mirror of https://github.com/axmolengine/axmol.git
438 lines
14 KiB
C++
438 lines
14 KiB
C++
/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "NavMeshTest.h"
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#include "physics3d/CCPhysics3DWorld.h"
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#include "physics3d/CCPhysics3D.h"
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#include "3d/CCBundle3D.h"
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#include "2d/CCLight.h"
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USING_NS_CC_EXT;
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USING_NS_CC;
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struct AgentUserData
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{
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float time;
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};
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NavMeshTests::NavMeshTests()
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{
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#if ( CC_USE_NAVMESH == 0 ) || ( CC_USE_PHYSICS == 0 )
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ADD_TEST_CASE(NavMeshDisabled);
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#else
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ADD_TEST_CASE(NavMeshBasicTestDemo);
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ADD_TEST_CASE(NavMeshAdvanceTestDemo);
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#endif
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};
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#if ( CC_USE_NAVMESH == 0 ) || ( CC_USE_PHYSICS == 0 )
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void NavMeshDisabled::onEnter()
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{
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TTFConfig ttfConfig("fonts/arial.ttf", 16);
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auto label = Label::createWithTTF(ttfConfig, "Should define CC_USE_NAVMESH & CC_USE_PHYSICS\n to run this test case");
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auto size = Director::getInstance()->getWinSize();
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label->setPosition(Vec2(size.width / 2, size.height / 2));
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addChild(label);
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TestCase::onEnter();
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}
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#else
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NavMeshBaseTestDemo::NavMeshBaseTestDemo(void)
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: _camera(nullptr)
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, _needMoveAgents(false)
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{
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}
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NavMeshBaseTestDemo::~NavMeshBaseTestDemo(void)
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{
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for (auto iter : _agents){
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AgentUserData *data = static_cast<AgentUserData *>(iter.first->getUserData());
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delete data;
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}
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}
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bool NavMeshBaseTestDemo::init()
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{
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if (!TestCase::init()) return false;
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if (initWithPhysics()){
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_angle = 0.0f;
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Size size = Director::getInstance()->getWinSize();
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_camera = Camera::createPerspective(30.0f, size.width / size.height, 1.0f, 1000.0f);
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_camera->setPosition3D(Vec3(0.0f, 50.0f, 100.0f));
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_camera->lookAt(Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
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_camera->setCameraFlag(CameraFlag::USER1);
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this->addChild(_camera);
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = CC_CALLBACK_2(NavMeshBaseTestDemo::onTouchesBegan, this);
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listener->onTouchesMoved = CC_CALLBACK_2(NavMeshBaseTestDemo::onTouchesMoved, this);
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listener->onTouchesEnded = CC_CALLBACK_2(NavMeshBaseTestDemo::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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initScene();
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scheduleUpdate();
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}
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return true;
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}
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void NavMeshBaseTestDemo::onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event)
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{
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_needMoveAgents = true;
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touchesBegan(touches, event);
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}
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void NavMeshBaseTestDemo::onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event)
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{
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if (touches.size() && _camera)
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{
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auto touch = touches[0];
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auto delta = touch->getDelta();
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_angle -= CC_DEGREES_TO_RADIANS(delta.x);
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_camera->setPosition3D(Vec3(100.0f * sinf(_angle), 50.0f, 100.0f * cosf(_angle)));
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_camera->lookAt(Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
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if (delta.lengthSquared() > 16)
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{
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_needMoveAgents = false;
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}
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}
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touchesMoved(touches, event);
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}
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void NavMeshBaseTestDemo::onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event)
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{
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touchesEnded(touches, event);
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}
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void NavMeshBaseTestDemo::initScene()
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{
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getPhysics3DWorld()->setDebugDrawEnable(false);
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//create mesh
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std::vector<Vec3> trianglesList = Bundle3D::getTrianglesList("NavMesh/scene.obj");
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Physics3DRigidBodyDes rbDes;
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rbDes.mass = 0.0f;
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rbDes.shape = Physics3DShape::createMesh(&trianglesList[0], (int)trianglesList.size() / 3);
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auto rigidBody = Physics3DRigidBody::create(&rbDes);
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auto component = Physics3DComponent::create(rigidBody);
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auto sprite = Sprite3D::create("NavMesh/scene.obj");
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sprite->addComponent(component);
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sprite->setCameraMask((unsigned short)CameraFlag::USER1);
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this->addChild(sprite);
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setPhysics3DDebugCamera(_camera);
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auto navMesh = NavMesh::create("NavMesh/all_tiles_tilecache.bin", "NavMesh/geomset.txt");
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navMesh->setDebugDrawEnable(true);
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setNavMesh(navMesh);
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setNavMeshDebugCamera(_camera);
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auto ambientLight = AmbientLight::create(Color3B(64, 64, 64));
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ambientLight->setCameraMask((unsigned short)CameraFlag::USER1);
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this->addChild(ambientLight);
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auto dirLight = DirectionLight::create(Vec3(1.2f, -1.1f, 0.5f), Color3B(255, 255, 255));
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dirLight->setCameraMask((unsigned short)CameraFlag::USER1);
