mirror of https://github.com/axmolengine/axmol.git
99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2009 Jason Booth
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Copyright (c) 2009 Robert J Payne
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <set>
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#include <unordered_map>
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#include <string>
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#include "2d/CCSpriteFrame.h"
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#include "base/CCRef.h"
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#include "base/CCValue.h"
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#include "base/CCMap.h"
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#include "base/CCData.h"
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NS_CC_BEGIN
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class Sprite;
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class Texture2D;
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class PolygonInfo;
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class SpriteFrameCache;
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/**
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* @addtogroup _2d
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* @{
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*/
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class SpriteSheet
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{
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public:
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std::string path;
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std::string format;
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std::set<std::string> frames;
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bool full = false;
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};
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class ISpriteSheetLoader
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{
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public:
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virtual ~ISpriteSheetLoader() = default;
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virtual std::string getId() = 0;
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virtual void load(const std::string& filePath, SpriteFrameCache& cache) = 0;
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virtual void load(const std::string& filePath, Texture2D* texture, SpriteFrameCache& cache) = 0;
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virtual void load(const std::string& filePath, const std::string& textureFileName, SpriteFrameCache& cache) = 0;
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virtual void load(const Data& content, Texture2D* texture, SpriteFrameCache& cache) = 0;
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virtual void reload(const std::string& filePath, SpriteFrameCache& cache) = 0;
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};
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class SpriteSheetLoader : public ISpriteSheetLoader
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{
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public:
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/** Configures PolygonInfo class with the passed sizes + triangles */
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void initializePolygonInfo(const Size& textureSize,
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const Size& spriteSize,
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const std::vector<int>& vertices,
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const std::vector<int>& verticesUV,
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const std::vector<int>& triangleIndices,
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PolygonInfo& polygonInfo);
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std::string getId() override = 0;
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void load(const std::string& filePath, SpriteFrameCache& cache) override = 0;
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void load(const std::string& filePath, Texture2D* texture, SpriteFrameCache& cache) override = 0;
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void load(const std::string& filePath, const std::string& textureFileName, SpriteFrameCache& cache) override = 0;
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void load(const Data& content, Texture2D* texture, SpriteFrameCache& cache) override = 0;
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void reload(const std::string& filePath, SpriteFrameCache& cache) override = 0;
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};
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// end of _2d group
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/// @}
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NS_CC_END
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