mirror of https://github.com/axmolengine/axmol.git
983 lines
35 KiB
C++
983 lines
35 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "PUEmitter.h"
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#include "extensions/Particle3D/PU/PUParticleSystem3D.h"
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#include "extensions/Particle3D/PU/PUUtil.h"
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NS_AX_BEGIN
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// Constants
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const bool PUEmitter::DEFAULT_ENABLED = true;
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const Vec3 PUEmitter::DEFAULT_POSITION(0, 0, 0);
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const bool PUEmitter::DEFAULT_KEEP_LOCAL = false;
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const Vec3 PUEmitter::DEFAULT_DIRECTION(0, 1, 0);
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const Quaternion PUEmitter::DEFAULT_ORIENTATION(1, 0, 0, 0);
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const Quaternion PUEmitter::DEFAULT_ORIENTATION_RANGE_START(1, 0, 0, 0);
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const Quaternion PUEmitter::DEFAULT_ORIENTATION_RANGE_END(1, 0, 0, 0);
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// const Particle::ParticleType PUEmitter::DEFAULT_EMITS = VisualParticle::PT_VISUAL;
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const unsigned short PUEmitter::DEFAULT_START_TEXTURE_COORDS = 0;
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const unsigned short PUEmitter::DEFAULT_END_TEXTURE_COORDS = 0;
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const unsigned short PUEmitter::DEFAULT_TEXTURE_COORDS = 0;
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const Vec4 PUEmitter::DEFAULT_START_COLOUR_RANGE(0, 0, 0, 1);
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const Vec4 PUEmitter::DEFAULT_END_COLOUR_RANGE(1, 1, 1, 1);
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const Vec4 PUEmitter::DEFAULT_COLOUR(1, 1, 1, 1);
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const bool PUEmitter::DEFAULT_AUTO_DIRECTION = false;
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const bool PUEmitter::DEFAULT_FORCE_EMISSION = false;
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const float PUEmitter::DEFAULT_EMISSION_RATE = 10.0f;
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const float PUEmitter::DEFAULT_TIME_TO_LIVE = 3.0f;
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const float PUEmitter::DEFAULT_MASS = 1.0f;
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const float PUEmitter::DEFAULT_VELOCITY = 100.0f;
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const float PUEmitter::DEFAULT_DURATION = 0.0f;
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const float PUEmitter::DEFAULT_REPEAT_DELAY = 0.0f;
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const float PUEmitter::DEFAULT_ANGLE = 20.0f;
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const float PUEmitter::DEFAULT_DIMENSIONS = 0.0f;
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const float PUEmitter::DEFAULT_WIDTH = 0.0f;
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const float PUEmitter::DEFAULT_HEIGHT = 0.0f;
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const float PUEmitter::DEFAULT_DEPTH = 0.0f;
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PUEmitter::PUEmitter()
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: // mEmitsType(DEFAULT_EMITS),
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// mEmitsName(StringUtil::BLANK),
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_emitterScale(Vec3::ONE)
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, _particleDirection(DEFAULT_DIRECTION)
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, _originalParticleDirection(DEFAULT_DIRECTION)
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,
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// mParticleOrientation(Quaternion::IDENTITY),
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// mParticleOrientationRangeStart(Quaternion::IDENTITY),
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// mParticleOrientationRangeEnd(Quaternion::IDENTITY),
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_particleOrientationRangeSet(false)
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, _dynParticleAllDimensionsSet(false)
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, _dynParticleWidthSet(false)
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, _dynParticleHeightSet(false)
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, _dynParticleDepthSet(false)
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, _remainder(0)
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, _durationRemain(0)
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, _dynDurationSet(false)
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, _repeatDelayRemain(0)
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, _dynRepeatDelaySet(false)
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, _autoDirection(DEFAULT_AUTO_DIRECTION)
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, _forceEmission(DEFAULT_FORCE_EMISSION)
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, _originalForceEmission(false)
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, _forceEmissionExecuted(false)
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, _originalForceEmissionExecuted(false)
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,
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// mName(StringUtil::BLANK),
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_particleColor(DEFAULT_COLOUR)
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, _particleColorRangeStart(DEFAULT_START_COLOUR_RANGE)
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, _particleColorRangeEnd(DEFAULT_END_COLOUR_RANGE)
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, _particleColorRangeSet(false)
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, _keepLocal(false)
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, _particleTextureCoords(DEFAULT_TEXTURE_COORDS)
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, _particleTextureCoordsRangeStart(DEFAULT_START_TEXTURE_COORDS)
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, _particleTextureCoordsRangeEnd(DEFAULT_END_TEXTURE_COORDS)
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, _particleTextureCoordsRangeSet(false)
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, _originEnabled(true)
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, _originEnabledSet(false)
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, _emitsType(PUParticle3D::PT_VISUAL)
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, _emitsEntity(nullptr)
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, _isMarkedForEmission(false)
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{
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// particleType = PT_EMITTER;
