mirror of https://github.com/axmolengine/axmol.git
653 lines
27 KiB
C
653 lines
27 KiB
C
/*
|
|
Copyright 2011 Google Inc.
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
*/
|
|
|
|
|
|
#ifndef GrGLDefines_DEFINED
|
|
#define GrGLDefines_DEFINED
|
|
|
|
// The following constants consist of the intersection of GL constants
|
|
// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
|
|
|
|
#define GR_GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GR_GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GR_GL_COLOR_BUFFER_BIT 0x00004000
|
|
|
|
/* Boolean */
|
|
#define GR_GL_FALSE 0
|
|
#define GR_GL_TRUE 1
|
|
|
|
/* BeginMode */
|
|
#define GR_GL_POINTS 0x0000
|
|
#define GR_GL_LINES 0x0001
|
|
#define GR_GL_LINE_LOOP 0x0002
|
|
#define GR_GL_LINE_STRIP 0x0003
|
|
#define GR_GL_TRIANGLES 0x0004
|
|
#define GR_GL_TRIANGLE_STRIP 0x0005
|
|
#define GR_GL_TRIANGLE_FAN 0x0006
|
|
|
|
/* AlphaFunction (not supported in ES20) */
|
|
/* GL_NEVER */
|
|
/* GL_LESS */
|
|
/* GL_EQUAL */
|
|
/* GL_LEQUAL */
|
|
/* GL_GREATER */
|
|
/* GL_NOTEQUAL */
|
|
/* GL_GEQUAL */
|
|
/* GL_ALWAYS */
|
|
|
|
/* BlendingFactorDest */
|
|
#define GR_GL_ZERO 0
|
|
#define GR_GL_ONE 1
|
|
#define GR_GL_SRC_COLOR 0x0300
|
|
#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GR_GL_SRC_ALPHA 0x0302
|
|
#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GR_GL_DST_ALPHA 0x0304
|
|
#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
|
|
/* BlendingFactorSrc */
|
|
/* GL_ZERO */
|
|
/* GL_ONE */
|
|
#define GR_GL_DST_COLOR 0x0306
|
|
#define GR_GL_ONE_MINUS_DST_COLOR 0x0307
|
|
#define GR_GL_SRC_ALPHA_SATURATE 0x0308
|
|
/* GL_SRC_ALPHA */
|
|
/* GL_ONE_MINUS_SRC_ALPHA */
|
|
/* GL_DST_ALPHA */
|
|
/* GL_ONE_MINUS_DST_ALPHA */
|
|
|
|
/* ExtendedBlendFactors */
|
|
#define GR_GL_SRC1_COLOR 0x88F9
|
|
#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
/* GL_SRC1_ALPHA */
|
|
#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
|
|
|
/* BlendEquationSeparate */
|
|
#define GR_GL_FUNC_ADD 0x8006
|
|
#define GR_GL_BLEND_EQUATION 0x8009
|
|
#define GR_GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
|
|
#define GR_GL_BLEND_EQUATION_ALPHA 0x883D
|
|
|
|
/* BlendSubtract */
|
|
#define GR_GL_FUNC_SUBTRACT 0x800A
|
|
#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
|
|
/* Separate Blend Functions */
|
|
#define GR_GL_BLEND_DST_RGB 0x80C8
|
|
#define GR_GL_BLEND_SRC_RGB 0x80C9
|
|
#define GR_GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GR_GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GR_GL_CONSTANT_COLOR 0x8001
|
|
#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GR_GL_CONSTANT_ALPHA 0x8003
|
|
#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GR_GL_BLEND_COLOR 0x8005
|
|
|
|
/* Buffer Objects */
|
|
#define GR_GL_ARRAY_BUFFER 0x8892
|
|
#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GR_GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
|
|
#define GR_GL_STREAM_DRAW 0x88E0
|
|
#define GR_GL_STATIC_DRAW 0x88E4
|
|
#define GR_GL_DYNAMIC_DRAW 0x88E8
|
|
|
|
#define GR_GL_BUFFER_SIZE 0x8764
|
|
#define GR_GL_BUFFER_USAGE 0x8765
|
|
|
|
#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
|
