mirror of https://github.com/axmolengine/axmol.git
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
#include "AppDelegate.h"
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#include "cocos2d.h"
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[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
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#include "SimpleAudioEngine.h"
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[! endif]
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#include "HelloWorldScene.h"
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using namespace cocos2d;
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AppDelegate::AppDelegate()
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:m_pMainWnd(NULL)
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{
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}
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AppDelegate::~AppDelegate()
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{
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[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
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SimpleAudioEngine::release();
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[! endif]
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// init the window
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if (!(m_pMainWnd = new CCXEGLView()) ||
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! m_pMainWnd->Create(L"cocos2d-win32", 320, 480) )
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{
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CCX_SAFE_DELETE(m_pMainWnd);
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return false;
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}
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// init director
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CCDirector * pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(m_pMainWnd);
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pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
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// pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait);
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pDirector->setDisplayFPS(true);
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CCScene * pScene = HelloWorld::scene();
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pDirector->runWithScene(pScene);
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return true;
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}
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->pause();
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[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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[! endif]
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}
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->resume();
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[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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[! endif]
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}
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