axmol/testjs/proj.win32/testjs.win32.vcproj

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XML

<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testjs"
ProjectGUID="{D0F06A44-A245-4D13-A498-0120C203B539}"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="false"
TargetEnvironment="1"
GenerateStublessProxies="true"
TypeLibraryName="$(IntDir)/testjs.tlb"
HeaderFileName="testjs.h"
DLLDataFileName=""
InterfaceIdentifierFileName="testjs_i.c"
ProxyFileName="testjs_p.c"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".;..\Classes;&quot;..\..\js\spidermonkey-win32\include&quot;;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include"
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4251;4800;4244;4390;4065;4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="if not exist &quot;$(OutDir)&quot; mkdir &quot;$(OutDir)&quot;&#x0D;&#x0A;xcopy /Y /Q &quot;$(SolutionDir)js\spidermonkey-win32\lib\*.*&quot; &quot;$(OutDir)&quot;&#x0D;&#x0A;"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libGLESv2.lib libCocosDenshion.lib js.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="false"
TargetEnvironment="1"
GenerateStublessProxies="true"
TypeLibraryName="$(IntDir)/testjs.tlb"
HeaderFileName="testjs.h"
DLLDataFileName=""
InterfaceIdentifierFileName="testjs_i.c"
ProxyFileName="testjs_p.c"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".;..\Classes;&quot;..\..\js\spidermonkey-win32\include&quot;;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include"
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG"
ExceptionHandling="0"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
DisableSpecificWarnings="4251;4800;4244;4390;4065;4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="if not exist &quot;$(OutDir)&quot; mkdir &quot;$(OutDir)&quot;&#x0D;&#x0A;xcopy /Y /Q &quot;$(SolutionDir)js\spidermonkey-win32\lib\*.*&quot; &quot;$(OutDir)&quot;"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libGLESv2.lib libCocosDenshion.lib js.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="$(OutDir)"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="JSBindings"
>
<File
RelativePath="..\..\js\JSBindings\cocos2d_generated.cpp"
>
</File>
<File
RelativePath="..\..\js\JSBindings\cocos2d_generated.hpp"
>
</File>
<File
RelativePath="..\..\js\JSBindings\cocos2d_manual_bindings.cpp"
>
</File>
<File
RelativePath="..\..\js\JSBindings\cocos_denshion_generated.cpp"
>
</File>
<File
RelativePath="..\..\js\JSBindings\cocos_denshion_generated.hpp"
>
</File>
<File
RelativePath="..\..\js\JSBindings\ScriptingCore.cpp"
>
</File>
<File
RelativePath="..\..\js\JSBindings\ScriptingCore.h"
>
</File>
</Filter>
<Filter
Name="resource"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;png;manifest"
>
<File
RelativePath="..\Resources\CloseNormal.png"
>
</File>
<File
RelativePath="..\Resources\CloseSelected.png"
>
</File>
<File
RelativePath="..\Resources\HelloWorld.png"
>
</File>
<File
RelativePath=".\res\testjs.ico"
>
</File>
<File
RelativePath=".\testjs.rc"
>
</File>
</Filter>
<Filter
Name="win32"
>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\main.h"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
</Filter>
<Filter
Name="Classes"
>
<File
RelativePath="..\Classes\AppDelegate.cpp"
>
</File>
<File
RelativePath="..\Classes\AppDelegate.h"
>
</File>
<File
RelativePath="..\Classes\simple_class.cpp"
>
</File>
<File
RelativePath="..\Classes\simple_class.h"
>
</File>
<File
RelativePath="..\Classes\simple_native_generated.cpp"
>
</File>
<File
RelativePath="..\Classes\simple_native_generated.hpp"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>