axmol/cocos/renderer/CCFrameBuffer.cpp

500 lines
14 KiB
C++

/****************************************************************************
Copyright (c) 2015-2017 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "renderer/CCFrameBuffer.h"
#include "renderer/CCRenderer.h"
#include "base/CCDirector.h"
#include "base/CCEventCustom.h"
#include "base/CCEventListenerCustom.h"
#include "base/CCEventDispatcher.h"
#include "base/CCEventType.h"
NS_CC_BEGIN
namespace experimental{
FrameBuffer* FrameBuffer::_defaultFBO = nullptr;
std::set<FrameBuffer*> FrameBuffer::_frameBuffers;
Viewport::Viewport(float left, float bottom, float width, float height)
: _left(left)
, _bottom(bottom)
, _width(width)
, _height(height)
{
}
Viewport::Viewport()
{
_left = _bottom = 0.f;
_width = _height = 1.0f;
}
RenderTargetBase::RenderTargetBase()
{
}
RenderTargetBase::~RenderTargetBase()
{
}
bool RenderTargetBase::init(unsigned int width, unsigned int height)
{
_width = width;
_height = height;
return true;
}
RenderTarget* RenderTarget::create(unsigned int width, unsigned int height, Texture2D::PixelFormat format/* = Texture2D::PixelFormat::RGBA8888*/)
{
auto result = new (std::nothrow) RenderTarget();
if(result && result->init(width, height,format))
{
result->autorelease();
return result;
}
else
{
CC_SAFE_DELETE(result);
return nullptr;
}
}
bool RenderTarget::init(unsigned int width, unsigned int height, Texture2D::PixelFormat format)
{
if(!RenderTargetBase::init(width, height))
{
return false;
}
_texture = new (std::nothrow) Texture2D();
if(nullptr == _texture) return false;
//TODO: FIX me, get the correct bit depth for pixelformat
auto dataLen = width * height * 4;
auto data = malloc(dataLen);
if( nullptr == data) return false;
memset(data, 0, dataLen);
if(_texture->initWithData(data, dataLen, format, width, height, Size(width, height)))
{
_texture->autorelease();
CC_SAFE_RETAIN(_texture);
free(data);
}
else
{
CC_SAFE_DELETE(_texture);
free(data);
return false;
}
#if CC_ENABLE_CACHE_TEXTURE_DATA
_rebuildTextureListener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom* event){
auto dataLen = _width * _height * 4;
auto data = malloc(dataLen);
_texture->initWithData(data, dataLen,_texture->getPixelFormat(), _width, _height, Size(_width, _height));
free(data);
CCLOG("RenderTarget Texture recreated is %d", _texture->getName());
});
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_rebuildTextureListener, -1);
#endif
return true;
}
RenderTarget::RenderTarget()
: _texture(nullptr)
#if CC_ENABLE_CACHE_TEXTURE_DATA
, _rebuildTextureListener(nullptr)
#endif
{
_type = Type::Texture2D;
}
RenderTarget::~RenderTarget()
{
CC_SAFE_RELEASE_NULL(_texture);
#if CC_ENABLE_CACHE_TEXTURE_DATA
Director::getInstance()->getEventDispatcher()->removeEventListener(_rebuildTextureListener);
#endif
}
RenderTargetRenderBuffer::RenderTargetRenderBuffer()
: _format(GL_RGBA4)
, _colorBuffer(0)
#if CC_ENABLE_CACHE_TEXTURE_DATA
, _reBuildRenderBufferListener(nullptr)
#endif
{
_type = Type::RenderBuffer;
}
RenderTargetRenderBuffer::~RenderTargetRenderBuffer()
{
if(glIsRenderbuffer(_colorBuffer))
{
glDeleteRenderbuffers(1, &_colorBuffer);
_colorBuffer = 0;
}
#if CC_ENABLE_CACHE_TEXTURE_DATA
Director::getInstance()->getEventDispatcher()->removeEventListener(_reBuildRenderBufferListener);
#endif
}
bool RenderTargetRenderBuffer::init(unsigned int width, unsigned int height)
{
if(!RenderTargetBase::init(width, height)) return false;
GLint oldRenderBuffer(0);
glGetIntegerv(GL_RENDERBUFFER_BINDING, &oldRenderBuffer);
//generate depthStencil
glGenRenderbuffers(1, &_colorBuffer);
glBindRenderbuffer(GL_RENDERBUFFER, _colorBuffer);
//todo: this could have a param
glRenderbufferStorage(GL_RENDERBUFFER, _format, width, height);
glBindRenderbuffer(GL_RENDERBUFFER, oldRenderBuffer);
#if CC_ENABLE_CACHE_TEXTURE_DATA
_reBuildRenderBufferListener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom* event){