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// mAliasType = AT_EMITTER;
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_dynEmissionRate = new PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynEmissionRate))->setValue(DEFAULT_EMISSION_RATE);
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_dynTotalTimeToLive = new PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynTotalTimeToLive))->setValue(DEFAULT_TIME_TO_LIVE);
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_dynParticleMass = new PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynParticleMass))->setValue(DEFAULT_MASS);
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_dynVelocity = new PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynVelocity))->setValue(DEFAULT_VELOCITY);
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_dynDuration = new PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynDuration))->setValue(DEFAULT_DURATION);
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_dynRepeatDelay = new PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynRepeatDelay))->setValue(DEFAULT_REPEAT_DELAY);
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_dynAngle = new PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynAngle))->setValue(DEFAULT_ANGLE);
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// Set the dimensions attributes to 0; the default is to use the default dimensions of the ParticleTechnique
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_dynParticleAllDimensions = new PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynParticleAllDimensions))->setValue(DEFAULT_DIMENSIONS);
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_dynParticleWidth = new PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynParticleWidth))->setValue(DEFAULT_WIDTH);
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_dynParticleHeight = new PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynParticleHeight))->setValue(DEFAULT_HEIGHT);
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_dynParticleDepth = new PUDynamicAttributeFixed();
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(static_cast<PUDynamicAttributeFixed*>(_dynParticleDepth))->setValue(DEFAULT_DEPTH);
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}
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PUEmitter::~PUEmitter()
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{
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_particleSystem = nullptr;
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if (_dynEmissionRate)
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delete _dynEmissionRate;
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if (_dynTotalTimeToLive)
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delete _dynTotalTimeToLive;
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if (_dynParticleMass)
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delete _dynParticleMass;
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if (_dynVelocity)
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delete _dynVelocity;
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if (_dynDuration)
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delete _dynDuration;
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if (_dynRepeatDelay)
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delete _dynRepeatDelay;
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if (_dynParticleAllDimensions)
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delete _dynParticleAllDimensions;
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if (_dynParticleWidth)
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delete _dynParticleWidth;
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if (_dynParticleHeight)
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delete _dynParticleHeight;
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if (_dynParticleDepth)
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delete _dynParticleDepth;
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// if (mEmissionRateCameraDependency)
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// mCameraDependencyFactory.destroy(mEmissionRateCameraDependency);
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if (_dynAngle)
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delete _dynAngle;
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}
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void PUEmitter::updateEmitter(Particle3D* /*particle*/, float /*deltaTime*/) {}
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void PUEmitter::emit(int /*count*/) {}
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void PUEmitter::initParticlePosition(PUParticle3D* particle)
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{
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particle->position = getDerivedPosition();
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particle->originalPosition = particle->position;
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particle->latestPosition = particle->position;
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}
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const Vec3& PUEmitter::getDerivedPosition()
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{
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if (_isMarkedForEmission)
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{
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_derivedPosition = _position;
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}
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else
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{
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PUParticleSystem3D* ps = static_cast<PUParticleSystem3D*>(_particleSystem);
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Mat4 rotMat;
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Mat4::createRotation(ps->getDerivedOrientation(), &rotMat);
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_derivedPosition =
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ps->getDerivedPosition() +
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rotMat * Vec3(_position.x * _emitterScale.x, _position.y * _emitterScale.y, _position.z * _emitterScale.z);
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//_particleSystem->getNodeToWorldTransform().transformPoint(_position, &_derivedPosition);
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}
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return _derivedPosition;
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}
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void PUEmitter::initParticleOrientation(PUParticle3D* particle)
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{
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if (_particleOrientationRangeSet)
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{
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// Generate random orientation 'between' start en end.
