axmol/samples/Javascript/CocosPlayer/Classes/PlayerStatus.cpp

150 lines
4.9 KiB
C++

#include "PlayerStatus.h"
#include "PlayerStatusLoader.h"
#include "MainSceneHelper.h"
#include "AppDelegate.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "GUI/CCEditBox/CCEditBox.h"
#include "jni/Java_org_cocos2dx_lib_Cocos2dxHelper.h"
#endif
USING_NS_CC;
USING_NS_CC_EXT;
std::string PlayerStatus::pairingLabel = "";
PlayerStatus::PlayerStatus(): mBtnRun(NULL), mBtnReset(NULL), mBtnPair(NULL),
mLblStatus(NULL), mLblInstructions(NULL), mLblPair(NULL), editBox(NULL)
{
this->scheduleUpdate();
}
PlayerStatus::~PlayerStatus()
{
CC_SAFE_RELEASE(mBtnRun);
CC_SAFE_RELEASE(mBtnReset);
CC_SAFE_RELEASE(mBtnPair);
CC_SAFE_RELEASE(mLblStatus);
CC_SAFE_RELEASE(mLblPair);
CC_SAFE_RELEASE(mLblInstructions);
}
void PlayerStatus::onNodeLoaded(cocos2d::CCNode * pNode, cocos2d::extension::CCNodeLoader * pNodeLoader) {
}
SEL_CCControlHandler PlayerStatus::onResolveCCBCCControlSelector(CCObject * pTarget, const char * pSelectorName) {
return NULL;
}
SEL_MenuHandler PlayerStatus::onResolveCCBCCMenuItemSelector(CCObject * pTarget, const char * pSelectorName) {
CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "pressedPair:", PlayerStatus::pressedPair);
CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "pressedReset:", PlayerStatus::pressedReset);
CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "pressedRun:", PlayerStatus::pressedRun);
return NULL;
}
void PlayerStatus::setDeviceResolution(std::string res) {
setDeviceResolutionJNI(res.c_str());
}
void updatePairing(const char *pairing);
void editBoxCallbackFunc(const char* pText, void* ctx)
{
PlayerStatus *thiz = (PlayerStatus *)ctx;
std::string text(pText);
if(text == "" || text == " ") {
PlayerStatus::pairingLabel = "";
updatePairing("Auto");
} else {
PlayerStatus::pairingLabel = pText;
updatePairing(pText);
}
}
void PlayerStatus::pressedPair(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
showEditTextDialogJNI("Enter pairing code", "", kEditBoxInputModeNumeric, kEditBoxInputFlagInitialCapsWord,
kKeyboardReturnTypeDone, 4, editBoxCallbackFunc, (void*)this);
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
openEditBox();
#endif
}
void PlayerStatus::pressedReset(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
cleanCacheDirJNI();
CCBHelper::checkIsMainJSPresent();
}
void PlayerStatus::pressedRun(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
runJSApp();
}
bool PlayerStatus::onAssignCCBMemberVariable(CCObject * pTarget, const char * pMemberVariableName, CCNode * pNode) {
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "btnRun", CCMenuItemImage *, this->mBtnRun);
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "btnReset", CCMenuItemImage *, this->mBtnReset);
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "btnPair", CCMenuItemImage *, this->mBtnPair);
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "lblStatus", CCLabelTTF *, this->mLblStatus);
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "lblPair", CCLabelTTF *, this->mLblPair);
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "lblInstructions", CCLabelTTF *, this->mLblInstructions);
return false;
}
void PlayerStatus::update(float dt) {
if(this->mLblInstructions != NULL && CCBHelper::mLblInstructions_str != "") {
this->mLblInstructions->setString(CCBHelper::mLblInstructions_str.c_str());
}
if(this->mLblStatus != NULL && CCBHelper::mLblStatus_str != "") {
this->mLblStatus->setString(CCBHelper::mLblStatus_str.c_str());
}
if(CCBHelper::isMainJSPresent() && this->mBtnRun != NULL && this->mBtnReset != NULL) {
this->mBtnRun->setEnabled(true);
this->mBtnReset->setEnabled(true);
} else if(this->mBtnRun != NULL && this->mBtnReset != NULL) {
this->mBtnRun->setEnabled(false);
this->mBtnReset->setEnabled(false);
}
if(pairingLabel != "") {
this->mLblPair->setString(pairingLabel.c_str());
} else {
this->mLblPair->setString("Auto");
}
}
cocos2d::CCScene* PlayerStatus::loadMainScene(const char *pCCBFileName) {
CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
ccNodeLoaderLibrary->registerCCNodeLoader("PlayerStatusLayer", PlayerStatusLoader::loader());
/* Create an autorelease CCBReader. */
cocos2d::extension::CCBReader * ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary);
ccbReader->autorelease();
/* Read a ccbi file. */
// Load the scene from the ccbi-file, setting this class as
// the owner will cause lblTestTitle to be set by the CCBReader.
// lblTestTitle is in the TestHeader.ccbi, which is referenced
// from each of the test scenes.
CCNode * node = ccbReader->readNodeGraphFromFile(pCCBFileName, NULL);
CCScene * scene = CCScene::create();
if(node != NULL) {
scene->addChild(node);
}
CCBHelper::checkIsMainJSPresent();
return scene;
}