mirror of https://github.com/axmolengine/axmol.git
628 lines
17 KiB
C++
628 lines
17 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "BaseTest.h"
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#include "renderer/backend/ProgramState.h"
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#include <string>
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NS_AX_BEGIN
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class Animate3D;
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class MeshRenderer;
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class Delay;
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class Ray;
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class DrawNode3D;
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class GLProgramState;
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class MotionStreak3D;
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NS_AX_END // namespace ax
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DEFINE_TEST_SUITE(MeshRendererTests);
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class MeshRendererTestDemo : public TestCase
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{
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public:
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// overrides
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virtual std::string title() const override;
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virtual ~MeshRendererTestDemo();
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};
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class MeshRendererForceDepthTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererForceDepthTest);
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MeshRendererForceDepthTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class MeshRendererEmptyTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererEmptyTest);
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MeshRendererEmptyTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class MeshRendererBasicTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererBasicTest);
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MeshRendererBasicTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewMeshWithCoords(ax::Vec2 p);
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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};
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class MeshRendererUVAnimationTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererUVAnimationTest);
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MeshRendererUVAnimationTest();
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virtual ~MeshRendererUVAnimationTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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protected:
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void cylinderUpdate(float dt);
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float _cylinder_texture_offset;
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float _shining_duration;
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ax::backend::ProgramState* _state = nullptr;
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
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ax::EventListenerCustom* _backToForegroundListener;
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#endif
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};
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class MeshRendererFakeShadowTest : public MeshRendererTestDemo
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{
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public:
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enum State
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{
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State_None = 0,
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State_Idle = 0x01,
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State_Move = 0x02,
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State_Rotate = 0x04
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};
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CREATE_FUNC(MeshRendererFakeShadowTest);
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MeshRendererFakeShadowTest();
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virtual ~MeshRendererFakeShadowTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void Move(ax::Ref* sender, int value);
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void updateCamera(float fDelta);
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void move3D(float elapsedTime);
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void updateState(float elapsedTime);
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bool isState(unsigned int state, unsigned int bit) const;
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void onTouchesBegan(const std::vector<ax::Touch*>& touches, ax::Event* event);
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void onTouchesMoved(const std::vector<ax::Touch*>& touches, ax::Event* event);
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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private:
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ax::Camera* _camera;
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ax::Vec3 _targetPos;
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unsigned int _curState;
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ax::MeshRenderer* _plane;
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ax::MeshRenderer* _orc;
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ax::backend::ProgramState* _state = nullptr;
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
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ax::EventListenerCustom* _backToForegroundListener;
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#endif
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};
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class MeshRendererLightMapTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererLightMapTest);
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MeshRendererLightMapTest();
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virtual ~MeshRendererLightMapTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesMoved(const std::vector<ax::Touch*>& touches, ax::Event* event);
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private:
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ax::Camera* _camera;
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};
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class MeshRendererBasicToonShaderTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererBasicToonShaderTest);
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MeshRendererBasicToonShaderTest();
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virtual ~MeshRendererBasicToonShaderTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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protected:
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ax::backend::ProgramState* _state;
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
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ax::EventListenerCustom* _backToForegroundListener;
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#endif
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};
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class MeshRendererHitTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererHitTest);
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MeshRendererHitTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class MeshRendererEffectTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererEffectTest);
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MeshRendererEffectTest();
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virtual ~MeshRendererEffectTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewMeshWithCoords(ax::Vec2 p);
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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protected:
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std::vector<ax::MeshRenderer*> _meshes;
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
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ax::EventListenerCustom* _backToForegroundListener;
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#endif
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};
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class AsyncLoadMeshRendererTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(AsyncLoadMeshRendererTest);
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AsyncLoadMeshRendererTest();
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virtual ~AsyncLoadMeshRendererTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void menuCallback_asyncLoadMesh(ax::Ref* sender);
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void asyncLoad_Callback(ax::MeshRenderer* mesh, void* param);
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protected:
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std::vector<std::string> _paths; // model paths to be loaded
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};
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class MeshRendererWithSkinTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererWithSkinTest);
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MeshRendererWithSkinTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewMeshWithCoords(ax::Vec2 p);
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void switchAnimationQualityCallback(ax::Ref* sender);
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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std::string getAnimationQualityMessage() const;
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private:
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std::vector<ax::MeshRenderer*> _meshes;
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int _animateQuality;
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ax::MenuItemFont* _menuItem;
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};
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class MeshRendererWithSkinOutlineTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererWithSkinOutlineTest);
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MeshRendererWithSkinOutlineTest();
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virtual ~MeshRendererWithSkinOutlineTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewMeshWithCoords(ax::Vec2 p);
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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protected:
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std::vector<ax::MeshRenderer*> _meshes;
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
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ax::EventListenerCustom* _backToForegroundListener;
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#endif
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};
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class Animate3DTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(Animate3DTest);
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Animate3DTest();
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~Animate3DTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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virtual void update(float dt) override;
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protected:
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void addMeshRenderer();
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enum class State
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{
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SWIMMING,
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SWIMMING_TO_HURT,
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HURT,
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HURT_TO_SWIMMING,
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};
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void reachEndCallBack();
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void renewCallBack();
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ax::MeshRenderer* _mesh;
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ax::Action* _swim;
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ax::Animate3D* _hurt;
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float _elapseTransTime;
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State _state;
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ax::MoveTo* _moveAction;
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};
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class AttachmentTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(AttachmentTest);
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AttachmentTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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void addNewMeshWithCoords(ax::Vec2 p);
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protected:
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bool _hasWeapon;
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ax::MeshRenderer* _mesh;
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};
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class MeshRendererReskinTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererReskinTest);
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MeshRendererReskinTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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void addNewMeshWithCoords(ax::Vec2 p);
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void menuCallback_reSkin(ax::Ref* sender);
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protected:
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void applyCurSkin();
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enum class SkinType
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{
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UPPER_BODY = 0,
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PANTS,
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SHOES,
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HAIR,
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FACE,
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HAND,
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GLASSES,
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MAX_TYPE,
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};
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std::vector<std::string> _skins[(int)SkinType::MAX_TYPE]; // all skins
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int _curSkin[(int)SkinType::MAX_TYPE]; // current skin index
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ax::MeshRenderer* _mesh;
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};
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class MeshRendererWithOBBPerformanceTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererWithOBBPerformanceTest);
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MeshRendererWithOBBPerformanceTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void update(float dt) override;
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void addNewOBBWithCoords(ax::Vec2 p);
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void addNewMeshWithCoords(ax::Vec2 p);
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void onTouchesBegan(const std::vector<ax::Touch*>& touches, ax::Event* event);
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void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
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void onTouchesMoved(const std::vector<ax::Touch*>& touches, ax::Event* event);
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void addOBBCallback(ax::Ref* sender);
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void delOBBCallback(ax::Ref* sender);
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void addOBBWithCount(float value);
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void delOBBWithCount(float value);
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protected:
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ax::MeshRenderer* _mesh;
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std::vector<ax::OBB> _obb;
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ax::DrawNode3D* _drawOBB;
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ax::Label* _labelCubeCount;
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ax::MoveTo* _moveAction;
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ax::OBB _obbt;
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ax::OBB _obbtOri; // tortoise origin obb
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ax::DrawNode3D* _drawDebug;
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bool _hasCollider;
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std::set<int> _intersetList;
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void initDrawBox();
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void reachEndCallBack();
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void unproject(const ax::Mat4& viewProjection,
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const ax::Size* viewport,
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ax::Vec3* src,
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ax::Vec3* dst);
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void calculateRayByLocationInView(ax::Ray* ray, const ax::Vec2& location);
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};
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class MeshRendererMirrorTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererMirrorTest);
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MeshRendererMirrorTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewMeshWithCoords(ax::Vec2 p);
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protected:
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bool _hasWeapon;
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ax::MeshRenderer* _mesh;
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ax::MeshRenderer* _mirrorMesh;
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};
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class QuaternionTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(QuaternionTest);
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QuaternionTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewMeshWithCoords(ax::Vec2 p);
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virtual void update(float delta) override;
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protected:
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ax::MeshRenderer* _mesh;
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float _arcSpeed;
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float _radius;
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float _accAngle;
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};
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// 3d + 2d use case
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class UseCaseMeshRenderer : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(UseCaseMeshRenderer);
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UseCaseMeshRenderer();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void update(float delta) override;
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void menuCallback_Message(ax::Ref* sender);
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protected:
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void switchCase();
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enum class USECASE
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{
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_3D_WITH_2D,
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_UI_3D_UI,
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MAX_CASE_NUM,
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};
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ax::Label* _label;
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int _caseIdx; // use case index
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std::string _useCaseTitles[(int)USECASE::MAX_CASE_NUM];
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};
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// node animation test, cocos2d-x supports both skeletal animation and node animation
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class NodeAnimationTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(NodeAnimationTest);
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NodeAnimationTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewMeshWithCoords(ax::Vec2 p);
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protected:
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std::vector<ax::MeshRenderer*> _meshes;
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int _vectorIndex;
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};
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NS_AX_BEGIN
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class TextureCube;
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class Skybox;
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NS_AX_END // namespace ax
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class MeshRendererCubeMapTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererCubeMapTest);
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MeshRendererCubeMapTest();
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~MeshRendererCubeMapTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void addNewMeshWithCoords(ax::Vec2);
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void onTouchesMoved(const std::vector<ax::Touch*>& touches, ax::Event* event);
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protected:
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ax::TextureCube* _textureCube;
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ax::Skybox* _skyBox;
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ax::MeshRenderer* _teapot;
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ax::Camera* _camera;
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
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ax::EventListenerCustom* _backToForegroundListener;
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#endif
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};
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/// issue 9767 setGLProgram
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class Issue9767 : public MeshRendererTestDemo
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{
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enum class ShaderType
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{
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SHADER_TEX,
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SHADER_COLOR,
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};
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public:
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CREATE_FUNC(Issue9767);
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Issue9767();
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~Issue9767();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void menuCallback_SwitchShader(ax::Ref* sender);
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protected:
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ShaderType _shaderType;
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ax::MeshRenderer* _mesh;
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};
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/// Clipping MeshRenderer
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class MeshRendererClippingTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererClippingTest);
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MeshRendererClippingTest();
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~MeshRendererClippingTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class Animate3DCallbackTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(Animate3DCallbackTest);
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Animate3DCallbackTest();
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~Animate3DCallbackTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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protected:
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ax::MeshRenderer* _meshRenderer;
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};
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class CameraBackgroundClearTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(CameraBackgroundClearTest);
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CameraBackgroundClearTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void switch_CameraClearMode(ax::Ref* sender);
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protected:
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ax::Camera* _camera;
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ax::Label* _label;
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};
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class MeshRendererVertexColorTest : public MeshRendererTestDemo
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{
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public:
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CREATE_FUNC(MeshRendererVertexColorTest);
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MeshRendererVertexColorTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual ~MeshRendererVertexColorTest();
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protected:
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ax::MeshRenderer* _mesh;
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
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ax::EventListenerCustom* _backToForegroundListener;
|
|
#endif
|
|
};
|
|
|
|
class MotionStreak3DTest : public MeshRendererTestDemo
|
|
{
|
|
public:
|
|
CREATE_FUNC(MotionStreak3DTest);
|
|
MotionStreak3DTest();
|
|
virtual std::string title() const override;
|
|
virtual std::string subtitle() const override;
|
|
virtual void update(float delta) override;
|
|
|
|
protected:
|
|
ax::MeshRenderer* _mesh;
|
|
ax::MotionStreak3D* _streak;
|
|
};
|
|
|
|
class MeshRendererNormalMappingTest : public MeshRendererTestDemo
|
|
{
|
|
public:
|
|
CREATE_FUNC(MeshRendererNormalMappingTest);
|
|
MeshRendererNormalMappingTest();
|
|
virtual std::string title() const override;
|
|
virtual std::string subtitle() const override;
|
|
virtual void update(float dt) override;
|
|
|
|
virtual ~MeshRendererNormalMappingTest();
|
|
};
|
|
|
|
class MeshRendererPropertyTest : public MeshRendererTestDemo
|
|
{
|
|
public:
|
|
CREATE_FUNC(MeshRendererPropertyTest);
|
|
MeshRendererPropertyTest();
|
|
virtual std::string title() const override;
|
|
virtual std::string subtitle() const override;
|
|
virtual void update(float delta) override;
|
|
|
|
void printMeshName(ax::Ref* sender);
|
|
void removeUsedTexture(ax::Ref* sender);
|
|
void resetTexture(ax::Ref* sender);
|
|
|
|
void refreshMeshRender();
|
|
|
|
protected:
|
|
ax::MeshRenderer* _mesh;
|
|
ax::Texture2D* _meshTex;
|
|
std::string _texFile;
|
|
};
|
|
|
|
class Issue16155Test : public MeshRendererTestDemo
|
|
{
|
|
public:
|
|
CREATE_FUNC(Issue16155Test);
|
|
Issue16155Test();
|
|
virtual std::string title() const override;
|
|
virtual std::string subtitle() const override;
|
|
};
|