mirror of https://github.com/axmolengine/axmol.git
314 lines
9.9 KiB
C++
314 lines
9.9 KiB
C++
/*
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Copyright 2011 Google Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef GrTexture_DEFINED
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#define GrTexture_DEFINED
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#include "GrRefCnt.h"
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#include "GrClip.h"
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#include "GrResource.h"
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class GrTexture;
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/**
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* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
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* A context's render target is set by setRenderTarget(). Render targets are
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* created by a createTexture with the kRenderTarget_TextureFlag flag.
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* Additionally, GrContext provides methods for creating GrRenderTargets
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* that wrap externally created render targets.
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*/
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class GrRenderTarget : public GrResource {
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public:
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/**
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* @return the width of the rendertarget
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*/
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int width() const { return fWidth; }
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/**
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* @return the height of the rendertarget
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*/
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int height() const { return fHeight; }
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/**
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* @return the number of stencil bits in the rendertarget
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*/
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int stencilBits() const { return fStencilBits; }
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/**
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* @return the texture associated with the rendertarget, may be NULL.
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*/
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GrTexture* asTexture() {return fTexture;}
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/**
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* @return true if the render target is multisampled, false otherwise
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*/
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bool isMultisampled() { return fIsMultisampled; }
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/**
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* Call to indicate the multisample contents were modified such that the
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* render target needs to be resolved before it can be used as texture. Gr
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* tracks this for its own drawing and thus this only needs to be called
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* when the render target has been modified outside of Gr. Only meaningful
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* for Gr-created RT/Textures and Platform RT/Textures created with the
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* kGrCanResolve flag.
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* @param rect a rect bounding the area needing resolve. NULL indicates
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* the whole RT needs resolving.
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*/
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void flagAsNeedingResolve(const GrIRect* rect = NULL);
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/**
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* Call to override the region that needs to be resolved.
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*/
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void overrideResolveRect(const GrIRect rect);
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/**
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* Call to indicate that GrRenderTarget was externally resolved. This may
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* allow Gr to skip a redundant resolve step.
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*/
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void flagAsResolved() { fResolveRect.setLargestInverted(); }
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/**
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* @return true if the GrRenderTarget requires MSAA resolving
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*/
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bool needsResolve() const { return !fResolveRect.isEmpty(); }
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/**
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* Returns a rect bounding the region needing resolving.
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*/
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const GrIRect& getResolveRect() const { return fResolveRect; }
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/**
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* Reads a rectangle of pixels from the render target.
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* @param left left edge of the rectangle to read (inclusive)
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* @param top top edge of the rectangle to read (inclusive)
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* @param width width of rectangle to read in pixels.
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* @param height height of rectangle to read in pixels.
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* @param config the pixel config of the destination buffer
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* @param buffer memory to read the rectangle into.
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*
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* @return true if the read succeeded, false if not. The read can fail
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* because of a unsupported pixel config.
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*/
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bool readPixels(int left, int top, int width, int height,
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GrPixelConfig config, void* buffer);
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// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
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// 0 in GL), or be unresolvable because the client didn't give us the
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// resolve destination.
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enum ResolveType {
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kCanResolve_ResolveType,
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kAutoResolves_ResolveType,
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kCantResolve_ResolveType,
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};
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virtual ResolveType getResolveType() const = 0;
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protected:
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GrRenderTarget(GrGpu* gpu,
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GrTexture* texture,
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int width,
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int height,
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int stencilBits,
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bool isMultisampled)
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: INHERITED(gpu)
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, fTexture(texture)
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, fWidth(width)
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, fHeight(height)
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, fStencilBits(stencilBits)
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, fIsMultisampled(isMultisampled)
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{
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fResolveRect.setLargestInverted();
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}
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friend class GrTexture;
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// When a texture unrefs an owned rendertarget this func
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// removes the back pointer. This could be done called from
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// texture's destructor but would have to be done in derived
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// class. By the time of texture base destructor it has already
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// lost its pointer to the rt.
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void onTextureReleaseRenderTarget() {
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GrAssert(NULL != fTexture);
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fTexture = NULL;
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}
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private:
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GrTexture* fTexture; // not ref'ed
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int fWidth;
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int fHeight;
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int fStencilBits;
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bool fIsMultisampled;
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GrIRect fResolveRect;
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// GrGpu keeps a cached clip in the render target to avoid redundantly
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// rendering the clip into the same stencil buffer.