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this->addChild(dirLight);
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}
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void NavMeshBaseTestDemo::createAgent(const Vec3 &pos)
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{
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std::string filePath = "Sprite3DTest/girl.c3b";
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NavMeshAgentParam param;
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param.radius = 2.0f;
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param.height = 8.0f;
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param.maxSpeed = 8.0f;
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auto agent = NavMeshAgent::create(param);
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auto agentNode = Sprite3D::create(filePath);
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agent->setOrientationRefAxes(Vec3(-1.0f, 0.0f, 1.0f));
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AgentUserData *data = new AgentUserData{ 0.0f };
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agent->setUserData(data);
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agentNode->setScale(0.05f);
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agentNode->addComponent(agent);
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auto node = Node::create();
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node->addChild(agentNode);
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node->setPosition3D(pos);
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node->setCameraMask((unsigned short)CameraFlag::USER1);
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this->addChild(node);
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auto animation = Animation3D::create(filePath);
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auto animate = Animate3D::create(animation);
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if (animate){
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agentNode->runAction(RepeatForever::create(animate));
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animate->setSpeed(0);
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}
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_agents.push_back(std::make_pair(agent, animate));
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}
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void NavMeshBaseTestDemo::createObstacle(const Vec3 &pos)
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{
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auto obstacle = NavMeshObstacle::create(2.0f, 8.0f);
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auto obstacleNode = Sprite3D::create("Sprite3DTest/cylinder.c3b");
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obstacleNode->setPosition3D(pos + Vec3(0.0f, -0.5f, 0.0f));
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obstacleNode->setRotation3D(Vec3(-90.0f, 0.0f, 0.0f));
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obstacleNode->setScale(0.3f);
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obstacleNode->addComponent(obstacle);
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obstacleNode->setCameraMask((unsigned short)CameraFlag::USER1);
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this->addChild(obstacleNode);
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}
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Vec3 jump(const Vec3* pV1, const Vec3* pV2, float height, float t)
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{
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Vec3 pOut;
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pOut.x = pV1->x + t * (pV2->x - pV1->x);
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pOut.y = pV1->y + t * (pV2->y - pV1->y);
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pOut.z = pV1->z + t * (pV2->z - pV1->z);
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pOut.y += height * sinf(M_PI * t);
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return pOut;
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}
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void NavMeshBaseTestDemo::moveAgents(const cocos2d::Vec3 &des)
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{
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for (auto iter : _agents){
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NavMeshAgent::MoveCallback callback = [](NavMeshAgent *agent, float totalTimeAfterMove){
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AgentUserData *data = static_cast<AgentUserData *>(agent->getUserData());
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if (agent->isOnOffMeshLink()){
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agent->setAutoTraverseOffMeshLink(false);
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agent->setAutoOrientation(false);
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OffMeshLinkData linkdata = agent->getCurrentOffMeshLinkData();
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agent->getOwner()->setPosition3D(jump(&linkdata.startPosition, &linkdata.endPosition, 10.0f, data->time));
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Vec3 dir = linkdata.endPosition - linkdata.startPosition;
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dir.y = 0.0f;
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dir.normalize();
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Vec3 axes;
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Vec3 refAxes = Vec3(-1.0f, 0.0f, 1.0f);
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refAxes.normalize();
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Vec3::cross(refAxes, dir, &axes);
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float angle = Vec3::dot(refAxes, dir);
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agent->getOwner()->setRotationQuat(Quaternion(axes, acosf(angle)));
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data->time += 0.01f;
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if (1.0f < data->time){
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agent->completeOffMeshLink();
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agent->setAutoOrientation(true);
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data->time = 0.0f;
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}
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}
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};
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iter.first->move(des, callback);
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}
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}
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void NavMeshBaseTestDemo::update(float delta)
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{
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for (auto iter : _agents){
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float speed = iter.first->getCurrentVelocity().length() * 0.2;
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iter.second->setSpeed(0.0f < speed ? speed : 0.0f);
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}
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}
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NavMeshBasicTestDemo::NavMeshBasicTestDemo(void)
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{
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}
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NavMeshBasicTestDemo::~NavMeshBasicTestDemo(void)
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{
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}
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std::string NavMeshBasicTestDemo::title() const
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{
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return "Navigation Mesh Test";
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}
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std::string NavMeshBasicTestDemo::subtitle() const
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{
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return "Basic Test";
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}
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void NavMeshBasicTestDemo::touchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event)
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{
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if (!_needMoveAgents) return;
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if (!touches.empty()){
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auto touch = touches[0];
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auto location = touch->getLocationInView();
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Vec3 nearP(location.x, location.y, 0.0f), farP(location.x, location.y, 1.0f);
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auto size = Director::getInstance()->getWinSize();
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_camera->unproject(size, &nearP, &nearP);
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_camera->unproject(size, &farP, &farP);
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Physics3DWorld::HitResult result;
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getPhysics3DWorld()->rayCast(nearP, farP, &result);
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moveAgents(result.hitPosition);
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}