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Quaternion::lerp(_particleOrientationRangeStart, _particleOrientationRangeEnd, AXRANDOM_0_1(),
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&particle->orientation);
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}
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else
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{
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particle->orientation = _particleOrientation;
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}
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// Set original orientation
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particle->originalOrientation = particle->orientation;
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}
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void PUEmitter::initParticleDirection(PUParticle3D* particle)
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{
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// Use the default way of initialising the particle direction
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float angle = 0.0f;
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generateAngle(angle);
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if (angle != 0.0f)
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{
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particle->direction = PUUtil::randomDeviant(_particleDirection, angle, _upVector);
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}
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else
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{
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particle->direction = _particleDirection;
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}
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particle->originalDirection = particle->direction;
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particle->originalDirectionLength = particle->direction.length();
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}
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void PUEmitter::generateAngle(float& angle)
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{
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float a = AX_DEGREES_TO_RADIANS(_dynamicAttributeHelper.calculate(
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_dynAngle, (static_cast<PUParticleSystem3D*>(_particleSystem))->getTimeElapsedSinceStart()));
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angle = a;
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if (_dynAngle->getType() == PUDynamicAttribute::DAT_FIXED)
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{
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// Make an exception here and don't use the fixed angle.
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angle = AXRANDOM_0_1() * angle;
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}
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}
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unsigned short PUEmitter::calculateRequestedParticles(float timeElapsed)
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{
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unsigned short requestedParticles = 0;
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// FIXME
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if (_isEnabled)
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{
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if (_dynEmissionRate)
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{
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float rate = _dynEmissionRate->getValue(
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(static_cast<PUParticleSystem3D*>(_particleSystem))->getTimeElapsedSinceStart());
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// if (_emissionRateCameraDependency)
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//{
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// // Affect the emission rate based on the camera distance
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// mEmissionRateCameraDependency->affect(rate, mParentTechnique->getCameraSquareDistance());
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// }
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if (_forceEmission)
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{
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if (_forceEmissionExecuted)
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{
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// It is a single-shot system, so there is nothing left anymore.
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requestedParticles = 0;
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}
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else
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{
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// Ignore the time. Just emit everything at once (if you absolutely need it).
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// The emitter cannot be disabled yet, because it needs to emit its particles first.
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requestedParticles = (unsigned short)rate;
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_forceEmissionExecuted = true;
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}
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}
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else
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{
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// Particle emission is time driven
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_remainder += rate * timeElapsed;
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requestedParticles = (unsigned short)_remainder;
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}
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_remainder -= requestedParticles;
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}
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// Determine whether the duration period has been exceeded.
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if (_dynDurationSet)
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{
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_durationRemain -= timeElapsed;
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if (_durationRemain <= 0)
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{
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setEnabled(false);
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}
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}
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}
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else if (_dynRepeatDelaySet)
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{
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_repeatDelayRemain -= timeElapsed;
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if (_repeatDelayRemain <= 0)
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{
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//// Initialise again (if stopfade isn't set)
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// if (mParentTechnique)
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//{
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// if (!mParentTechnique->isStopFade())
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// {
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// setEnabled(true);
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// }
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// }
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// else
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//{
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// setEnabled(true);
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// }
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setEnabled(true);
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}
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}
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return requestedParticles;
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}
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void PUEmitter::setEnabled(bool enabled)
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{
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_isEnabled = enabled;
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if (!_originEnabledSet)
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{
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_originEnabled = enabled;
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_originEnabledSet = true;
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}
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initTimeBased();
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}
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bool PUEmitter::isEnabled(void) const
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{
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return _isEnabled;
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}
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void PUEmitter::notifyStart()
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{
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_forceEmission = _originalForceEmission;
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_forceEmissionExecuted = _originalForceEmissionExecuted;
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_remainder = 0;
