mirror of https://github.com/axmolengine/axmol.git
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCApplication.h"
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#include "CCDirector.h"
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#include "CCDrawingPrimitives.h"
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#include "CCEventCustom.h"
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#include "CCEventType.h"
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#include "CCGLView.h"
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#include "CCShaderCache.h"
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#include "CCTextureCache.h"
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#include "platform/android/jni/JniHelper.h"
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#include <android/log.h>
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#include <jni.h>
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#define LOG_TAG "main"
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#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
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void cocos_android_app_init(JNIEnv* env, jobject thiz) __attribute__((weak));
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using namespace cocos2d;
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extern "C"
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{
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jint JNI_OnLoad(JavaVM *vm, void *reserved)
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{
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JniHelper::setJavaVM(vm);
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return JNI_VERSION_1_4;
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}
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void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thiz, jint w, jint h)
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{
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auto director = cocos2d::Director::getInstance();
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auto glview = director->getOpenGLView();
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if (!glview)
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{
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glview = cocos2d::GLView::create("Android app");
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glview->setFrameSize(w, h);
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director->setOpenGLView(glview);
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cocos_android_app_init(env, thiz);
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cocos2d::Application::getInstance()->run();
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}
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else
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{
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cocos2d::GL::invalidateStateCache();
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cocos2d::ShaderCache::getInstance()->reloadDefaultShaders();
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cocos2d::DrawPrimitives::init();
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cocos2d::VolatileTextureMgr::reloadAllTextures();
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cocos2d::EventCustom foregroundEvent(EVENT_COME_TO_FOREGROUND);
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director->getEventDispatcher()->dispatchEvent(&foregroundEvent);
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director->setGLDefaultValues();
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}
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}
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}
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