mirror of https://github.com/axmolengine/axmol.git
662 lines
16 KiB
Plaintext
662 lines
16 KiB
Plaintext
//-----------------------------------------------------------------------------------------------------------------------
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// This script is part of the Particle Universe Media Pack product.
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//
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// Copyright (c) 2008 Henry van Merode
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//
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// Usage of this program is licensed under the terms of the Particle Universe Commercial License.
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// You can find a copy of the Commercial License in the Particle Universe package.
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//-----------------------------------------------------------------------------------------------------------------------
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material mp_fire_02
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend add
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texture_unit
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{
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texture mp_fire_02_2x2.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Tornado
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend alpha_blend
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texture_unit
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{
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texture pu_sand_336x330.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Stone
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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texture_unit
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{
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texture pu_stone.jpeg
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scale 0.5 0.5
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Circle
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{
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technique
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{
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pass
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{
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depth_write off
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scene_blend alpha_blend
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texture_unit
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{
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texture pu_circle.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Rain_01
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{
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technique
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{
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pass
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{
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pu_rain_01.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Barrel_01
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{
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technique
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{
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pass
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{
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depth_write off
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depth_write off
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texture_unit
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{
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texture pu_barrel_01.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Barrel_02
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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texture_unit
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{
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texture pu_barrel_02.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Lightning
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend alpha_blend
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depth_write off
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texture_unit
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{
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texture pu_lightning_20x64.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material fxpression/ac3dmat1
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{
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technique
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{
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pass
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{
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ambient 1 0.05 0
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diffuse 1 0.05 0
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texture_unit
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{
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texture pu_plate.jpg
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Flame
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{
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technique
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{
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pass
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{
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pu_flame.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Fire
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pu_flame.png
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tex_address_mode clamp
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wave_xform scroll_x sine 0 0.3 0 0.15
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Smoke
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend alpha_blend
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texture_unit
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{
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texture pu_smoke_brown_336x330.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Smoke_02
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{
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technique
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{
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pass
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{
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depth_write off
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scene_blend add
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texture_unit
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{
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texture pu_smoke_brown_336x330.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/ExplosionFire
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend add
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fog_override true
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texture_unit
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{
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texture pu_smoke_02_128x128.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Nucleus
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pu_nucleus.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Debris
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pu_fire_01_64x64.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Dirt
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend alpha_blend
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texture_unit
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{
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texture pu_dirt_256x512.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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material PUMediaPack/Smoke
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend alpha_blend
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texture_unit
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{
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texture pu_smoke_02_128x128.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/BurstFlare
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend add
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texture_unit
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{
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texture pu_dot_03_64x64.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/GreenBall
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend alpha_blend
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texture_unit
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{
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texture pu_green_ball.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Crate
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{
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technique
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{
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pass
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{
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texture_unit
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{
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texture crate6.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Star
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend add
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fog_override true
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texture_unit
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{
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texture pu_flare_12_256x256.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Hart
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend alpha_blend
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depth_write off
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texture_unit
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{
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texture pu_hart.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Interpolate
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{
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technique
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{
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pass
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{
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lighting on
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depth_write off
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scene_blend alpha_blend
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texture_unit
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{
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texture interpolate.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Fish
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{
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technique
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{
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pass
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{
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texture_unit
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{
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texture steelhead.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Flare
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pu_flare.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/RibbonTrail
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pu_ribbontrail.png 1d
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tex_address_mode clamp
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filtering none
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Rain
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{
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technique
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{
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pass
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{
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scene_blend colour_blend
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depth_write off
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texture_unit
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{
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texture pu_rain.png
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Beam_1
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pu_beam_01.png 1d
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tex_address_mode clamp
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filtering none
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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material ParticleUniverse/Beam_2
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pu_beam_02.png 1d
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tex_address_mode clamp
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filtering none
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Pentagram_02
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_pentagram_02.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Flare_04
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_flare_04.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Streak_03
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_streak_03.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------
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material ParticleUniverse/Swirl_02
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_swirl_02.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Watch
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|
{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend add
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texture_unit
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{
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texture pump_watch.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Hourglass
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|
{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend add
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texture_unit
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{
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texture pump_hourglass.png
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tex_address_mode clamp
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}
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}
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}
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}
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