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# adxe
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**这是另外一个基于 *Cocos2d-x-4.0* 持续维护的分支, 全平台基于OpenAL, c++14/17...**
**[English](README.md)**
### 宗旨:
* C++14/17
* Focus on native game dev only
* Fix bugs ASAP
* Review PR ASAP
* Excellent PRs from any guys are welcome, we will review & merge ASAP
### 主要特性:
* Windows x64编译支持
* 基于yasio重构HttpClient以支持并发Http请求不再需要sendImmidate接口
* 重构AudioEngine, 全平台OpenAL
* [openal-soft](https://github.com/kcat/openal-soft), pass -DBUILD_DEP_ALSOFT=ON to cmake to force enable it
* [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no and ```BUILD_DEP_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable.
* 重构UserDefault, 全平台基于内存映射文件 [mio](https://github.com/mandreyel/mio), 性能提升百倍
* 模块化所有引擎扩展库, 所有扩展库放到extensions目录下如cocostudio, spine
* AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等
* 使用现代化的GL加载器glad代替glew
* 增加google angle渲染后端支持
* 设置默认C++标准为C++14
* 设置ios下最低目标平台为ios9.0
* 使用更快的xml解析库pugixml代替tinyxml2
* Downloader全平台统一实现均基于curl
* 全平台统一使用XML SAX解析plist文件, 移除Apple平台的实现
* Spine 3.8支持
* 新增FairyGUI支持
* 新增硬件压缩纹理格式ASTC 4x4/6x6/8x8支持支持软解
* 新增硬件压缩纹理格式ETC2 RGB/RGBA支持支持软解
* **ImGui集成非常方便写游戏内嵌小工具用法详见[ImGuiEXT](extensions/ImGuiEXT/README.md)**
### [Roadmap](https://github.com/adxeproject/adxe/issues/1)
### 快速开始
#### 必要工具 [python](https://www.python.org/downloads/)
* python-2.7.17+, python-3.7+都可以
#### 准备步骤
1. 进入引擎```adxe```根目录
3. 执行```python setup.py```后重启控制台
#### Windows
1. 安装CMake要求3.14以上
2. 确保 Visual Studio 2019 已正确安装
3. 执行下面的命令
```bat
cd adxe
cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
```
4. 之后就可以用vs打开```adxe/build/adxe.sln```启动cpp-tests等测试工程了
#### Android
1. 安装 Android Studio 4.2或更高版本
2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉
2. 启动 Android Studio并打开adxe\tests\cpp-tests\proj.android
3. 通过 [Tools][SdkManagers] 打开sdk管理工具选择如下SDK Platforms和SDK Tools后 点击按钮 ```Apply``` 一路跟着引导安装即可:
* Android SDK Platform 29 r5 (在SDK Platforms页签)
* Android SDK Build-Tools 29.0.2
* NDK r19c+
* CMake 3.10+
5. 等待Gradle sync完成后Build APKs安装运行
6. 如果使用非sdk自动安装的CMake版本, 需要下载[ninja](https://github.com/ninja-build/ninja/releases) 并且拷贝```ninja.exe```到CMake的bin目录
#### iOS
1. 确保已安装xcode11+和[cmake3.21+](https://github.com/Kitware/CMake/releases), 安装CMake命令行支持: ```sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install```
2. 执行如下命令确保cmake能成功生成xcode工程:
```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer```
3. 生成xcode工程, 进入adxe根目录执行如下命令之一:
- for any device:
```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake```
- for arm64:
```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake -DCMAKE_OSX_ARCHITECTURES=arm64```
- for armv7,arm64 combined:
```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake "-DCMAKE_OSX_ARCHITECTURES=armv7;arm64"```
- for simulator x86_64:
```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake -DCMAKE_OSX_ARCHITECTURES=x86_64```
4. 之后就可以用xcode打开, 选择cpp-tests编译运行
### 注意
* ThreadLocalStorage线程本地存储
- ios x86 simulator ios>=10 and adxe no longer provide x86 libraries
- ios x64 or devices(armv7,arm64) ios sdk>=9.0
- the openal-soft maintained by kcat use TLS
### QQ交流群
点击链接加入群聊【Adxe 交流群】https://jq.qq.com/?_wv=1027&k=nvNmzOIY
### 参考链接
* official v4: https://gitee.com/mirrors/cocos2d-x
* Git快速手册: https://github.com/adxeproject/adxe/wiki/Git-Guides
### adxe项目的活跃贡献者
- @halx99
- @rh101
- @aismann
- @weiwest