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_durationRemain = 0;
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_repeatDelayRemain = 0;
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setEnabled(_originEnabled); // Also calls _initTimeBased
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}
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void PUEmitter::notifyRescaled(const Vec3& scale)
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{
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_emitterScale = scale;
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}
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void PUEmitter::notifyStop() {}
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void PUEmitter::notifyPause() {}
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void PUEmitter::notifyResume() {}
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void PUEmitter::prepare()
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{
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if (!_emitsEntity)
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{
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if (_emitsType == PUParticle3D::PT_EMITTER)
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{
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auto emitter = static_cast<PUParticleSystem3D*>(_particleSystem)->getEmitter(_emitsName);
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if (emitter)
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{
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emitter->setMarkedForEmission(true);
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_emitsEntity = emitter;
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}
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}
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else if (_emitsType == PUParticle3D::PT_TECHNIQUE)
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{
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PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(_particleSystem)->getParentParticleSystem();
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if (system)
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{
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auto children = system->getChildren();
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for (auto&& it : children)
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{
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if (it->getName() == _emitsName)
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{
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static_cast<PUParticleSystem3D*>(it)->setMarkedForEmission(true);
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_emitsEntity = it;
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break;
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}
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}
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}
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}
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}
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_latestPosition = getDerivedPosition(); // V1.3.1
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}
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void PUEmitter::unPrepare()
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{
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setForceEmission(_forceEmission);
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}
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void PUEmitter::preUpdateEmitter(float /*deltaTime*/) {}
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void PUEmitter::postUpdateEmitter(float /*deltaTime*/)
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{
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Vec3 currentPos = getDerivedPosition();
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_latestPositionDiff = currentPos - _latestPosition;
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_latestPosition = currentPos;
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}
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//-----------------------------------------------------------------------
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bool PUEmitter::isKeepLocal() const
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{
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return _keepLocal;
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}
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//-----------------------------------------------------------------------
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void PUEmitter::setKeepLocal(bool keepLocal)
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{
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_keepLocal = keepLocal;
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}
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//-----------------------------------------------------------------------
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bool PUEmitter::makeParticleLocal(PUParticle3D* particle)
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{
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if (!particle)
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return true;
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if (!_keepLocal /* || hasEventFlags(PUParticle3D::PEF_EXPIRED)*/)
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return false;
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particle->position += _latestPositionDiff;
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return true;
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}
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//-----------------------------------------------------------------------
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const Vec4& PUEmitter::getParticleColor() const
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{
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return _particleColor;
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}
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//-----------------------------------------------------------------------
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void PUEmitter::setParticleColor(const Vec4& particleColor)
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{
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_particleColor = particleColor;
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}
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//-----------------------------------------------------------------------
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const Vec4& PUEmitter::getParticleColorRangeStart() const
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{
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return _particleColorRangeStart;
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}
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//-----------------------------------------------------------------------
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void PUEmitter::setParticleColorRangeStart(const Vec4& particleColorRangeStart)
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{
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_particleColorRangeStart = particleColorRangeStart;
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_particleColorRangeSet = true;
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}
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//-----------------------------------------------------------------------
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const Vec4& PUEmitter::getParticleColorRangeEnd() const
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{
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return _particleColorRangeEnd;
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}
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//-----------------------------------------------------------------------
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void PUEmitter::setParticleColorRangeEnd(const Vec4& particleColorRangeEnd)
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{
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_particleColorRangeEnd = particleColorRangeEnd;
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_particleColorRangeSet = true;
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}
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//-----------------------------------------------------------------------
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const unsigned short& PUEmitter::getParticleTextureCoords() const
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{
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return _particleTextureCoords;
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}
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//-----------------------------------------------------------------------
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void PUEmitter::setParticleTextureCoords(const unsigned short& particleTextureCoords)
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{
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_particleTextureCoords = particleTextureCoords;
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}
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//-----------------------------------------------------------------------