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}
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bool NavMeshBasicTestDemo::init()
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{
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if (!NavMeshBaseTestDemo::init()) return false;
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TTFConfig ttfConfig("fonts/arial.ttf", 15);
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_debugLabel = Label::createWithTTF(ttfConfig, "Debug Draw ON");
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_debugLabel->retain();
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auto menuItem1 = MenuItemLabel::create(_debugLabel, [=](Ref*){
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bool enabledDebug = !getNavMesh()->isDebugDrawEnabled();
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getNavMesh()->setDebugDrawEnable(enabledDebug);
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if (enabledDebug){
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_debugLabel->setString("Debug Draw ON");
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}
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else{
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_debugLabel->setString("Debug Draw OFF");
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}
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});
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menuItem1->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem1->setPosition(Vec2(VisibleRect::left().x, VisibleRect::top().y - 100));
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auto menu = Menu::create(menuItem1, nullptr);
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menu->setPosition(Vec2::ZERO);
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addChild(menu);
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return true;
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}
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void NavMeshBasicTestDemo::onEnter()
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{
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NavMeshBaseTestDemo::onEnter();
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Physics3DWorld::HitResult result;
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getPhysics3DWorld()->rayCast(Vec3(0.0f, 50.0f, 0.0f), Vec3(0.0f, -50.0f, 0.0f), &result);
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createAgent(result.hitPosition);
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}
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NavMeshAdvanceTestDemo::NavMeshAdvanceTestDemo(void)
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{
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}
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NavMeshAdvanceTestDemo::~NavMeshAdvanceTestDemo(void)
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{
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}
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bool NavMeshAdvanceTestDemo::init()
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{
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if (!NavMeshBaseTestDemo::init()) return false;
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TTFConfig ttfConfig("fonts/arial.ttf", 15);
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_obstacleLabel = Label::createWithTTF(ttfConfig, "Create Obstacle");
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_obstacleLabel->retain();
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_agentLabel = Label::createWithTTF(ttfConfig, "Create Agent");
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_agentLabel->retain();
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_debugLabel = Label::createWithTTF(ttfConfig, "Debug Draw ON");
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_debugLabel->retain();
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auto menuItem0 = MenuItemLabel::create(_obstacleLabel, [=](Ref*){
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float x = cocos2d::random(-50.0f, 50.0f);
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float z = cocos2d::random(-50.0f, 50.0f);
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Physics3DWorld::HitResult result;
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getPhysics3DWorld()->rayCast(Vec3(x, 50.0f, z), Vec3(x, -50.0f, z), &result);
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createObstacle(result.hitPosition);
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});
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menuItem0->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem0->setPosition(Vec2(VisibleRect::left().x, VisibleRect::top().y - 50));
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auto menuItem1 = MenuItemLabel::create(_agentLabel, [=](Ref*){
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float x = cocos2d::random(-50.0f, 50.0f);
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float z = cocos2d::random(-50.0f, 50.0f);
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Physics3DWorld::HitResult result;
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getPhysics3DWorld()->rayCast(Vec3(x, 50.0f, z), Vec3(x, -50.0f, z), &result);
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createAgent(result.hitPosition);
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});
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menuItem1->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem1->setPosition(Vec2(VisibleRect::left().x, VisibleRect::top().y - 100));
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auto menuItem2 = MenuItemLabel::create(_debugLabel, [=](Ref*){
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bool enabledDebug = !getNavMesh()->isDebugDrawEnabled();
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getNavMesh()->setDebugDrawEnable(enabledDebug);
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if (enabledDebug){
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_debugLabel->setString("Debug Draw ON");
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}
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else{
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_debugLabel->setString("Debug Draw OFF");
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}
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});
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menuItem2->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem2->setPosition(Vec2(VisibleRect::left().x, VisibleRect::top().y - 150));
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auto menu = Menu::create(menuItem0, menuItem1, menuItem2, nullptr);
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menu->setPosition(Vec2::ZERO);
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addChild(menu);
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return true;
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}
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void NavMeshAdvanceTestDemo::onEnter()
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{
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NavMeshBaseTestDemo::onEnter();
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Physics3DWorld::HitResult result;
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getPhysics3DWorld()->rayCast(Vec3(0.0f, 50.0f, 0.0f), Vec3(0.0f, -50.0f, 0.0f), &result);
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createAgent(result.hitPosition);
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}
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std::string NavMeshAdvanceTestDemo::title() const
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{
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return "Navigation Mesh Test";
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}
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std::string NavMeshAdvanceTestDemo::subtitle() const
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{
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return "Advance Test";
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}
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void NavMeshAdvanceTestDemo::touchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event)
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{
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if (!_needMoveAgents) return;
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if (!touches.empty()){
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auto touch = touches[0];
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auto location = touch->getLocationInView();
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Vec3 nearP(location.x, location.y, 0.0f), farP(location.x, location.y, 1.0f);
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auto size = Director::getInstance()->getWinSize();
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_camera->unproject(size, &nearP, &nearP);
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_camera->unproject(size, &farP, &farP);
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Physics3DWorld::HitResult result;
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getPhysics3DWorld()->rayCast(nearP, farP, &result);
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moveAgents(result.hitPosition);
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}
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}
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#endif
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