mirror of https://github.com/axmolengine/axmol.git
219 lines
6.8 KiB
C++
219 lines
6.8 KiB
C++
//
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// ScriptingCore.h
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// testmonkey
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//
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// Created by Rolando Abarca on 3/14/12.
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// Copyright (c) 2012 Zynga Inc. All rights reserved.
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//
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#ifndef __SCRIPTING_CORE_H__
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#define __SCRIPTING_CORE_H__
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#include <assert.h>
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#include "cocos2d.h"
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#include "uthash.h"
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#include "jsapi.h"
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#include "jsfriendapi.h"
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#include "spidermonkey_specifics.h"
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void js_log(const char *format, ...);
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using namespace cocos2d;
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typedef void (*sc_register_sth)(JSContext* cx, JSObject* global);
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void registerDefaultClasses(JSContext* cx, JSObject* global);
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class ScriptingCore : public CCScriptEngineProtocol
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{
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JSRuntime *rt;
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JSContext *cx;
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JSObject *global;
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ScriptingCore();
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public:
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~ScriptingCore();
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static ScriptingCore *getInstance() {
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static ScriptingCore instance;
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return &instance;
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};
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lua_State* getLuaState(void) {}
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/**
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@brief Remove CCObject from lua state
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@param object to remove
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*/
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virtual void removeCCObjectByID(int n) {}
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virtual void removeJSObjectByCCObject(void * cobj);
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/**
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@brief Remove Lua function handler
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*/
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virtual void removeLuaHandler(int nHandler) {}
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/**
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@brief Add a path to find lua files in
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@param path to be added to the Lua path
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*/
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virtual void addSearchPath(const char* path) {}
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/**
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@brief Execute script code contained in the given string.
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@param codes holding the valid script code that should be executed.
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@return 0 if the string is excuted correctly.
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@return other if the string is excuted wrongly.
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*/
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virtual int executeString(const char* codes) {}
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/**
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@brief Execute a script file.
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@param filename String object holding the filename of the script file that is to be executed
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*/
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virtual int executeScriptFile(const char* filename) {}
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/**
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@brief Execute a scripted global function.
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@brief The function should not take any parameters and should return an integer.
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@param functionName String object holding the name of the function, in the global script environment, that is to be executed.
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@return The integer value returned from the script function.
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*/
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virtual int executeGlobalFunction(const char* functionName) {}
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/**
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@brief Execute a function by handler
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@param The function handler
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@param Number of parameters
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@return The integer value returned from the script function.
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*/
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virtual int executeFunctionByHandler(int nHandler, int numArgs = 0) {}
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virtual int executeFunctionWithIntegerData(int nHandler, int data, CCNode *self);
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int executeFunctionWithObjectData(int nHandler, const char *name, JSObject *obj, CCNode *self);
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virtual int executeFunctionWithFloatData(int nHandler, float data, CCNode *self);
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virtual int executeFunctionWithBooleanData(int nHandler, bool data) {}
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virtual int executeFunctionWithCCObject(int nHandler, CCObject* pObject, const char* typeName) {}
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virtual int pushIntegerToLuaStack(int data) {}
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virtual int pushFloatToLuaStack(int data) {}
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virtual int pushBooleanToLuaStack(int data) {}
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virtual int pushCCObjectToLuaStack(CCObject* pObject, const char* typeName) {}
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// functions for excute touch event
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virtual int executeTouchEvent(int nHandler, int eventType, CCTouch *pTouch) {}
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virtual int executeTouchesEvent(int nHandler, int eventType, CCSet *pTouches, CCNode *self);
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// execute a schedule function
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virtual int executeSchedule(int nHandler, float dt, CCNode *self);
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void executeJSFunctionWithThisObj(jsval thisObj, jsval callback, jsval data);
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/**
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* will eval the specified string
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* @param string The string with the javascript code to be evaluated
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* @param outVal The jsval that will hold the return value of the evaluation.
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* Can be NULL.
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*/
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JSBool evalString(const char *string, jsval *outVal, const char *filename = NULL);
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/**
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* will run the specified string
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* @param string The path of the script to be run
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*/
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JSBool runScript(const char *path);
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/**
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* initialize everything
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*/
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void start();
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/**
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* will add the register_sth callback to the list of functions that need to be called
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* after the creation of the context
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*/
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void addRegisterCallback(sc_register_sth callback);
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/**
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* Will create a new context. If one is already there, it will destroy the old context
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* and create a new one.
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*/
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void createGlobalContext();
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int executeCustomTouchEvent(int eventType,
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CCTouch *pTouch, JSObject *obj, jsval &retval);
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int executeCustomTouchEvent(int eventType,
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CCTouch *pTouch, JSObject *obj);
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int executeCustomTouchesEvent(int eventType,
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CCSet *pTouches, JSObject *obj);
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/**
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* @return the global context
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*/
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JSContext* getGlobalContext() {
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return cx;
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};
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/**
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* @param cx
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* @param message
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* @param report
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*/
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static void reportError(JSContext *cx, const char *message, JSErrorReport *report);
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/**
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* Log something using CCLog
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* @param cx
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* @param argc
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* @param vp
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*/
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static JSBool log(JSContext *cx, uint32_t argc, jsval *vp);
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JSBool setReservedSpot(uint32_t i, JSObject *obj, jsval value);
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/**
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* run a script from script :)
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*/
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static JSBool executeScript(JSContext *cx, uint32_t argc, jsval *vp);
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/**
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* Force a cycle of GC
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* @param cx
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* @param argc
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* @param vp
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*/
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static JSBool forceGC(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool dumpRoot(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool addRootJS(JSContext *cx, uint32_t argc, jsval *vp);
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static JSBool removeRootJS(JSContext *cx, uint32_t argc, jsval *vp);
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private:
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void string_report(jsval val);
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};
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// some utility functions
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// to native
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long long jsval_to_long_long(JSContext *cx, jsval v);
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std::string jsval_to_std_string(JSContext *cx, jsval v);
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// you should free this pointer after you're done with it
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const char* jsval_to_c_string(JSContext *cx, jsval v);
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CCPoint jsval_to_ccpoint(JSContext *cx, jsval v);
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CCRect jsval_to_ccrect(JSContext *cx, jsval v);
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CCSize jsval_to_ccsize(JSContext *cx, jsval v);
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ccGridSize jsval_to_ccgridsize(JSContext *cx, jsval v);
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ccColor4B jsval_to_cccolor4b(JSContext *cx, jsval v);
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ccColor4F jsval_to_cccolor4f(JSContext *cx, jsval v);
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ccColor3B jsval_to_cccolor3b(JSContext *cx, jsval v);
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CCArray* jsval_to_ccarray(JSContext* cx, jsval v);
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// from native
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jsval long_long_to_jsval(JSContext* cx, long long v);
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jsval std_string_to_jsval(JSContext* cx, std::string& v);
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jsval c_string_to_jsval(JSContext* cx, const char* v);
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jsval ccpoint_to_jsval(JSContext* cx, CCPoint& v);
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jsval ccrect_to_jsval(JSContext* cx, CCRect& v);
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jsval ccsize_to_jsval(JSContext* cx, CCSize& v);
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jsval ccgridsize_to_jsval(JSContext* cx, ccGridSize& v);
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jsval cccolor4b_to_jsval(JSContext* cx, ccColor4B& v);
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jsval cccolor4f_to_jsval(JSContext* cx, ccColor4F& v);
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jsval cccolor3b_to_jsval(JSContext* cx, ccColor3B& v);
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#endif
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