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const unsigned short& PUEmitter::getParticleTextureCoordsRangeStart() const
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{
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return _particleTextureCoordsRangeStart;
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}
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//-----------------------------------------------------------------------
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void PUEmitter::setParticleTextureCoordsRangeStart(const unsigned short& particleTextureCoordsRangeStart)
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{
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_particleTextureCoordsRangeStart = particleTextureCoordsRangeStart;
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_particleTextureCoordsRangeSet = true;
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}
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//-----------------------------------------------------------------------
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const unsigned short& PUEmitter::getParticleTextureCoordsRangeEnd() const
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{
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return _particleTextureCoordsRangeEnd;
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}
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//-----------------------------------------------------------------------
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void PUEmitter::setParticleTextureCoordsRangeEnd(const unsigned short& particleTextureCoordsRangeEnd)
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{
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_particleTextureCoordsRangeEnd = particleTextureCoordsRangeEnd;
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_particleTextureCoordsRangeSet = true;
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}
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//-----------------------------------------------------------------------
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void PUEmitter::setEmitsName(std::string_view emitsName)
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{
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_emitsName = emitsName;
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_emitsEntity = nullptr;
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// if (!_emitsName.empty())
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//{
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// markedForEmission = true;
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// if (mParentTechnique)
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// {
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// // Notify the Technique that something changed
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// mParentTechnique->_notifyEmissionChange();
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// }
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// }
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}
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//-----------------------------------------------------------------------
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void PUEmitter::setDynEmissionRate(PUDynamicAttribute* dynEmissionRate)
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{
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if (_dynEmissionRate)
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delete _dynEmissionRate;
|
|
|
|
_dynEmissionRate = dynEmissionRate;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynTotalTimeToLive(PUDynamicAttribute* dynTotalTimeToLive)
|
|
{
|
|
if (_dynTotalTimeToLive)
|
|
delete _dynTotalTimeToLive;
|
|
|
|
_dynTotalTimeToLive = dynTotalTimeToLive;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynParticleMass(PUDynamicAttribute* dynParticleMass)
|
|
{
|
|
if (_dynParticleMass)
|
|
delete _dynParticleMass;
|
|
|
|
_dynParticleMass = dynParticleMass;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynAngle(PUDynamicAttribute* dynAngle)
|
|
{
|
|
if (_dynAngle)
|
|
delete _dynAngle;
|
|
|
|
_dynAngle = dynAngle;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynVelocity(PUDynamicAttribute* dynVelocity)
|
|
{
|
|
if (_dynVelocity)
|
|
delete _dynVelocity;
|
|
|
|
_dynVelocity = dynVelocity;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynDuration(PUDynamicAttribute* dynDuration)
|
|
{
|
|
if (_dynDuration)
|
|
delete _dynDuration;
|
|
|
|
_dynDuration = dynDuration;
|
|
_dynDurationSet = true;
|
|
initTimeBased();
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynDurationSet(bool durationSet)
|
|
{
|
|
_dynDurationSet = durationSet;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynRepeatDelay(PUDynamicAttribute* dynRepeatDelay)
|
|
{
|
|
if (_dynRepeatDelay)
|
|
delete _dynRepeatDelay;
|
|
|
|
_dynRepeatDelay = dynRepeatDelay;
|
|
_dynRepeatDelaySet = true;
|
|
initTimeBased();
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynRepeatDelaySet(bool repeatDelaySet)
|
|
{
|
|
_dynRepeatDelaySet = repeatDelaySet;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynParticleAllDimensions(PUDynamicAttribute* dynParticleAllDimensions)
|
|
{
|
|
if (_dynParticleAllDimensions)
|
|
delete _dynParticleAllDimensions;
|
|
|
|
_dynParticleAllDimensions = dynParticleAllDimensions;
|
|
_dynParticleAllDimensionsSet = true;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynParticleAllDimensionsSet(bool particleAllDimensionsSet)
|
|
{
|
|
_dynParticleAllDimensionsSet = particleAllDimensionsSet;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynParticleWidth(PUDynamicAttribute* dynParticleWidth)
|
|
{
|
|
if (_dynParticleWidth)
|
|
delete _dynParticleWidth;
|
|
|
|
_dynParticleWidth = dynParticleWidth;
|
|
_dynParticleWidthSet = true;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynParticleWidthSet(bool particleWidthSet)
|
|
{
|
|
_dynParticleWidthSet = particleWidthSet;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynParticleHeight(PUDynamicAttribute* dynParticleHeight)
|
|
{
|
|
if (_dynParticleHeight)
|
|
delete _dynParticleHeight;
|
|
|
|
_dynParticleHeight = dynParticleHeight;
|
|
_dynParticleHeightSet = true;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynParticleHeightSet(bool particleHeightSet)
|
|
{
|
|
_dynParticleHeightSet = particleHeightSet;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynParticleDepth(PUDynamicAttribute* dynParticleDepth)
|
|
{
|
|
if (_dynParticleDepth)
|
|
delete _dynParticleDepth;
|
|
|
|
_dynParticleDepth = dynParticleDepth;
|
|
_dynParticleDepthSet = true;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setDynParticleDepthSet(bool particleDepthSet)
|
|
{
|
|
_dynParticleDepthSet = particleDepthSet;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
const Vec3& PUEmitter::getParticleDirection()
|
|
{
|
|
return _particleDirection;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setParticleDirection(const Vec3& direction)
|
|
{
|
|
_particleDirection = direction;
|
|
_originalParticleDirection = direction;
|
|
_particleDirection.normalize();
|
|
|
|
_upVector = PUUtil::perpendicular(_particleDirection);
|
|
_upVector.normalize();
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
const Vec3& PUEmitter::getOriginalParticleDirection() const
|
|
{
|
|
return _originalParticleDirection;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
const Quaternion& PUEmitter::getParticleOrientation() const
|
|
{
|
|
return _particleOrientation;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setParticleOrientation(const Quaternion& orientation)
|
|
{
|
|
_particleOrientation = orientation;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
const Quaternion& PUEmitter::getParticleOrientationRangeStart() const
|
|
{
|
|
return _particleOrientationRangeStart;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setParticleOrientationRangeStart(const Quaternion& orientationRangeStart)
|
|
{
|
|
_particleOrientationRangeStart = orientationRangeStart;
|
|
_particleOrientationRangeSet = true;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
const Quaternion& PUEmitter::getParticleOrientationRangeEnd() const
|
|
{
|
|
return _particleOrientationRangeEnd;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setParticleOrientationRangeEnd(const Quaternion& orientationRangeEnd)
|
|
{
|
|
_particleOrientationRangeEnd = orientationRangeEnd;
|
|
_particleOrientationRangeSet = true;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
bool PUEmitter::isAutoDirection() const
|
|
{
|
|
return _autoDirection;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setAutoDirection(bool autoDirection)
|
|
{
|
|
_autoDirection = autoDirection;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
bool PUEmitter::isForceEmission() const
|
|
{
|
|
return _forceEmission;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUEmitter::setForceEmission(bool forceEmission)
|
|
{
|
|
_forceEmission = forceEmission;
|
|
_originalForceEmission = forceEmission;
|
|
_forceEmissionExecuted = false;
|
|
_originalForceEmissionExecuted = false;
|
|
}
|
|
|
|
void PUEmitter::initTimeBased(void)
|
|
{
|
|
if (_isEnabled)
|
|
{
|
|
if (_dynDurationSet)
|
|
{
|
|
_durationRemain = _dynamicAttributeHelper.calculate(
|
|
_dynDuration, (static_cast<PUParticleSystem3D*>(_particleSystem))->getTimeElapsedSinceStart());
|
|
}
|
|
|
|
/** Determine whether duration must be used. If it is used, the emitter should at least be enabled.