|
/* CullFaceMode */
|
|
#define GR_GL_FRONT 0x0404
|
|
#define GR_GL_BACK 0x0405
|
|
#define GR_GL_FRONT_AND_BACK 0x0408
|
|
|
|
/* DepthFunction */
|
|
/* GL_NEVER */
|
|
/* GL_LESS */
|
|
/* GL_EQUAL */
|
|
/* GL_LEQUAL */
|
|
/* GL_GREATER */
|
|
/* GL_NOTEQUAL */
|
|
/* GL_GEQUAL */
|
|
/* GL_ALWAYS */
|
|
|
|
/* EnableCap */
|
|
#define GR_GL_TEXTURE_2D 0x0DE1
|
|
#define GR_GL_CULL_FACE 0x0B44
|
|
#define GR_GL_BLEND 0x0BE2
|
|
#define GR_GL_DITHER 0x0BD0
|
|
#define GR_GL_STENCIL_TEST 0x0B90
|
|
#define GR_GL_DEPTH_TEST 0x0B71
|
|
#define GR_GL_SCISSOR_TEST 0x0C11
|
|
#define GR_GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GR_GL_SAMPLE_COVERAGE 0x80A0
|
|
|
|
/* ErrorCode */
|
|
#define GR_GL_NO_ERROR 0
|
|
#define GR_GL_INVALID_ENUM 0x0500
|
|
#define GR_GL_INVALID_VALUE 0x0501
|
|
#define GR_GL_INVALID_OPERATION 0x0502
|
|
#define GR_GL_OUT_OF_MEMORY 0x0505
|
|
#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
|
|
|
|
/* FrontFaceDirection */
|
|
#define GR_GL_CW 0x0900
|
|
#define GR_GL_CCW 0x0901
|
|
|
|
/* GetPName */
|
|
#define GR_GL_LINE_WIDTH 0x0B21
|
|
#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GR_GL_CULL_FACE_MODE 0x0B45
|
|
#define GR_GL_FRONT_FACE 0x0B46
|
|
#define GR_GL_DEPTH_RANGE 0x0B70
|
|
#define GR_GL_DEPTH_WRITEMASK 0x0B72
|
|
#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GR_GL_DEPTH_FUNC 0x0B74
|
|
#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GR_GL_STENCIL_FUNC 0x0B92
|
|
#define GR_GL_STENCIL_FAIL 0x0B94
|
|
#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GR_GL_STENCIL_REF 0x0B97
|
|
#define GR_GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GR_GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GR_GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GR_GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GR_GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GR_GL_VIEWPORT 0x0BA2
|
|
#define GR_GL_SCISSOR_BOX 0x0C10
|
|
/* GL_SCISSOR_TEST */
|
|
#define GR_GL_COLOR_CLEAR_VALUE 0x0C22
|
|
#define GR_GL_COLOR_WRITEMASK 0x0C23
|
|
#define GR_GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GR_GL_PACK_ALIGNMENT 0x0D05
|
|
#define GR_GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GR_GL_SUBPIXEL_BITS 0x0D50
|
|
#define GR_GL_RED_BITS 0x0D52
|
|
#define GR_GL_GREEN_BITS 0x0D53
|
|
#define GR_GL_BLUE_BITS 0x0D54
|
|
#define GR_GL_ALPHA_BITS 0x0D55
|
|
#define GR_GL_DEPTH_BITS 0x0D56
|
|
#define GR_GL_STENCIL_BITS 0x0D57
|
|
#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
/* GL_POLYGON_OFFSET_FILL */
|
|
#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GR_GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GR_GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GR_GL_SAMPLES 0x80A9
|
|
#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
|
|
/* GetTextureParameter */
|
|
/* GL_TEXTURE_MAG_FILTER */
|
|
/* GL_TEXTURE_MIN_FILTER */
|
|
/* GL_TEXTURE_WRAP_S */
|
|
/* GL_TEXTURE_WRAP_T */
|
|
|
|
#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
|
|
/* HintMode */
|
|
#define GR_GL_DONT_CARE 0x1100
|
|
#define GR_GL_FASTEST 0x1101
|
|
#define GR_GL_NICEST 0x1102
|
|
|
|
/* HintTarget */
|
|
#define GR_GL_GENERATE_MIPMAP_HINT 0x8192
