mirror of https://github.com/axmolengine/axmol.git
219 lines
8.9 KiB
C++
219 lines
8.9 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "PUDynamicAttributeTranslator.h"
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#include "extensions/Particle3D/PU/PUParticleSystem3D.h"
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NS_AX_BEGIN
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PUDynamicAttributeTranslator::PUDynamicAttributeTranslator() {}
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PUDynamicAttributeTranslator::~PUDynamicAttributeTranslator() {}
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void PUDynamicAttributeTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode* node)
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{
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PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
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// The first value is the type
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std::string type = obj->name;
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if (type == token[TOKEN_DYN_RANDOM])
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{
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_dynamicAttribute = new PUDynamicAttributeRandom();
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}
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else if (type == token[TOKEN_DYN_CURVED_LINEAR])
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{
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_dynamicAttribute = new PUDynamicAttributeCurved();
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}
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else if (type == token[TOKEN_DYN_CURVED_SPLINE])
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{
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_dynamicAttribute = new PUDynamicAttributeCurved();
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}
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else if (type == token[TOKEN_DYN_OSCILLATE])
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{
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_dynamicAttribute = new PUDynamicAttributeOscillate();
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}
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else
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{
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// Create a fixed one.
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_dynamicAttribute = new PUDynamicAttributeFixed();
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}
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// Run through properties
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for (PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
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{
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if ((*i)->type == ANT_PROPERTY)
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{
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PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
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if (prop->name == token[TOKEN_DYN_MIN])
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{
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// Property: min
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if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_RANDOM)
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{
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if (passValidateProperty(compiler, prop, token[TOKEN_DYN_MIN], VAL_REAL))
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{
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float val = 0.0f;
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if (getFloat(*prop->values.front(), &val))
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{
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(static_cast<PUDynamicAttributeRandom*>(_dynamicAttribute))->setMin(val);
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}
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}
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}
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}
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else if (prop->name == token[TOKEN_DYN_MAX])
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{
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// Property: max
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if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_RANDOM)
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{
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if (passValidateProperty(compiler, prop, token[TOKEN_DYN_MAX], VAL_REAL))
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{
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float val = 0.0f;
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if (getFloat(*prop->values.front(), &val))
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{
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(static_cast<PUDynamicAttributeRandom*>(_dynamicAttribute))->setMax(val);
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}
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}
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}
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}
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else if (prop->name == token[TOKEN_DYN_CONTROL_POINT])
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{
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// Property: control_point
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if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_CURVED)
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{
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if (passValidateProperty(compiler, prop, token[TOKEN_DYN_CONTROL_POINT], VAL_VECTOR2))
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{
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Vec2 val;
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if (getVector2(prop->values.begin(), prop->values.end(), &val))
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{
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(static_cast<PUDynamicAttributeCurved*>(_dynamicAttribute))->addControlPoint(val.x, val.y);
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}
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}
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}
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}
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else if (prop->name == token[TOKEN_DYN_OSCILLATE_FREQUENCY])
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{
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// Property: oscillate_frequency
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if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE)
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{
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if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_FREQUENCY], VAL_REAL))
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{
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float val = 0.0f;
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if (getFloat(*prop->values.front(), &val))
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{
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(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setFrequency(val);
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}
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}
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}
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}
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else if (prop->name == token[TOKEN_DYN_OSCILLATE_PHASE])
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{
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// Property: oscillate_phase
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if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE)
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{
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if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_PHASE], VAL_REAL))
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{
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float val = 0.0f;
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if (getFloat(*prop->values.front(), &val))
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{
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(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setPhase(val);
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}
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}
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}
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}
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else if (prop->name == token[TOKEN_DYN_OSCILLATE_BASE])
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{
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// Property: oscillate_base
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if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE)
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{
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if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_BASE], VAL_REAL))
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{
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float val = 0.0f;
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if (getFloat(*prop->values.front(), &val))
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{
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(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setBase(val);
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}
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}
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}
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}
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else if (prop->name == token[TOKEN_DYN_OSCILLATE_AMPLITUDE])
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{
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// Property: oscillate_amplitude
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if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE)
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{
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if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_AMPLITUDE], VAL_REAL))
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{
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float val = 0.0f;
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if (getFloat(*prop->values.front(), &val))
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{
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(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))->setAmplitude(val);
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}
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}
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}
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}
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else if (prop->name == token[TOKEN_DYN_OSCILLATE_TYPE])
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{
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// Property: oscillate_type
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if (_dynamicAttribute->getType() == PUDynamicAttribute::DAT_OSCILLATE)
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{
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if (passValidateProperty(compiler, prop, token[TOKEN_DYN_OSCILLATE_TYPE], VAL_STRING))
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{
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std::string val;
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if (getString(*prop->values.front(), &val))
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{
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if (val == token[TOKEN_DYN_SINE])
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{
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(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))
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->setOscillationType(PUDynamicAttributeOscillate::OSCT_SINE);
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}
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else if (val == token[TOKEN_DYN_SQUARE])
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{
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(static_cast<PUDynamicAttributeOscillate*>(_dynamicAttribute))
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->setOscillationType(PUDynamicAttributeOscillate::OSCT_SQUARE);
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}
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}
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}
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}
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}
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else
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{
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errorUnexpectedProperty(compiler, prop);
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}
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}
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else if ((*i)->type == ANT_OBJECT)
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{
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processNode(compiler, *i);
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}
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else
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{
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errorUnexpectedToken(compiler, *i);
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}
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}
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// Set it in the context
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obj->context = _dynamicAttribute;
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}
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NS_AX_END
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