axmol/scripting/javascript/bindings/ScriptingCore.h

219 lines
6.8 KiB
C++

//
// ScriptingCore.h
// testmonkey
//
// Created by Rolando Abarca on 3/14/12.
// Copyright (c) 2012 Zynga Inc. All rights reserved.
//
#ifndef __SCRIPTING_CORE_H__
#define __SCRIPTING_CORE_H__
#include <assert.h>
#include "cocos2d.h"
#include "uthash.h"
#include "jsapi.h"
#include "jsfriendapi.h"
#include "spidermonkey_specifics.h"
void js_log(const char *format, ...);
using namespace cocos2d;
typedef void (*sc_register_sth)(JSContext* cx, JSObject* global);
void registerDefaultClasses(JSContext* cx, JSObject* global);
class ScriptingCore : public CCScriptEngineProtocol
{
JSRuntime *rt;
JSContext *cx;
JSObject *global;
ScriptingCore();
public:
~ScriptingCore();
static ScriptingCore *getInstance() {
static ScriptingCore instance;
return &instance;
};
lua_State* getLuaState(void) {}
/**
@brief Remove CCObject from lua state
@param object to remove
*/
virtual void removeCCObjectByID(int n) {}
virtual void removeJSObjectByCCObject(void * cobj);
/**
@brief Remove Lua function handler
*/
virtual void removeLuaHandler(int nHandler) {}
/**
@brief Add a path to find lua files in
@param path to be added to the Lua path
*/
virtual void addSearchPath(const char* path) {}
/**
@brief Execute script code contained in the given string.
@param codes holding the valid script code that should be executed.
@return 0 if the string is excuted correctly.
@return other if the string is excuted wrongly.
*/
virtual int executeString(const char* codes) {}
/**
@brief Execute a script file.
@param filename String object holding the filename of the script file that is to be executed
*/
virtual int executeScriptFile(const char* filename) {}
/**
@brief Execute a scripted global function.
@brief The function should not take any parameters and should return an integer.
@param functionName String object holding the name of the function, in the global script environment, that is to be executed.
@return The integer value returned from the script function.
*/
virtual int executeGlobalFunction(const char* functionName) {}
/**
@brief Execute a function by handler
@param The function handler
@param Number of parameters
@return The integer value returned from the script function.
*/
virtual int executeFunctionByHandler(int nHandler, int numArgs = 0) {}
virtual int executeFunctionWithIntegerData(int nHandler, int data, CCNode *self);
int executeFunctionWithObjectData(int nHandler, const char *name, JSObject *obj, CCNode *self);
virtual int executeFunctionWithFloatData(int nHandler, float data, CCNode *self);
virtual int executeFunctionWithBooleanData(int nHandler, bool data) {}
virtual int executeFunctionWithCCObject(int nHandler, CCObject* pObject, const char* typeName) {}
virtual int pushIntegerToLuaStack(int data) {}
virtual int pushFloatToLuaStack(int data) {}
virtual int pushBooleanToLuaStack(int data) {}
virtual int pushCCObjectToLuaStack(CCObject* pObject, const char* typeName) {}
// functions for excute touch event
virtual int executeTouchEvent(int nHandler, int eventType, CCTouch *pTouch) {}
virtual int executeTouchesEvent(int nHandler, int eventType, CCSet *pTouches, CCNode *self);
// execute a schedule function
virtual int executeSchedule(int nHandler, float dt, CCNode *self);
void executeJSFunctionWithThisObj(jsval thisObj, jsval callback, jsval data);
/**
* will eval the specified string
* @param string The string with the javascript code to be evaluated
* @param outVal The jsval that will hold the return value of the evaluation.
* Can be NULL.
*/
JSBool evalString(const char *string, jsval *outVal, const char *filename = NULL);
/**
* will run the specified string
* @param string The path of the script to be run
*/
JSBool runScript(const char *path);
/**
* initialize everything
*/
void start();
/**
* will add the register_sth callback to the list of functions that need to be called
* after the creation of the context
*/
void addRegisterCallback(sc_register_sth callback);
/**
* Will create a new context. If one is already there, it will destroy the old context
* and create a new one.
*/
void createGlobalContext();
int executeCustomTouchEvent(int eventType,
CCTouch *pTouch, JSObject *obj, jsval &retval);
int executeCustomTouchEvent(int eventType,
CCTouch *pTouch, JSObject *obj);
int executeCustomTouchesEvent(int eventType,
CCSet *pTouches, JSObject *obj);
/**
* @return the global context
*/
JSContext* getGlobalContext() {
return cx;
};
/**
* @param cx
* @param message
* @param report
*/
static void reportError(JSContext *cx, const char *message, JSErrorReport *report);
/**
* Log something using CCLog
* @param cx
* @param argc
* @param vp
*/
static JSBool log(JSContext *cx, uint32_t argc, jsval *vp);
JSBool setReservedSpot(uint32_t i, JSObject *obj, jsval value);
/**
* run a script from script :)
*/
static JSBool executeScript(JSContext *cx, uint32_t argc, jsval *vp);
/**
* Force a cycle of GC
* @param cx
* @param argc
* @param vp
*/
static JSBool forceGC(JSContext *cx, uint32_t argc, jsval *vp);
static JSBool dumpRoot(JSContext *cx, uint32_t argc, jsval *vp);
static JSBool addRootJS(JSContext *cx, uint32_t argc, jsval *vp);
static JSBool removeRootJS(JSContext *cx, uint32_t argc, jsval *vp);
private:
void string_report(jsval val);
};
// some utility functions
// to native
long long jsval_to_long_long(JSContext *cx, jsval v);
std::string jsval_to_std_string(JSContext *cx, jsval v);
// you should free this pointer after you're done with it
const char* jsval_to_c_string(JSContext *cx, jsval v);
CCPoint jsval_to_ccpoint(JSContext *cx, jsval v);
CCRect jsval_to_ccrect(JSContext *cx, jsval v);
CCSize jsval_to_ccsize(JSContext *cx, jsval v);
ccGridSize jsval_to_ccgridsize(JSContext *cx, jsval v);
ccColor4B jsval_to_cccolor4b(JSContext *cx, jsval v);
ccColor4F jsval_to_cccolor4f(JSContext *cx, jsval v);
ccColor3B jsval_to_cccolor3b(JSContext *cx, jsval v);
CCArray* jsval_to_ccarray(JSContext* cx, jsval v);
// from native
jsval long_long_to_jsval(JSContext* cx, long long v);
jsval std_string_to_jsval(JSContext* cx, std::string& v);
jsval c_string_to_jsval(JSContext* cx, const char* v);
jsval ccpoint_to_jsval(JSContext* cx, CCPoint& v);
jsval ccrect_to_jsval(JSContext* cx, CCRect& v);
jsval ccsize_to_jsval(JSContext* cx, CCSize& v);
jsval ccgridsize_to_jsval(JSContext* cx, ccGridSize& v);
jsval cccolor4b_to_jsval(JSContext* cx, ccColor4B& v);
jsval cccolor4f_to_jsval(JSContext* cx, ccColor4F& v);
jsval cccolor3b_to_jsval(JSContext* cx, ccColor3B& v);
#endif