|
|
|
|
/* DataType */
|
|
#define GR_GL_BYTE 0x1400
|
|
#define GR_GL_UNSIGNED_BYTE 0x1401
|
|
#define GR_GL_SHORT 0x1402
|
|
#define GR_GL_UNSIGNED_SHORT 0x1403
|
|
#define GR_GL_INT 0x1404
|
|
#define GR_GL_UNSIGNED_INT 0x1405
|
|
#define GR_GL_FLOAT 0x1406
|
|
#define GR_GL_FIXED 0x140C
|
|
|
|
/* Lighting */
|
|
#define GR_GL_LIGHTING 0x0B50
|
|
#define GR_GL_LIGHT0 0x4000
|
|
#define GR_GL_LIGHT1 0x4001
|
|
#define GR_GL_LIGHT2 0x4002
|
|
#define GR_GL_LIGHT3 0x4003
|
|
#define GR_GL_LIGHT4 0x4004
|
|
#define GR_GL_LIGHT5 0x4005
|
|
#define GR_GL_LIGHT6 0x4006
|
|
#define GR_GL_LIGHT7 0x4007
|
|
#define GR_GL_SPOT_EXPONENT 0x1205
|
|
#define GR_GL_SPOT_CUTOFF 0x1206
|
|
#define GR_GL_CONSTANT_ATTENUATION 0x1207
|
|
#define GR_GL_LINEAR_ATTENUATION 0x1208
|
|
#define GR_GL_QUADRATIC_ATTENUATION 0x1209
|
|
#define GR_GL_AMBIENT 0x1200
|
|
#define GR_GL_DIFFUSE 0x1201
|
|
#define GR_GL_SPECULAR 0x1202
|
|
#define GR_GL_SHININESS 0x1601
|
|
#define GR_GL_EMISSION 0x1600
|
|
#define GR_GL_POSITION 0x1203
|
|
#define GR_GL_SPOT_DIRECTION 0x1204
|
|
#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
#define GR_GL_COLOR_INDEXES 0x1603
|
|
#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
|
#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
|
#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
|
|
#define GR_GL_FRONT_AND_BACK 0x0408
|
|
#define GR_GL_SHADE_MODEL 0x0B54
|
|
#define GR_GL_FLAT 0x1D00
|
|
#define GR_GL_SMOOTH 0x1D01
|
|
#define GR_GL_COLOR_MATERIAL 0x0B57
|
|
#define GR_GL_COLOR_MATERIAL_FACE 0x0B55
|
|
#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
|
#define GR_GL_NORMALIZE 0x0BA1
|
|
|
|
/* Matrix Mode */
|
|
#define GR_GL_MATRIX_MODE 0x0BA0
|
|
#define GR_GL_MODELVIEW 0x1700
|
|
#define GR_GL_PROJECTION 0x1701
|
|
#define GR_GL_TEXTURE 0x1702
|
|
|
|
/* multisample */
|
|
#define GR_GL_MULTISAMPLE 0x809D
|
|
|
|
/* Points */
|
|
#define GR_GL_POINT_SMOOTH 0x0B10
|
|
#define GR_GL_POINT_SIZE 0x0B11
|
|
#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GR_GL_POINT_SIZE_RANGE 0x0B12
|
|
|
|
/* Lines */
|
|
#define GR_GL_LINE_SMOOTH 0x0B20
|
|
#define GR_GL_LINE_STIPPLE 0x0B24
|
|
#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
|
|
#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
|
|
#define GR_GL_LINE_WIDTH 0x0B21
|
|
#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GR_GL_LINE_WIDTH_RANGE 0x0B22
|
|
|
|
/* PixelFormat */
|
|
#define GR_GL_DEPTH_COMPONENT 0x1902
|
|
#define GR_GL_ALPHA 0x1906
|
|
#define GR_GL_RGB 0x1907
|
|
#define GR_GL_RGBA 0x1908
|
|
#define GR_GL_BGRA 0x80E1
|
|
#define GR_GL_LUMINANCE 0x1909
|
|
#define GR_GL_LUMINANCE_ALPHA 0x190A
|
|
#define GR_GL_PALETTE8_RGBA8 0x8B96
|
|
|
|
/* PixelType */
|
|
/* GL_UNSIGNED_BYTE */
|
|
#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
|
|
/* Shaders */
|
|
#define GR_GL_FRAGMENT_SHADER 0x8B30
|
|
#define GR_GL_VERTEX_SHADER 0x8B31
|
|
#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GR_GL_SHADER_TYPE 0x8B4F
|
|
#define GR_GL_DELETE_STATUS 0x8B80
|
|
#define GR_GL_LINK_STATUS 0x8B82
|
|
#define GR_GL_VALIDATE_STATUS 0x8B83
|
|
#define GR_GL_ATTACHED_SHADERS 0x8B85
|
|