/** listen the event that renderer was recreated on Android/WP8 */
GLint oldRenderBuffer(0);
glGetIntegerv(GL_RENDERBUFFER_BINDING, &oldRenderBuffer);
glGenRenderbuffers(1, &_colorBuffer);
//generate depthStencil
glBindRenderbuffer(GL_RENDERBUFFER, _colorBuffer);
glRenderbufferStorage(GL_RENDERBUFFER, _format, _width, _height);
glBindRenderbuffer(GL_RENDERBUFFER, oldRenderBuffer);
CCLOG("RenderTargetRenderBuffer recreated, _colorBuffer is %d", _colorBuffer);
});
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_reBuildRenderBufferListener, -1);
#endif
return true;
}
RenderTargetRenderBuffer* RenderTargetRenderBuffer::create(unsigned int width, unsigned int height)
{
auto result = new (std::nothrow) RenderTargetRenderBuffer();
if(result && result->init(width, height))
{
result->autorelease();
return result;
}
else
{
CC_SAFE_DELETE(result);
return nullptr;
}
}
RenderTargetDepthStencil::RenderTargetDepthStencil()
: _depthStencilBuffer(0)
#if CC_ENABLE_CACHE_TEXTURE_DATA
, _reBuildDepthStencilListener(nullptr)
#endif
{
_type = Type::RenderBuffer;
}
RenderTargetDepthStencil::~RenderTargetDepthStencil()
{
if(glIsRenderbuffer(_depthStencilBuffer))
{
glDeleteRenderbuffers(1, &_depthStencilBuffer);
_depthStencilBuffer = 0;
}
#if CC_ENABLE_CACHE_TEXTURE_DATA
Director::getInstance()->getEventDispatcher()->removeEventListener(_reBuildDepthStencilListener);
#endif
}
bool RenderTargetDepthStencil::init(unsigned int width, unsigned int height)
{
if(!RenderTargetBase::init(width, height)) return false;
GLint oldRenderBuffer(0);
glGetIntegerv(GL_RENDERBUFFER_BINDING, &oldRenderBuffer);
//generate depthStencil
glGenRenderbuffers(1, &_depthStencilBuffer);
glBindRenderbuffer(GL_RENDERBUFFER, _depthStencilBuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
glBindRenderbuffer(GL_RENDERBUFFER, oldRenderBuffer);
#if CC_ENABLE_CACHE_TEXTURE_DATA
_reBuildDepthStencilListener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom* event){
/** listen the event that renderer was recreated on Android/WP8 */
GLint oldRenderBuffer(0);
glGetIntegerv(GL_RENDERBUFFER_BINDING, &oldRenderBuffer);
glGenRenderbuffers(1, &_depthStencilBuffer);
//generate depthStencil
glBindRenderbuffer(GL_RENDERBUFFER, _depthStencilBuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, _width, _height);
glBindRenderbuffer(GL_RENDERBUFFER, oldRenderBuffer);
CCLOG("RenderTargetDepthStencil recreated, _depthStencilBuffer is %d", _depthStencilBuffer);
});
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_reBuildDepthStencilListener, -1);
#endif
return true;
}
RenderTargetDepthStencil* RenderTargetDepthStencil::create(unsigned int width, unsigned int height)
{
auto result = new (std::nothrow) RenderTargetDepthStencil();
if(result && result->init(width, height))
{
result->autorelease();
return result;
}
else
{
CC_SAFE_DELETE(result);
return nullptr;
}
}
bool FrameBuffer::initWithGLView(GLView* view)
{
if(view == nullptr)
{
return false;
}
GLint fbo;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo);
_fbo = fbo;
return true;
}
FrameBuffer* FrameBuffer::getOrCreateDefaultFBO(GLView* view)
{
if(nullptr == _defaultFBO)
{
auto result = new (std::nothrow) FrameBuffer();
if(result && result->initWithGLView(view))
{
result->autorelease();
result->_isDefault = true;
}
else
{
CC_SAFE_DELETE(result);
}
_defaultFBO = result;
}
return _defaultFBO;
}
void FrameBuffer::applyDefaultFBO()
{
if(_defaultFBO)
{
_defaultFBO->applyFBO();
}
}
void FrameBuffer::clearAllFBOs()
{
for (auto fbo : _frameBuffers)
{
fbo->clearFBO();
}
}
FrameBuffer* FrameBuffer::create(uint8_t fid, unsigned int width, unsigned int height)
{
auto result = new (std::nothrow) FrameBuffer();
if(result && result->init(fid, width, height))
{
result->autorelease();
return result;
}
else
{
CC_SAFE_DELETE(result);
return nullptr;
}
}
bool FrameBuffer::init(uint8_t fid, unsigned int width, unsigned int height)
{
_fid = fid;
_width = width;
_height = height;
