mirror of https://github.com/axmolengine/axmol.git
150 lines
4.9 KiB
C++
150 lines
4.9 KiB
C++
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#include "PlayerStatus.h"
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#include "PlayerStatusLoader.h"
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#include "MainSceneHelper.h"
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#include "AppDelegate.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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#include "GUI/CCEditBox/CCEditBox.h"
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#include "jni/Java_org_cocos2dx_lib_Cocos2dxHelper.h"
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#endif
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USING_NS_CC;
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USING_NS_CC_EXT;
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std::string PlayerStatus::pairingLabel = "";
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PlayerStatus::PlayerStatus(): mBtnRun(NULL), mBtnReset(NULL), mBtnPair(NULL),
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mLblStatus(NULL), mLblInstructions(NULL), mLblPair(NULL), editBox(NULL)
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{
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this->scheduleUpdate();
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}
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PlayerStatus::~PlayerStatus()
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{
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CC_SAFE_RELEASE(mBtnRun);
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CC_SAFE_RELEASE(mBtnReset);
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CC_SAFE_RELEASE(mBtnPair);
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CC_SAFE_RELEASE(mLblStatus);
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CC_SAFE_RELEASE(mLblPair);
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CC_SAFE_RELEASE(mLblInstructions);
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}
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void PlayerStatus::onNodeLoaded(cocos2d::CCNode * pNode, cocos2d::extension::CCNodeLoader * pNodeLoader) {
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}
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SEL_CCControlHandler PlayerStatus::onResolveCCBCCControlSelector(CCObject * pTarget, const char * pSelectorName) {
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return NULL;
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}
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SEL_MenuHandler PlayerStatus::onResolveCCBCCMenuItemSelector(CCObject * pTarget, const char * pSelectorName) {
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CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "pressedPair:", PlayerStatus::pressedPair);
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CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "pressedReset:", PlayerStatus::pressedReset);
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CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "pressedRun:", PlayerStatus::pressedRun);
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return NULL;
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}
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void PlayerStatus::setDeviceResolution(std::string res) {
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setDeviceResolutionJNI(res.c_str());
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}
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void updatePairing(const char *pairing);
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void editBoxCallbackFunc(const char* pText, void* ctx)
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{
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PlayerStatus *thiz = (PlayerStatus *)ctx;
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std::string text(pText);
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if(text == "" || text == " ") {
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PlayerStatus::pairingLabel = "";
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updatePairing("Auto");
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} else {
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PlayerStatus::pairingLabel = pText;
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updatePairing(pText);
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}
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}
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void PlayerStatus::pressedPair(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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showEditTextDialogJNI("Enter pairing code", "", kEditBoxInputModeNumeric, kEditBoxInputFlagInitialCapsWord,
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kKeyboardReturnTypeDone, 4, editBoxCallbackFunc, (void*)this);
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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openEditBox();
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#endif
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}
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void PlayerStatus::pressedReset(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
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cleanCacheDirJNI();
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CCBHelper::checkIsMainJSPresent();
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}
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void PlayerStatus::pressedRun(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
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runJSApp();
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}
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bool PlayerStatus::onAssignCCBMemberVariable(CCObject * pTarget, const char * pMemberVariableName, CCNode * pNode) {
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CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "btnRun", CCMenuItemImage *, this->mBtnRun);
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CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "btnReset", CCMenuItemImage *, this->mBtnReset);
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CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "btnPair", CCMenuItemImage *, this->mBtnPair);
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CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "lblStatus", CCLabelTTF *, this->mLblStatus);
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CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "lblPair", CCLabelTTF *, this->mLblPair);
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CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "lblInstructions", CCLabelTTF *, this->mLblInstructions);
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return false;
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}
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void PlayerStatus::update(float dt) {
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if(this->mLblInstructions != NULL && CCBHelper::mLblInstructions_str != "") {
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this->mLblInstructions->setString(CCBHelper::mLblInstructions_str.c_str());
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}
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if(this->mLblStatus != NULL && CCBHelper::mLblStatus_str != "") {
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this->mLblStatus->setString(CCBHelper::mLblStatus_str.c_str());
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}
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if(CCBHelper::isMainJSPresent() && this->mBtnRun != NULL && this->mBtnReset != NULL) {
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this->mBtnRun->setEnabled(true);
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this->mBtnReset->setEnabled(true);
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} else if(this->mBtnRun != NULL && this->mBtnReset != NULL) {
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this->mBtnRun->setEnabled(false);
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this->mBtnReset->setEnabled(false);
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}
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if(pairingLabel != "") {
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this->mLblPair->setString(pairingLabel.c_str());
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} else {
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this->mLblPair->setString("Auto");
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}
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}
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cocos2d::CCScene* PlayerStatus::loadMainScene(const char *pCCBFileName) {
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CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
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ccNodeLoaderLibrary->registerCCNodeLoader("PlayerStatusLayer", PlayerStatusLoader::loader());
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/* Create an autorelease CCBReader. */
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cocos2d::extension::CCBReader * ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary);
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ccbReader->autorelease();
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/* Read a ccbi file. */
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// Load the scene from the ccbi-file, setting this class as
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// the owner will cause lblTestTitle to be set by the CCBReader.
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// lblTestTitle is in the TestHeader.ccbi, which is referenced
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// from each of the test scenes.
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CCNode * node = ccbReader->readNodeGraphFromFile(pCCBFileName, NULL);
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CCScene * scene = CCScene::create();
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if(node != NULL) {
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scene->addChild(node);
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}
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CCBHelper::checkIsMainJSPresent();
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return scene;
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}
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