.. |
backend
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Revert 'Remove callbackUniforms support"
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2021-09-30 22:33:23 +08:00 |
shaders
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Refactor dual sampler shader [ci build]
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2021-06-27 20:58:50 +08:00 |
CCCallbackCommand.cpp
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Remove unused CaptureCallbackCommand (#2)
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2020-09-13 14:53:17 +08:00 |
CCCallbackCommand.h
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Remove unused CaptureCallbackCommand (#2)
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2020-09-13 14:53:17 +08:00 |
CCColorizer.cpp
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DNT printmat by default
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2020-10-27 11:21:03 +08:00 |
CCColorizer.h
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Simplfy hsv color
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2020-10-16 17:23:29 +08:00 |
CCCustomCommand.cpp
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Fix depth stencil state/desc (#321)
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2021-01-31 22:22:52 +08:00 |
CCCustomCommand.h
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Improve win dll support
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2020-10-06 16:46:38 +08:00 |
CCGroupCommand.cpp
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update Copyright. might need manual fix later (#18659)
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2018-01-29 16:25:32 +08:00 |
CCGroupCommand.h
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update Copyright. might need manual fix later (#18659)
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2018-01-29 16:25:32 +08:00 |
CCMaterial.cpp
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Improve code quality
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2020-08-18 14:29:09 +08:00 |
CCMaterial.h
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fix confliction
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2019-03-19 10:44:44 +08:00 |
CCMeshCommand.cpp
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Enable navmesh (#19530)
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2019-03-20 14:34:35 +08:00 |
CCMeshCommand.h
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Improve win dll support
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2020-10-06 16:46:38 +08:00 |
CCPass.cpp
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Rename backend::Texture2D (#19821)
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2019-06-12 00:01:15 -07:00 |
CCPass.h
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Rename backend::Texture2D (#19821)
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2019-06-12 00:01:15 -07:00 |
CCPipelineDescriptor.h
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Fix depth stencil state/desc (#321)
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2021-01-31 22:22:52 +08:00 |
CCQuadCommand.cpp
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v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers.
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2019-11-20 18:19:24 +08:00 |
CCQuadCommand.h
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remove opengl codes (#19797)
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2019-06-05 02:58:33 -07:00 |
CCRenderCommand.cpp
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
CCRenderCommand.h
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Remove unused CaptureCallbackCommand (#2)
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2020-09-13 14:53:17 +08:00 |
CCRenderCommandPool.h
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update Copyright. might need manual fix later (#18659)
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2018-01-29 16:25:32 +08:00 |
CCRenderState.cpp
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Usage of long and unsigned long changed to platform independent fixed-sized types where appropriate.
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2021-09-02 15:39:28 +10:00 |
CCRenderState.h
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Usage of long and unsigned long changed to platform independent fixed-sized types where appropriate.
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2021-09-02 15:39:28 +10:00 |
CCRenderer.cpp
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Fix #386 [ci build]
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2021-06-17 22:22:41 +08:00 |
CCRenderer.h
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Fix byteorder detect error for win64 and some warnings
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2021-08-27 11:27:33 +08:00 |
CCTechnique.cpp
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fix confliction
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2019-03-19 10:44:44 +08:00 |
CCTechnique.h
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fix confliction
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2019-03-19 10:44:44 +08:00 |
CCTexture2D.cpp
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Remove getLong() method
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2021-09-02 20:30:20 +10:00 |
CCTexture2D.h
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Refactor dual sampler shader [ci build]
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2021-06-27 20:58:50 +08:00 |
CCTextureAtlas.cpp
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remove opengl codes (#19797)
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2019-06-05 02:58:33 -07:00 |
CCTextureAtlas.h
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fix outdated documentation [ci skip] (#19618) (#19929)
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2019-07-19 10:19:13 +08:00 |
CCTextureCache.cpp
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Use %d for int32_t
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2021-09-02 22:45:59 +10:00 |
CCTextureCache.h
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remove tiff (#20047)
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2019-08-20 15:15:40 +08:00 |
CCTextureCube.cpp
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
CCTextureCube.h
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API qualifiers improments
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2020-10-07 00:07:53 +08:00 |
CCTrianglesCommand.cpp
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Only needs updateUniformID when set a unstable uniform variable
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2020-10-23 15:07:18 +08:00 |
CCTrianglesCommand.h
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Refine ProgramState mat id
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2020-10-23 11:37:52 +08:00 |
CMakeLists.txt
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Fix depth stencil state/desc (#321)
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2021-01-31 22:22:52 +08:00 |
ccShaders.cpp
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Refactor dual sampler shader [ci build]
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2021-06-27 20:58:50 +08:00 |
ccShaders.h
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Refactor dual sampler shader [ci build]
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2021-06-27 20:58:50 +08:00 |