#define GR_GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GR_GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
|
|
/* StencilFunction */
|
|
#define GR_GL_NEVER 0x0200
|
|
#define GR_GL_LESS 0x0201
|
|
#define GR_GL_EQUAL 0x0202
|
|
#define GR_GL_LEQUAL 0x0203
|
|
#define GR_GL_GREATER 0x0204
|
|
#define GR_GL_NOTEQUAL 0x0205
|
|
#define GR_GL_GEQUAL 0x0206
|
|
#define GR_GL_ALWAYS 0x0207
|
|
|
|
/* StencilOp */
|
|
/* GL_ZERO */
|
|
#define GR_GL_KEEP 0x1E00
|
|
#define GR_GL_REPLACE 0x1E01
|
|
#define GR_GL_INCR 0x1E02
|
|
#define GR_GL_DECR 0x1E03
|
|
#define GR_GL_INVERT 0x150A
|
|
#define GR_GL_INCR_WRAP 0x8507
|
|
#define GR_GL_DECR_WRAP 0x8508
|
|
|
|
/* StringName */
|
|
#define GR_GL_VENDOR 0x1F00
|
|
#define GR_GL_RENDERER 0x1F01
|
|
#define GR_GL_VERSION 0x1F02
|
|
#define GR_GL_EXTENSIONS 0x1F03
|
|
|
|
/* Pixel Mode / Transfer */
|
|
#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
|
|
/* TextureMagFilter */
|
|
#define GR_GL_NEAREST 0x2600
|
|
#define GR_GL_LINEAR 0x2601
|
|
|
|
/* TextureMinFilter */
|
|
/* GL_NEAREST */
|
|
/* GL_LINEAR */
|
|
#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
|
|
/* TextureParameterName */
|
|
#define GR_GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GR_GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GR_GL_TEXTURE_WRAP_S 0x2802
|
|
#define GR_GL_TEXTURE_WRAP_T 0x2803
|
|
|
|
/* TextureTarget */
|
|
/* GL_TEXTURE_2D */
|
|
#define GR_GL_TEXTURE 0x1702
|
|
#define GR_GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
|
|
/* TextureUnit */
|
|
#define GR_GL_TEXTURE0 0x84C0
|
|
#define GR_GL_TEXTURE1 0x84C1
|
|
#define GR_GL_TEXTURE2 0x84C2
|
|
#define GR_GL_TEXTURE3 0x84C3
|
|
#define GR_GL_TEXTURE4 0x84C4
|
|
#define GR_GL_TEXTURE5 0x84C5
|
|
#define GR_GL_TEXTURE6 0x84C6
|
|
#define GR_GL_TEXTURE7 0x84C7
|
|
#define GR_GL_TEXTURE8 0x84C8
|
|
#define GR_GL_TEXTURE9 0x84C9
|
|
#define GR_GL_TEXTURE10 0x84CA
|
|
#define GR_GL_TEXTURE11 0x84CB
|
|
#define GR_GL_TEXTURE12 0x84CC
|
|
#define GR_GL_TEXTURE13 0x84CD
|
|
#define GR_GL_TEXTURE14 0x84CE
|
|
#define GR_GL_TEXTURE15 0x84CF
|
|
#define GR_GL_TEXTURE16 0x84D0
|
|
#define GR_GL_TEXTURE17 0x84D1
|
|
#define GR_GL_TEXTURE18 0x84D2
|
|
#define GR_GL_TEXTURE19 0x84D3
|
|
#define GR_GL_TEXTURE20 0x84D4
|
|
#define GR_GL_TEXTURE21 0x84D5
|
|
#define GR_GL_TEXTURE22 0x84D6
|
|
#define GR_GL_TEXTURE23 0x84D7
|
|
#define GR_GL_TEXTURE24 0x84D8
|
|
#define GR_GL_TEXTURE25 0x84D9
|
|
#define GR_GL_TEXTURE26 0x84DA
|
|
#define GR_GL_TEXTURE27 0x84DB
|
|
#define GR_GL_TEXTURE28 0x84DC
|
|
#define GR_GL_TEXTURE29 0x84DD
|
|
#define GR_GL_TEXTURE30 0x84DE
|
|
#define GR_GL_TEXTURE31 0x84DF
|
|
#define GR_GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GR_GL_MAX_TEXTURE_UNITS 0x84E2
|
|
|
|
/* TextureWrapMode */
|
|
#define GR_GL_REPEAT 0x2901
|
|
#define GR_GL_CLAMP_TO_EDGE 0x812F
|
|
#define GR_GL_MIRRORED_REPEAT 0x8370
|
|
|
|
/* Texture mapping */
|
|
#define GR_GL_TEXTURE_ENV 0x2300
|
|
#define GR_GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GR_GL_TEXTURE_1D 0x0DE0
|
|
#define GR_GL_TEXTURE_2D 0x0DE1
|
|
/* GL_TEXTURE_WRAP_S */
|
|
/* GL_TEXTURE_WRAP_T */
|
|
/* GL_TEXTURE_MAG_FILTER */
|
|