|
|
@remarks
|
|
Note, that if the duration has been exceeded, the emitter is disabled. It makes perfect sense to enable
|
|
the emitter again when the duration is initialised with a valid value (> 0).
|
|
*/
|
|
if (_durationRemain > 0)
|
|
{
|
|
_isEnabled = true;
|
|
_repeatDelayRemain = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_dynRepeatDelaySet)
|
|
{
|
|
_repeatDelayRemain = _dynamicAttributeHelper.calculate(
|
|
_dynRepeatDelay, (static_cast<PUParticleSystem3D*>(_particleSystem))->getTimeElapsedSinceStart());
|
|
}
|
|
}
|
|
}
|
|
|
|
void PUEmitter::initParticleForEmission(PUParticle3D* particle)
|
|
{
|
|
// Initialise the particle position (localspace)
|
|
particle->parentEmitter = this;
|
|
initParticlePosition(particle);
|
|
initParticleDirection(particle);
|
|
initParticleVelocity(particle);
|
|
initParticleOrientation(particle);
|
|
initParticleMass(particle);
|
|
initParticleColor(particle);
|
|
initParticleTextureCoords(particle);
|
|
particle->totalTimeToLive = initParticleTimeToLive();
|
|
particle->timeToLive = particle->totalTimeToLive;
|
|
|
|
// Generate particles' own dimensions if defined.
|
|
initParticleDimensions(particle);
|
|
}
|
|
|
|
void PUEmitter::initParticleVelocity(PUParticle3D* particle)
|
|
{
|
|
float scalar = _dynamicAttributeHelper.calculate(
|
|
_dynVelocity, (static_cast<PUParticleSystem3D*>(_particleSystem))->getTimeElapsedSinceStart(), 1.0f);
|
|
particle->direction *= scalar;
|
|
particle->originalVelocity = scalar;
|
|
particle->originalScaledDirectionLength = particle->direction.length();
|
|
}
|
|
|
|
void PUEmitter::initParticleMass(PUParticle3D* particle)
|
|
{
|
|
float mass = _dynamicAttributeHelper.calculate(
|
|
_dynParticleMass, (static_cast<PUParticleSystem3D*>(_particleSystem))->getTimeElapsedSinceStart(),
|
|
PUParticle3D::DEFAULT_MASS);
|
|
particle->mass = mass;
|
|
}
|
|
|
|
void PUEmitter::initParticleColor(PUParticle3D* particle)
|
|
{
|
|
if (_particleColorRangeSet)
|
|
{
|
|
if (_particleColorRangeStart.x < _particleColorRangeEnd.x)
|
|
particle->color.x = ax::random(_particleColorRangeStart.x, _particleColorRangeEnd.x);
|
|
else
|
|
particle->color.x = ax::random(_particleColorRangeEnd.x, _particleColorRangeStart.x);
|
|
if (_particleColorRangeStart.y < _particleColorRangeEnd.y)
|
|
particle->color.y = ax::random(_particleColorRangeStart.y, _particleColorRangeEnd.y);
|
|
else
|
|
particle->color.y = ax::random(_particleColorRangeEnd.y, _particleColorRangeStart.y);
|
|
if (_particleColorRangeStart.z < _particleColorRangeEnd.z)
|
|
particle->color.z = ax::random(_particleColorRangeStart.z, _particleColorRangeEnd.z);
|
|
else
|
|
particle->color.z = ax::random(_particleColorRangeEnd.z, _particleColorRangeStart.z);
|
|
if (_particleColorRangeStart.w < _particleColorRangeEnd.w)
|
|
particle->color.w = ax::random(_particleColorRangeStart.w, _particleColorRangeEnd.w);
|
|
else
