axmol/cocos/editor-support/cocostudio
pandamicro f64105b3dc Merge pull request #14047 from liamcindy/v3.9
update for light3d reader
2015-10-10 11:43:05 +08:00
..
ActionTimeline fix code error, redundant interface 2015-10-08 14:14:49 +08:00
WidgetReader Merge pull request #14047 from liamcindy/v3.9 2015-10-10 11:43:05 +08:00
Android.mk Fix gamenode3d parse failed error 2015-08-17 22:42:21 +08:00
CCActionFrame.cpp
CCActionFrame.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCActionFrameEasing.cpp
CCActionFrameEasing.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCActionManagerEx.cpp
CCActionManagerEx.h Fix typos 2015-10-09 17:59:11 +09:00
CCActionNode.cpp
CCActionNode.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCActionObject.cpp
CCActionObject.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCArmature.cpp fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCArmature.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCArmatureAnimation.cpp
CCArmatureAnimation.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCArmatureDataManager.cpp
CCArmatureDataManager.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCArmatureDefine.cpp
CCArmatureDefine.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCBatchNode.cpp Fixed bug: wrong usage of isVisitableByVisitingCamera, which should only effect draw call. 2015-06-18 10:32:30 +08:00
CCBatchNode.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCBone.cpp Update code, using condition macro to determine studio or user project 2015-08-20 13:33:48 +08:00
CCBone.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCColliderDetector.cpp
CCColliderDetector.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCComAttribute.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComAttribute.h Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComAudio.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComAudio.h Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComBase.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCComController.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComController.h Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComExtensionData.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComExtensionData.h Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComRender.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComRender.h Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCDataReaderHelper.cpp Use string::empty() to check whether string is empty. 2015-09-01 11:26:09 +08:00
CCDataReaderHelper.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCDatas.cpp
CCDatas.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCDecorativeDisplay.cpp
CCDecorativeDisplay.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCDisplayFactory.cpp Use string::empty() to check whether string is empty. 2015-09-01 11:26:09 +08:00
CCDisplayFactory.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCDisplayManager.cpp Fix 1.6 version bone animation crash when perform getBoneAtPoint(0,0) 2015-09-14 17:36:19 +08:00
CCDisplayManager.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCInputDelegate.cpp
CCInputDelegate.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCProcessBase.cpp fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCProcessBase.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCSGUIReader.cpp Fix https://github.com/cocos2d/cocos2d-x/issues/10205 2015-08-20 10:55:30 +08:00
CCSGUIReader.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCSSceneReader.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCSSceneReader.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCSkin.cpp fix cocostudio skin setfliped. 2015-08-11 10:34:22 +08:00
CCSkin.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCSpriteFrameCacheHelper.cpp
CCSpriteFrameCacheHelper.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCTransformHelp.cpp
CCTransformHelp.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCTween.cpp Use string::empty() to check whether string is empty. 2015-09-01 11:26:09 +08:00
CCTween.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCUtilMath.cpp
CCUtilMath.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CMakeLists.txt Fix gamenode3d parse failed error 2015-08-17 22:42:21 +08:00
CSParse3DBinary_generated.h update for light3D 2015-09-29 18:33:28 +08:00
CSParseBinary_generated.h Update reader, add BlendFrame supporting to Skeleton Animation 2015-08-17 13:05:29 +08:00
CocoLoader.cpp
CocoLoader.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CocoStudio.cpp
CocoStudio.h add bonenode to CocoStudio.h 2015-07-23 13:34:11 +08:00
CocosStudioExport.h Update 3d reader for compatible with cocosstudio 3.1.2 version csd file 2015-06-23 11:31:16 +08:00
DictionaryHelper.cpp
DictionaryHelper.h GBKToUTF8 2015-06-17 13:16:06 +08:00
FlatBuffersSerialize.cpp Update reader, add BlendFrame supporting to Skeleton Animation 2015-08-17 13:05:29 +08:00
FlatBuffersSerialize.h Update reader, add BlendFrame supporting to Skeleton Animation 2015-08-17 13:05:29 +08:00
TriggerBase.cpp
TriggerBase.h GBKToUTF8 2015-06-17 13:16:06 +08:00
TriggerMng.cpp
TriggerMng.h GBKToUTF8 2015-06-17 13:16:06 +08:00
TriggerObj.cpp add more descriptive message to ASSET macro. 2015-07-14 15:28:36 +08:00
TriggerObj.h GBKToUTF8 2015-06-17 13:16:06 +08:00
WidgetCallBackHandlerProtocol.cpp
WidgetCallBackHandlerProtocol.h GBKToUTF8 2015-06-17 13:16:06 +08:00