/* GL_TEXTURE_MIN_FILTER */
|
|
#define GR_GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GR_GL_TEXTURE_GEN_S 0x0C60
|
|
#define GR_GL_TEXTURE_GEN_T 0x0C61
|
|
#define GR_GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GR_GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GR_GL_TEXTURE_WIDTH 0x1000
|
|
#define GR_GL_TEXTURE_HEIGHT 0x1001
|
|
#define GR_GL_TEXTURE_BORDER 0x1005
|
|
#define GR_GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GR_GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GR_GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GR_GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
/* GL_NEAREST_MIPMAP_NEAREST */
|
|
/* GL_NEAREST_MIPMAP_LINEAR */
|
|
/* GL_LINEAR_MIPMAP_NEAREST */
|
|
/* GL_LINEAR_MIPMAP_LINEAR */
|
|
#define GR_GL_OBJECT_LINEAR 0x2401
|
|
#define GR_GL_OBJECT_PLANE 0x2501
|
|
#define GR_GL_EYE_LINEAR 0x2400
|
|
#define GR_GL_EYE_PLANE 0x2502
|
|
#define GR_GL_SPHERE_MAP 0x2402
|
|
#define GR_GL_DECAL 0x2101
|
|
#define GR_GL_MODULATE 0x2100
|
|
/* GL_NEAREST */
|
|
/* GL_REPEAT */
|
|
#define GR_GL_CLAMP 0x2900
|
|
#define GR_GL_S 0x2000
|
|
#define GR_GL_T 0x2001
|
|
#define GR_GL_R 0x2002
|
|
#define GR_GL_Q 0x2003
|
|
#define GR_GL_TEXTURE_GEN_R 0x0C62
|
|
#define GR_GL_TEXTURE_GEN_Q 0x0C63
|
|
|
|
/* texture_env_combine */
|
|
#define GR_GL_COMBINE 0x8570
|
|
#define GR_GL_COMBINE_RGB 0x8571
|
|
#define GR_GL_COMBINE_ALPHA 0x8572
|
|
#define GR_GL_SOURCE0_RGB 0x8580
|
|
#define GR_GL_SOURCE1_RGB 0x8581
|
|
#define GR_GL_SOURCE2_RGB 0x8582
|
|
#define GR_GL_SOURCE0_ALPHA 0x8588
|
|
#define GR_GL_SOURCE1_ALPHA 0x8589
|
|
#define GR_GL_SOURCE2_ALPHA 0x858A
|
|
#define GR_GL_OPERAND0_RGB 0x8590
|
|
#define GR_GL_OPERAND1_RGB 0x8591
|
|
#define GR_GL_OPERAND2_RGB 0x8592
|
|
#define GR_GL_OPERAND0_ALPHA 0x8598
|
|
#define GR_GL_OPERAND1_ALPHA 0x8599
|
|
#define GR_GL_OPERAND2_ALPHA 0x859A
|
|
#define GR_GL_RGB_SCALE 0x8573
|
|
#define GR_GL_ADD_SIGNED 0x8574
|
|
#define GR_GL_INTERPOLATE 0x8575
|
|
#define GR_GL_SUBTRACT 0x84E7
|
|
#define GR_GL_CONSTANT 0x8576
|
|
#define GR_GL_PRIMARY_COLOR 0x8577
|
|
#define GR_GL_PREVIOUS 0x8578
|
|
#define GR_GL_SRC0_RGB 0x8580
|
|
#define GR_GL_SRC1_RGB 0x8581
|
|
#define GR_GL_SRC2_RGB 0x8582
|
|
#define GR_GL_SRC0_ALPHA 0x8588
|
|
#define GR_GL_SRC1_ALPHA 0x8589
|
|
#define GR_GL_SRC2_ALPHA 0x858A
|
|
|
|
/* Uniform Types */
|
|
#define GR_GL_FLOAT_VEC2 0x8B50
|
|
#define GR_GL_FLOAT_VEC3 0x8B51
|
|
#define GR_GL_FLOAT_VEC4 0x8B52
|
|
#define GR_GL_INT_VEC2 0x8B53
|
|
#define GR_GL_INT_VEC3 0x8B54
|
|
#define GR_GL_INT_VEC4 0x8B55
|
|
#define GR_GL_BOOL 0x8B56
|
|
#define GR_GL_BOOL_VEC2 0x8B57
|
|
#define GR_GL_BOOL_VEC3 0x8B58
|
|
#define GR_GL_BOOL_VEC4 0x8B59
|
|
#define GR_GL_FLOAT_MAT2 0x8B5A
|
|
#define GR_GL_FLOAT_MAT3 0x8B5B
|
|
#define GR_GL_FLOAT_MAT4 0x8B5C
|
|
#define GR_GL_SAMPLER_2D 0x8B5E
|
|
#define GR_GL_SAMPLER_CUBE 0x8B60
|
|
|
|
/* Vertex Arrays */
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GR_GL_VERTEX_ARRAY 0x8074
|
|
#define GR_GL_NORMAL_ARRAY 0x8075
|
|
#define GR_GL_COLOR_ARRAY 0x8076
|
|
#define GR_GL_INDEX_ARRAY 0x8077
|
|
