL MotionStreak3D : public Node, public TextureProtocol
|
|
{
|
|
public:
|
|
/** Creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture filename.
|
|
*
|
|
* @param fade The fade time, in seconds.
|
|
* @param minSeg The minimum segments.
|
|
* @param stroke The width of stroke.
|
|
* @param color The color of stroke.
|
|
* @param path The texture file name of stoke.
|
|
* @return An autoreleased MotionStreak3D object.
|
|
*/
|
|
static MotionStreak3D* create(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path);
|
|
/** Creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture.
|
|
*
|
|
* @param fade The fade time, in seconds.
|
|
* @param minSeg The minimum segments.
|
|
* @param stroke The width of stroke.
|
|
* @param color The color of stroke.
|
|
* @param texture The texture name of stoke.
|
|
* @return An autoreleased MotionStreak3D object.
|
|
*/
|
|
static MotionStreak3D* create(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture);
|
|
|
|
/** Color used for the tint.
|
|
*
|
|
* @param colors The color used for the tint.
|
|
*/
|
|
void tintWithColor(const Color3B& colors);
|
|
|
|
/** Remove all living segments of the ribbon.
|
|
*/
|
|
void reset();
|
|
|
|
/** Get stroke.
|
|
*
|
|
* @return float stroke.
|
|
*/
|
|
float getStroke() const { return _stroke; }
|
|
/** Set stroke.
|
|
*
|
|
* @param stroke The width of stroke.
|
|
*/
|
|
void setStroke(float stroke) { _stroke = stroke; }
|
|
|
|
/** Is the starting position initialized or not.
|
|
*
|
|
* @return True if the starting position is initialized.
|
|
*/
|
|
bool isStartingPositionInitialized() const { return _startingPositionInitialized; }
|
|
/** Sets the starting position initialized or not.
|
|
*
|
|
* @param bStartingPositionInitialized True if initialized the starting position.
|
|
*/
|
|
void setStartingPositionInitialized(bool bStartingPositionInitialized)
|
|
{
|
|
_startingPositionInitialized = bStartingPositionInitialized;
|
|
}
|
|
|
|
// Overrides
|
|
virtual void setPosition(const Vec2& position) override;
|
|
virtual void setPosition(float x, float y) override;
|
|
virtual void setPosition3D(const Vec3& position) override;
|
|
virtual void setRotation3D(const Vec3& rotation) override {}
|
|
virtual void setRotationQuat(const Quaternion& quat) override {}
|
|
|
|
virtual const Vec2& getPosition() const override;
|
|
virtual void getPosition(float* x, float* y) const override;
|
|
virtual void setPositionX(float x) override;
|
|
virtual void setPositionY(float y) override;
|
|
virtual float getPositionX(void) const override;
|
|
virtual float getPositionY(void) const override;
|
|
virtual Vec3 getPosition3D() const override;
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
|
|
/**
|
|
* @lua NA
|
|
*/
|
|
virtual void update(float delta) override;
|
|
virtual Texture2D* getTexture() const override;
|
|
virtual void setTexture(Texture2D *texture) override;
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
virtual void setBlendFunc(const BlendFunc &blendFunc) override;
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
virtual const BlendFunc& getBlendFunc() const override;
|
|
virtual GLubyte getOpacity() const override;
|
|
virtual void setOpacity(GLubyte opacity) override;
|
|
virtual void setOpacityModifyRGB(bool value) override;
|
|
virtual bool isOpacityModifyRGB() const override;
|
|
|
|
/**
|
|
* Set the direction of sweeping line segment.
|
|
* @param sweepAxis Direction of sweeping line segment
|
|
*/
|
|
void setSweepAxis(const Vec3& sweepAxis) { _sweepAxis = sweepAxis.getNormalized(); }
|
|
|
|
/**
|
|
* Get the direction of sweeping line segment
|
|
*/
|
|
const Vec3& getSweepAxis() const { return _sweepAxis; }
|
|
|
|
CC_CONSTRUCTOR_ACCESS:
|
|
MotionStreak3D();
|
|
virtual ~MotionStreak3D();
|
|
|
|
/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture filename */
|
|
bool initWithFade(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path);
|
|
|
|
/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture */
|
|
bool initWithFade(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture);
|
|
|
|
protected:
|
|
//renderer callback
|
|
void onDraw(const Mat4 &transform, uint32_t flags);
|
|
|
|
bool _startingPositionInitialized;
|
|
|
|
/** texture used for the motion streak */
|
|
Texture2D* _texture;
|
|
BlendFunc _blendFunc;
|
|
Vec3 _positionR;
|
|
mutable Vec2 _positionR2D;
|
|
Vec3 _sweepAxis;
|
|
|
|
|
|
float _stroke;
|
|
float _fadeDelta;
|
|
float _minSeg;
|
|
|
|
unsigned int _maxPoints;
|
|
unsigned int _nuPoints;
|
|
unsigned int _previousNuPoints;
|
|
|
|
/** Pointers */
|
|
Vec3* _pointVertexes;
|
|
float* _pointState;
|
|
|
|
// Opengl
|
|
Vec3* _vertices;
|
|
GLubyte* _colorPointer;
|
|
Tex2F* _texCoords;
|
|
|
|
CustomCommand _customCommand;
|
|
|
|
private:
|
|
CC_DISALLOW_COPY_AND_ASSIGN(MotionStreak3D);
|
|
};
|
|
|
|
// end of _3d group
|
|
/// @}
|
|
|
|
NS_CC_END
|
|
|
|
#endif //__CC_MOTION_STREAK3D_H__
|