|
|
particle->color.w = ax::random(_particleColorRangeEnd.w, _particleColorRangeStart.w);
|
|
}
|
|
else
|
|
{
|
|
particle->color = _particleColor;
|
|
}
|
|
|
|
// Set original colour
|
|
particle->originalColor = particle->color;
|
|
}
|
|
|
|
void PUEmitter::initParticleTextureCoords(PUParticle3D* particle)
|
|
{
|
|
if (_particleTextureCoordsRangeSet)
|
|
{
|
|
particle->textureCoordsCurrent = (unsigned short)ax::random(
|
|
(float)_particleTextureCoordsRangeStart, (float)_particleTextureCoordsRangeEnd + 0.999f);
|
|
}
|
|
else
|
|
{
|
|
particle->textureCoordsCurrent = _particleTextureCoords;
|
|
}
|
|
}
|
|
|
|
float PUEmitter::initParticleTimeToLive()
|
|
{
|
|
return _dynamicAttributeHelper.calculate(
|
|
_dynTotalTimeToLive, (static_cast<PUParticleSystem3D*>(_particleSystem))->getTimeElapsedSinceStart(),
|
|
PUParticle3D::DEFAULT_TTL);
|
|
}
|
|
|
|
void PUEmitter::initParticleDimensions(PUParticle3D* particle)
|
|
{
|
|
// Only continue if one of them is set
|
|
if (_dynParticleAllDimensionsSet || _dynParticleWidthSet || _dynParticleHeightSet || _dynParticleDepthSet)
|
|
{
|
|
// Set all dimensions equal ...
|
|
float extend = 0;
|
|
if (_dynParticleAllDimensionsSet && _dynParticleAllDimensions)
|
|
{
|
|
extend = _dynamicAttributeHelper.calculate(
|
|
_dynParticleAllDimensions,
|
|
(static_cast<PUParticleSystem3D*>(_particleSystem))->getTimeElapsedSinceStart());
|
|
particle->setOwnDimensions(_emitterScale.x * extend, _emitterScale.y * extend, _emitterScale.z * extend);
|
|
return;
|
|
}
|
|
|
|
// ... or set the dimensions independent from each other
|
|
float width = 0;
|
|
float height = 0;
|
|
float depth = 0;
|
|
if (_dynParticleWidthSet && _dynParticleWidth)
|
|
{
|
|
width = _dynamicAttributeHelper.calculate(
|
|
_dynParticleWidth, (static_cast<PUParticleSystem3D*>(_particleSystem))->getTimeElapsedSinceStart());
|
|
}
|
|
if (_dynParticleHeightSet && _dynParticleHeight)
|
|
{
|
|
height = _dynamicAttributeHelper.calculate(
|
|
_dynParticleHeight, (static_cast<PUParticleSystem3D*>(_particleSystem))->getTimeElapsedSinceStart());
|
|
}
|
|
if (_dynParticleDepthSet && _dynParticleDepth)
|
|
{
|
|
depth = _dynamicAttributeHelper.calculate(
|
|
_dynParticleDepth, (static_cast<PUParticleSystem3D*>(_particleSystem))->getTimeElapsedSinceStart());
|
|
}
|
|
|
|
/** Set the width, height and depth if at least one of them is set.
|
|
@remarks
|
|
If one of the dimensions is 0, it will be overridden by the default value later on.
|
|
*/
|
|
if (_dynParticleWidthSet || _dynParticleHeightSet || _dynParticleDepthSet)
|
|
{
|
|
particle->setOwnDimensions(_emitterScale.x * width, _emitterScale.y * height, _emitterScale.z * depth);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Just set the width, height and depth, but these are just the default settings; the particle doesn't
|
|
// have own dimensions. Recalculate the bounding sphere radius.