#define GR_GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GR_GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GR_GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GR_GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GR_GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GR_GL_COLOR_ARRAY_SIZE 0x8081
|
|
#define GR_GL_COLOR_ARRAY_TYPE 0x8082
|
|
#define GR_GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define GR_GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GR_GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GR_GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GR_GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GR_GL_COLOR_ARRAY_POINTER 0x8090
|
|
#define GR_GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
#define GR_GL_V2F 0x2A20
|
|
#define GR_GL_V3F 0x2A21
|
|
#define GR_GL_C4UB_V2F 0x2A22
|
|
#define GR_GL_C4UB_V3F 0x2A23
|
|
#define GR_GL_C3F_V3F 0x2A24
|
|
#define GR_GL_N3F_V3F 0x2A25
|
|
#define GR_GL_C4F_N3F_V3F 0x2A26
|
|
#define GR_GL_T2F_V3F 0x2A27
|
|
#define GR_GL_T4F_V4F 0x2A28
|
|
#define GR_GL_T2F_C4UB_V3F 0x2A29
|
|
#define GR_GL_T2F_C3F_V3F 0x2A2A
|
|
#define GR_GL_T2F_N3F_V3F 0x2A2B
|
|
#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
|
|
/* Vertex Buffer Object */
|
|
#define GR_GL_WRITE_ONLY 0x88B9
|
|
#define GR_GL_BUFFER_MAPPED 0x88BC
|
|
/* Read Format */
|
|
#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
|
|
/* Shader Source */
|
|
#define GR_GL_COMPILE_STATUS 0x8B81
|
|
#define GR_GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GR_GL_SHADER_COMPILER 0x8DFA
|
|
|
|
/* Shader Binary */
|
|
#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
|
|
/* Shader Precision-Specified Types */
|
|
#define GR_GL_LOW_FLOAT 0x8DF0
|
|
#define GR_GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GR_GL_HIGH_FLOAT 0x8DF2
|
|
#define GR_GL_LOW_INT 0x8DF3
|
|
#define GR_GL_MEDIUM_INT 0x8DF4
|
|
#define GR_GL_HIGH_INT 0x8DF5
|
|
|
|
/* Framebuffer Object. */
|
|
#define GR_GL_FRAMEBUFFER 0x8D40
|
|
#define GR_GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
|
|
#define GR_GL_RENDERBUFFER 0x8D41
|
|
|
|
#define GR_GL_RGBA4 0x8056
|
|
#define GR_GL_RGB5_A1 0x8057
|
|
#define GR_GL_RGB565 0x8D62
|
|
#define GR_GL_RGBA8 0x8058
|
|
#define GR_GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GR_GL_STENCIL_INDEX 0x1901
|
|
#define GR_GL_STENCIL_INDEX4 0x8D47
|
|
#define GR_GL_STENCIL_INDEX8 0x8D48
|
|
#define GR_GL_STENCIL_INDEX16 0x8D49
|
|
#define GR_GL_DEPTH_STENCIL 0x84F9
|
|
#define GR_GL_DEPTH24_STENCIL8 0x88F0
|
|
|
|
#define GR_GL_MAX_SAMPLES 0x8D57
|
|
|
|
#define GR_GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
|
|
#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
|
|
#define GR_GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GR_GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GR_GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GR_GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
|
|
#define GR_GL_NONE 0
|
|
|
|
#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
|
|
#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GR_GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
|
|
#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
|
|
#endif
|