mirror of https://github.com/axmolengine/axmol.git
151 lines
4.6 KiB
Markdown
151 lines
4.6 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [4-r.4] - 2021-12-09
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### Added
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* Add the rendering options on Metal:
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* `USE_RENDER_TARGET`
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* `USE_MODEL_RENDER_TARGET`
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* Add anisotropic filtering to Metal.
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* Add a macro to toggle the precision of floating point numbers in OpenGL fragment shaders.
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* Add a function to check `.cdi3.json` exists from `.model3.json`.
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* Add `CubismJsonHolder`, a common class used to instantiate and check the validity of `CubismJson`.
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* Each Json parser will now warn if an class of `CubismJson` is invalid.
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### Changed
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* Change each Json parser inherits a common class `CubismJsonHolder`.
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### Fixed
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* Fix renderer for Cocos2d-x v4.0.
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* `RenderTexture` was empty when using `USE_MODEL_RENDER_TARGET`.
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* Fix motions with different fade times from switching properly.
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* Fix a bug that motions currently played do not fade out when play a motion.
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## [4-r.4-beta.1] - 2021-10-07
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### Added
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* Add a function to parse the opacity from `.motion3.json`.
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* Add a Renderer for Metal API in iOS.
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* There are some restrictions, see [NOTICE.md](https://github.com/Live2D/CubismNativeSamples/blob/e4144053d1546473d2e76d30779e26d84b00d9f9/NOTICE.md).
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### Fixed
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* Fix return correct error values for out-of-index arguments in cubismjson by [@cocor-au-lait](https://github.com/cocor-au-lait).
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* Fix a warning when `SegmentType` could not be obtained when loading motion.
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* Fix renderer for Cocos2d-x v4.0.
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* Rendering didn't work when using `USE_RENDER_TARGET` and high precision masking.
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## [4-r.3] - 2021-06-10
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## [4-r.3-beta.1] - 2021-05-13
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### Added
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* Add a Renderer for Cocos2d-x v4.0.
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* Implement a function to get the correct value when the time axys of the Bezier handle cannot be linear.
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* Add an argument to the function `SetClippingMaskBufferSize` to set the height and width of the clipping mask buffer.
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### Changed
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* Improve the quality of Clipping Mask on high precision masking.
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## [4-r.2] - 2021-02-17
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### Added
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* Implement anisotropic filtering for DirectX-based Renderer.
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* Implement get pixel size and `PixelsPerUnit` of the model
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### Changed
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* Check pointer before use to avoid crash by [@Xrysnow](https://github.com/Xrysnow)
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### Fixed
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* Fix Physics input reflect flag on evaluate.
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* Fix renderer for OpenGL.
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* Add delete mask buffer when renderer instance is destroyed.
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* Fix delay in starting fade-out for expressions.
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* Fix memory bug causing segmentation fault when reallocating memory by [@adrianiainlam](https://github.com/adrianiainlam)
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* Fix reference size of model matrix.
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* Fix memory leaking the color buffer on destroyed `CubismOffscreenFrame_OpenGLES2`.
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* Fix argument name typo at `CubismEyeBlink::SetBlinkingInterval()`.
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## [4-r.1] - 2020-01-30
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### Added
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* Add the callback function called on finished motion playback.
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### Changed
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* Include header files in CMake.
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* `<GL/glew>` is not included on macOS if `CSM_TARGET_COCOS` is defined.
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### Fixed
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* Fix rendering not working properly on Android devices with Tegra.
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### Deprecated
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* Use `target_include_directories` instead of using `FRAMEWORK_XXX_INCLUDE_PATH` variable in application CMake.
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* Use `target_compile_definitions` instead of using `FRAMEWORK_DEFINITIOINS` variable in application CMake.
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* Specify `FRAMEWORK_SOURCE` variable also in OpenGL application CMake.
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## [4-beta.2] - 2019-11-14
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### Added
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* Add the includes to `Framework` for Linux build.
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### Changed
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* Refactoring `CMakeLists.txt`
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### Fixed
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* Fix renderer for DirectX 9 / 11.
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* Add missing implementation: Check the dynamic flags.
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## [4-beta.1] - 2019-09-04
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### Added
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* Support new Inverted Masking features.
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* Add `.editorconfig` and `.gitattributes` to manage file formats.
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* Add `.gitignore`.
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* Add `CHANGELOG.md`.
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### Changed
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* Convert all file formats according to `.editorconfig`.
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### Fixed
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* Fix typo of `CubismCdiJson`.
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* Fix invalid expressions of `CubismCdiJson`.
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[4-r.4-beta.1]: https://github.com/Live2D/CubismNativeFramework/compare/4-r.3...4-r.4-beta.1
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[4-r.3]: https://github.com/Live2D/CubismNativeFramework/compare/4-r.3-beta.1...4-r.3
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[4-r.3-beta.1]: https://github.com/Live2D/CubismNativeFramework/compare/4-r.2...4-r.3-beta.1
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[4-r.2]: https://github.com/Live2D/CubismNativeFramework/compare/4-r.1...4-r.2
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[4-r.1]: https://github.com/Live2D/CubismNativeFramework/compare/4-beta.2...4-r.1
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[4-beta.2]: https://github.com/Live2D/CubismNativeFramework/compare/4-beta.1...4-beta.2
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[4-beta.1]: https://github.com/Live2D/CubismNativeFramework/compare/0f5da4981cc636fe3892bb94d5c60137c9cf1eb1...4-beta.
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