mirror of https://github.com/axmolengine/axmol.git
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#pragma once
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#include "ActionFrame.h"
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#include "ActionFrameEasing.h"
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#include "ActionManagerEx.h"
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#include "ActionNode.h"
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#include "ActionObject.h"
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#include "Armature.h"
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#include "Bone.h"
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#include "ArmatureAnimation.h"
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#include "ProcessBase.h"
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#include "Tween.h"
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#include "Datas.h"
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#include "BatchNode.h"
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#include "DecorativeDisplay.h"
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#include "DisplayFactory.h"
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#include "DisplayManager.h"
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#include "Skin.h"
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#include "ColliderDetector.h"
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#include "ArmatureDataManager.h"
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#include "ArmatureDefine.h"
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#include "DataReaderHelper.h"
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#include "TransformHelp.h"
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#include "ComBase.h"
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#include "ComAttribute.h"
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#include "ComAudio.h"
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#include "ComController.h"
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#include "ComRender.h"
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#include "InputDelegate.h"
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#include "DictionaryHelper.h"
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#include "SGUIReader.h"
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#include "SSceneReader.h"
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#include "TriggerBase.h"
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#include "ActionTimeline/ActionTimelineCache.h"
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#include "ActionTimeline/Frame.h"
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#include "ActionTimeline/TimeLine.h"
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#include "ActionTimeline/ActionTimeline.h"
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#include "ActionTimeline/ActionTimelineNode.h"
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#include "ActionTimeline/BoneNode.h"
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#include "ActionTimeline/SkeletonNode.h"
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#include "ActionTimeline/CSLoader.h"
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#include "CocosStudioExport.h"
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namespace cocostudio
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{
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void CCS_DLL destroyCocosStudio();
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}
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