mirror of https://github.com/axmolengine/axmol.git
72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "extensions/Particle3D/PU/PUOnRandomObserver.h"
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#include "extensions/Particle3D/PU/PUParticleSystem3D.h"
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NS_AX_BEGIN
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// Constants
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const float PUOnRandomObserver::DEFAULT_THRESHOLD = 0.5f;
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//-----------------------------------------------------------------------
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PUOnRandomObserver::PUOnRandomObserver() : PUObserver(), _threshold(DEFAULT_THRESHOLD) {}
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//-----------------------------------------------------------------------
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void PUOnRandomObserver::preUpdateObserver(float deltaTime)
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{
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// Call parent
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PUObserver::preUpdateObserver(deltaTime);
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// Handle the _observe here
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handleObserve(0, deltaTime);
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}
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//-----------------------------------------------------------------------
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void PUOnRandomObserver::updateObserver(PUParticle3D* /*particle*/, float /*deltaTime*/, bool /*firstParticle*/)
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{
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// No need to determine per particle
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}
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//-----------------------------------------------------------------------
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bool PUOnRandomObserver::observe(PUParticle3D* /*particle*/, float /*timeElapsed*/)
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{
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return (AXRANDOM_0_1() > _threshold);
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}
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PUOnRandomObserver* PUOnRandomObserver::create()
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{
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auto pro = new PUOnRandomObserver();
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pro->autorelease();
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return pro;
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}
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void PUOnRandomObserver::copyAttributesTo(PUObserver* observer)
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{
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PUObserver::copyAttributesTo(observer);
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PUOnRandomObserver* onRandomObserver = static_cast<PUOnRandomObserver*>(observer);
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onRandomObserver->_threshold = _threshold;
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}
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NS_AX_END
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