axmol/templates/lua-template-runtime/frameworks/runtime-src/proj.win32/resource.h

41 lines
1.5 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by game.rc
//
#define IDS_PROJNAME 100
#define IDR_TESTLUA 100
#define IDR_MENU_COCOS 201
#define IDD_DIALOG1 202
#define IDD_DIALOG_ABOUT 202
#define IDD_DIALOG_VIEWCUSTOM 203
#define IDC_EDIT_WIDTH 1000
#define IDC_EDIT2 1001
#define IDC_EDIT_HEIGHT 1001
#define ID_VIEW_SIZE 30001
#define ID_FILE_NEW_WINDOW 32771
#define ID_VIEW_PORTRAIT 32775
#define ID_VIEW_LANDSCAPE 32776
#define ID_VIEW_CUSTOM 32777
#define ID_HELP_ABOUT 32778
#define ID_FILE_EXIT 32779
#define ID_Menu 32780
#define ID_Menu32781 32781
#define ID_TEST_RESET 32782
#define ID_CONTROL 32783
#define ID_CONTROL_RELOAD 32784
#define ID_VIEW_ZOOMOUT100 32785
#define ID_VIEW_ZOOMOUT75 32786
#define ID_VIEW_ZOOMOUT50 32787
#define ID_VIEW_ZOOMOUT25 32788
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 201
#define _APS_NEXT_COMMAND_VALUE 32793
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif