axmol/cocos/editor-support/dragonBones/Android.mk

54 lines
1.2 KiB
Makefile

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := dragonbones_static
LOCAL_MODULE_FILENAME := libdragonbones
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES := \
animation/Animation.cpp \
animation/AnimationState.cpp \
animation/BaseTimelineState.cpp \
animation/TimelineState.cpp \
animation/WorldClock.cpp \
armature/Armature.cpp \
armature/Bone.cpp \
armature/Constraint.cpp \
armature/DeformVertices.cpp \
armature/Slot.cpp \
armature/TransformObject.cpp \
core/BaseObject.cpp \
core/DragonBones.cpp \
event/EventObject.cpp \
factory/BaseFactory.cpp \
geom/Point.cpp \
geom/Transform.cpp \
model/AnimationConfig.cpp \
model/AnimationData.cpp \
model/ArmatureData.cpp \
model/BoundingBoxData.cpp \
model/CanvasData.cpp \
model/ConstraintData.cpp \
model/DisplayData.cpp \
model/DragonBonesData.cpp \
model/SkinData.cpp \
model/TextureAtlasData.cpp \
model/UserData.cpp \
parser/BinaryDataParser.cpp \
parser/DataParser.cpp \
parser/JSONDataParser.cpp \
CCArmatureDisplay.cpp \
CCFactory.cpp \
CCSlot.cpp \
CCTextureAtlasData.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_C_INCLUDES := $(LOCAL_PATH)/..
LOCAL_STATIC_LIBRARIES := cocos2dx_internal_static
include $(BUILD_STATIC_LIBRARY)