axmol/tests/cpp-tests/Resources/Particle3D/scripts/weaponTrail.pu

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system weaponTrail
{
technique
{
visual_particle_quota 1
material weaponTrail
renderer Billboard
{
texture_coords_rows 6
texture_coords_columns 6
billboard_rotation_type vertex
}
emitter Point Emitter32
{
angle 0
time_to_live 0.27
velocity 0.001
colour 1 0 0 0.501961
force_emission true
}
affector TextureAnimator Affector47
{
time_step 0.03
end_texture_coords_range 8
texture_start_random false
}
}
}