axmol/cocos/3d/Android.mk

37 lines
640 B
Makefile

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cc3d
LOCAL_ARM_MODE := arm
LOCAL_MODULE_FILENAME := libc3d
LOCAL_SRC_FILES := \
CCRay.cpp \
CCAABB.cpp \
CCOBB.cpp \
CCAnimate3D.cpp \
CCAnimation3D.cpp \
CCAttachNode.cpp \
CCBillBoard.cpp \
CCBundle3D.cpp \
CCBundleReader.cpp \
CCMesh.cpp \
CCMeshSkin.cpp \
CCMeshVertexIndexData.cpp \
CCMotionStreak3D.cpp \
CCSprite3DMaterial.cpp \
CCObjLoader.cpp \
CCSkeleton3D.cpp \
CCSprite3D.cpp \
CCTerrain.cpp \
CCSkybox.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_STATIC_LIBRARIES := cc_core
include $(BUILD_STATIC_LIBRARY)