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friend class GrGpu;
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GrClip fLastStencilClip;
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typedef GrResource INHERITED;
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};
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class GrTexture : public GrResource {
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public:
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/**
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* Retrieves the width of the texture.
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*
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* @return the width in texels
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*/
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int width() const { return fWidth; }
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/**
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* Retrieves the height of the texture.
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*
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* @return the height in texels
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*/
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int height() const { return fHeight; }
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/**
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* Convert from texels to normalized texture coords for POT textures
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* only.
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*/
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GrFixed normalizeFixedX(GrFixed x) const { GrAssert(GrIsPow2(fWidth));
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return x >> fShiftFixedX; }
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GrFixed normalizeFixedY(GrFixed y) const { GrAssert(GrIsPow2(fHeight));
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return y >> fShiftFixedY; }
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/**
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* Retrieves the pixel config specified when the texture was created.
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*/
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GrPixelConfig config() const { return fConfig; }
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/**
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* Approximate number of bytes used by the texture
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*/
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size_t sizeInBytes() const {
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return fWidth * fHeight * GrBytesPerPixel(fConfig);
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}
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/**
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* Updates a subrectangle of texels in the texture.
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*
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* @param x left edge of rectangle to update
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* @param y top edge of rectangle to update
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* @param width width of rectangle to update
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* @param height height of rectangle to update
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* @param srcData width*height texels of data in same format that was used
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* at texture creation.
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*/
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virtual void uploadTextureData(int x,
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int y,
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int width,
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int height,
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const void* srcData) = 0;
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/**
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* Reads a rectangle of pixels from the texture.
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* @param left left edge of the rectangle to read (inclusive)
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* @param top top edge of the rectangle to read (inclusive)
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* @param width width of rectangle to read in pixels.
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* @param height height of rectangle to read in pixels.
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* @param config the pixel config of the destination buffer
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* @param buffer memory to read the rectangle into.
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*
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* @return true if the read succeeded, false if not. The read can fail
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* because of a unsupported pixel config.
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*/
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bool readPixels(int left, int top, int width, int height,
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GrPixelConfig config, void* buffer);
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/**
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* Retrieves the render target underlying this texture that can be passed to
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* GrGpu::setRenderTarget().
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*
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* @return handle to render target or NULL if the texture is not a
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* render target
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*/
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GrRenderTarget* asRenderTarget() { return fRenderTarget; }
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/**
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* Removes the reference on the associated GrRenderTarget held by this
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* texture. Afterwards asRenderTarget() will return NULL. The
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* GrRenderTarget survives the release if another ref is held on it.
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*/
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void releaseRenderTarget() {
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if (NULL != fRenderTarget) {
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GrAssert(fRenderTarget->asTexture() == this);
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fRenderTarget->onTextureReleaseRenderTarget();
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fRenderTarget->unref();
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fRenderTarget = NULL;
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}
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}
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/**
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* Return the native ID or handle to the texture, depending on the
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* platform. e.g. on opengl, return the texture ID.
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*/
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virtual intptr_t getTextureHandle() = 0;
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#if GR_DEBUG
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void validate() const {
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this->INHERITED::validate();
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}
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#else
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void validate() const {}
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#endif
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protected:
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GrRenderTarget* fRenderTarget; // texture refs its rt representation
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// base class cons sets to NULL
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// subclass cons can create and set
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GrTexture(GrGpu* gpu,
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int width,
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int height,
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GrPixelConfig config)
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: INHERITED(gpu)
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, fRenderTarget(NULL)
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, fWidth(width)
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, fHeight(height)
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, fConfig(config) {
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// only make sense if alloc size is pow2
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fShiftFixedX = 31 - Gr_clz(fWidth);
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fShiftFixedY = 31 - Gr_clz(fHeight);
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}
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// GrResource overrides
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virtual void onRelease() {
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releaseRenderTarget();
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}
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virtual void onAbandon() {
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if (NULL != fRenderTarget) {
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fRenderTarget->abandon();
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}
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}
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private:
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int fWidth;
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int fHeight;
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// these two shift a fixed-point value into normalized coordinates
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// for this texture if the texture is power of two sized.
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int fShiftFixedX;
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int fShiftFixedY;
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GrPixelConfig fConfig;
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typedef GrResource INHERITED;
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};
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#endif
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