mirror of https://github.com/axmolengine/axmol.git
17 lines
347 B
GLSL
17 lines
347 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) in vec4 v_fragmentColor;
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layout(location = 1) in vec2 v_texCoord;
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layout(binding = 0) uniform sampler2D u_tex0;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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float x = texture(u_tex0, v_texCoord).x;
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FragColor = vec4(v_fragmentColor.rgb, v_fragmentColor.a * x);
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}
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