|
|
particle->width = _emitterScale.x * (static_cast<PUParticleSystem3D*>(_particleSystem))->getDefaultWidth();
|
|
particle->height = _emitterScale.y * (static_cast<PUParticleSystem3D*>(_particleSystem))->getDefaultHeight();
|
|
particle->depth = _emitterScale.z * (static_cast<PUParticleSystem3D*>(_particleSystem))->getDefaultDepth();
|
|
particle->calculateBoundingSphereRadius();
|
|
}
|
|
}
|
|
|
|
bool PUEmitter::isEmitterDone() const
|
|
{
|
|
return !(_isEnabled || _dynRepeatDelaySet);
|
|
}
|
|
|
|
Ref* PUEmitter::getEmitsEntityPtr() const
|
|
{
|
|
return _emitsEntity;
|
|
}
|
|
|
|
void PUEmitter::copyAttributesTo(PUEmitter* emitter)
|
|
{
|
|
emitter->setName(_name);
|
|
emitter->setEmitterType(_emitterType);
|
|
emitter->setEmitsName(_emitsName);
|
|
emitter->setEmitsType(_emitsType);
|
|
emitter->_position = _position;
|
|
emitter->_isEnabled = _isEnabled;
|
|
emitter->_originEnabled = _originEnabled;
|
|
emitter->_originEnabledSet = _originEnabledSet;
|
|
emitter->_particleDirection = _particleDirection;
|
|
emitter->_originalParticleDirection = _originalParticleDirection;
|
|
emitter->_particleOrientation = _particleOrientation;
|
|
emitter->_particleOrientationRangeStart = _particleOrientationRangeStart;
|
|
emitter->_particleOrientationRangeEnd = _particleOrientationRangeEnd;
|
|
emitter->_particleOrientationRangeSet = _particleOrientationRangeSet;
|
|
emitter->_isMarkedForEmission = _isMarkedForEmission;
|
|
emitter->_particleSystem = _particleSystem;
|
|
emitter->_autoDirection = _autoDirection;
|
|
emitter->setForceEmission(_forceEmission);
|
|
emitter->_dynDurationSet = _dynDurationSet;
|
|
emitter->_dynRepeatDelaySet = _dynRepeatDelaySet;
|
|
emitter->_dynParticleAllDimensionsSet = _dynParticleAllDimensionsSet;
|
|
emitter->_dynParticleWidthSet = _dynParticleWidthSet;
|
|
emitter->_dynParticleHeightSet = _dynParticleHeightSet;
|
|
emitter->_dynParticleDepthSet = _dynParticleDepthSet;
|
|
emitter->_emitterScale = _emitterScale;
|
|
emitter->_particleColor = _particleColor;
|
|
emitter->_particleColorRangeStart = _particleColorRangeStart;
|
|
emitter->_particleColorRangeEnd = _particleColorRangeEnd;
|
|
emitter->_particleColorRangeSet = _particleColorRangeSet;
|
|
emitter->_particleTextureCoords = _particleTextureCoords;
|
|
emitter->_particleTextureCoordsRangeStart = _particleTextureCoordsRangeStart;
|
|
emitter->_particleTextureCoordsRangeEnd = _particleTextureCoordsRangeEnd;
|
|
emitter->_particleTextureCoordsRangeSet = _particleTextureCoordsRangeSet;
|
|
emitter->_keepLocal = _keepLocal;
|
|
|
|
// Copy Dyn. Emission rate if available
|
|
emitter->setDynEmissionRate(getDynEmissionRate()->clone());
|
|
|
|
// Copy Dyn. Total time to live if available
|
|
emitter->setDynTotalTimeToLive(getDynTotalTimeToLive()->clone());
|
|
|
|
// Copy Dyn. Velocity if available
|
|
emitter->setDynVelocity(getDynVelocity()->clone());
|
|
|
|
// Copy Dyn. Duration if available
|
|
if (_dynDurationSet)
|
|
{
|
|
emitter->setDynDuration(getDynDuration()->clone());
|
|
}
|
|
|
|
// Copy Dyn. RepeatDelay if available
|
|
if (_dynRepeatDelaySet)
|
|
{
|
|
emitter->setDynRepeatDelay(getDynRepeatDelay()->clone());
|
|
}
|
|
|
|
// Copy Dyn. Particle Mass if available
|
|
emitter->setDynParticleMass(getDynParticleMass()->clone());
|
|
|
|
// Copy Dyn. Angle if available
|
|
emitter->setDynAngle(getDynAngle()->clone());
|
|
|
|
// Copy Dyn. own width, height and depth if available
|
|
if (_dynParticleAllDimensionsSet)
|
|
{
|
|
emitter->setDynParticleAllDimensions(getDynParticleAllDimensions()->clone());
|
|
}
|
|
if (_dynParticleWidthSet)
|
|
{
|
|
emitter->setDynParticleWidth(getDynParticleWidth()->clone());
|
|
}
|
|
if (_dynParticleHeightSet)
|
|
{
|
|
emitter->setDynParticleHeight(getDynParticleHeight()->clone());
|
|
}
|
|
if (_dynParticleDepthSet)
|
|
{
|
|
emitter->setDynParticleDepth(getDynParticleDepth()->clone());
|
|
}
|
|
}
|
|
|
|
NS_AX_END
|