GLint oldfbo;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldfbo);
glGenFramebuffers(1, &_fbo);
glBindFramebuffer(GL_FRAMEBUFFER, _fbo);
glBindFramebuffer(GL_FRAMEBUFFER, oldfbo);
// _rt = RenderTarget::create(width, height);
// if(nullptr == _rt) return false;
#if CC_ENABLE_CACHE_TEXTURE_DATA
_dirtyFBOListener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom* event){
if(isDefaultFBO()) return;
GLint oldfbo;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldfbo);
glGenFramebuffers(1, &_fbo);
glBindFramebuffer(GL_FRAMEBUFFER, _fbo);
glBindFramebuffer(GL_FRAMEBUFFER, oldfbo);
CCLOG("Recreate FrameBufferObject _fbo is %d", _fbo);
_fboBindingDirty = true;
});
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_dirtyFBOListener, -1);
#endif
return true;
}
FrameBuffer::FrameBuffer()
: _fbo(0)
, _previousFBO(0)
, _fboBindingDirty(true)
, _clearColor(Color4F(0, 0, 0, 1))
, _clearDepth(1.0)
, _clearStencil(0)
, _rt(nullptr)
, _rtDepthStencil(nullptr)
, _isDefault(false)
#if CC_ENABLE_CACHE_TEXTURE_DATA
, _dirtyFBOListener(nullptr)
#endif
{
_frameBuffers.insert(this);
}
FrameBuffer::~FrameBuffer()
{
{
CC_SAFE_RELEASE_NULL(_rt);
CC_SAFE_RELEASE_NULL(_rtDepthStencil);
glDeleteFramebuffers(1, &_fbo);
_fbo = 0;
_frameBuffers.erase(this);
#if CC_ENABLE_CACHE_TEXTURE_DATA
Director::getInstance()->getEventDispatcher()->removeEventListener(_dirtyFBOListener);
#endif
if (isDefaultFBO())
_defaultFBO = nullptr;
}
}
void FrameBuffer::clearFBO()
{
applyFBO();
glClearColor(_clearColor.r, _clearColor.g, _clearColor.b, _clearColor.a);
glClearDepth(_clearDepth);
glClearStencil(_clearStencil);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
restoreFBO();
}
void FrameBuffer::attachRenderTarget(RenderTargetBase* rt)
{
if(isDefaultFBO())
{
CCLOG("Can not apply render target to default FBO");
return;
}
CC_ASSERT(rt);
if(rt->getWidth() != _width || rt->getHeight() != _height)
{
CCLOG("Error, attach a render target with different size, Skip.");
return;
}
CC_SAFE_RETAIN(rt);
CC_SAFE_RELEASE(_rt);
_rt = rt;
_fboBindingDirty = true;
}
void FrameBuffer::applyFBO()
{
CHECK_GL_ERROR_DEBUG();
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&_previousFBO);
glBindFramebuffer(GL_FRAMEBUFFER, _fbo);
// CCASSERT(_fbo==0 || _fbo != _previousFBO, "calling applyFBO without restoring the previous one");
CHECK_GL_ERROR_DEBUG();
if(_fboBindingDirty && !isDefaultFBO())
{
CHECK_GL_ERROR_DEBUG();
if(RenderTargetBase::Type::Texture2D == _rt->getType())
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _rt->getTexture()->getName(), 0);
else
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _rt->getBuffer());
CHECK_GL_ERROR_DEBUG();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, nullptr == _rtDepthStencil ? 0 : _rtDepthStencil->getBuffer());
CHECK_GL_ERROR_DEBUG();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, nullptr == _rtDepthStencil ? 0 : _rtDepthStencil->getBuffer());
CHECK_GL_ERROR_DEBUG();
CCLOG("FBO is %d _fbo %d color, %d ds", _fbo, RenderTargetBase::Type::Texture2D == _rt->getType() ? _rt->getTexture()->getName() : _rt->getBuffer(), nullptr == _rtDepthStencil ? 0 : _rtDepthStencil->getBuffer());
_fboBindingDirty = false;
}
if(GL_FRAMEBUFFER_COMPLETE != glCheckFramebufferStatus(GL_FRAMEBUFFER))
{
CCLOG("FrameBuffer Status Error %d", (int)glCheckFramebufferStatus(GL_FRAMEBUFFER));
}
CHECK_GL_ERROR_DEBUG();
}
void FrameBuffer::restoreFBO()
{
glBindFramebuffer(GL_FRAMEBUFFER, _previousFBO);
}
void FrameBuffer::attachDepthStencilTarget(RenderTargetDepthStencil* rt)
{
if(isDefaultFBO())
{
CCLOG("Can not apply depth stencil target to default FBO");
return;
}
if(nullptr != rt && (rt->getWidth() != _width || rt->getHeight() != _height))
{
CCLOG("Error, attach a render target Depth stencil with different size, Skip.");
return;
}
CC_SAFE_RETAIN(rt);
CC_SAFE_RELEASE(_rtDepthStencil);
_rtDepthStencil = rt;
_fboBindingDirty = true;
}
} //end of namespace experimental
NS_CC_END