Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
natural-law 5cf0ee5d90 [uphone]Modify the param of function get/set volume in SimpleAudioEngine from int to float.The Max/Min value changed to 1.0/0.0 2011-01-22 16:22:26 +08:00
Box2D fixed #259 2010-12-14 09:42:39 +08:00
CocosDenshion [uphone]Modify the param of function get/set volume in SimpleAudioEngine from int to float.The Max/Min value changed to 1.0/0.0 2011-01-22 16:22:26 +08:00
HelloWorld Merge branch 'master' of https://github.com/minggo/cocos2d-x into minggo-master 2011-01-21 16:29:13 +08:00
chipmunk fix some compiling warning for iOS 2010-12-17 23:44:19 +08:00
cocos2dx Merge branch 'master' of https://github.com/minggo/cocos2d-x into minggo-master 2011-01-21 18:18:13 +08:00
doxygen add doxygen config for cocos2d-x & cocosDenshion 2010-11-30 10:09:33 +08:00
template [win32 & uphone] add COCOS2D_DEBUG=1 into PreprocessorDefinitions of templates in MSVC. ref to this post http://www.cocos2d-x.org/boards/12/topics/392 2011-01-22 15:26:10 +08:00
tests [uphone]Modify the param of function get/set volume in SimpleAudioEngine from int to float.The Max/Min value changed to 1.0/0.0 2011-01-22 16:22:26 +08:00
.gitignore fixed #309,App will not crash any more when surface re-created. 2011-01-10 17:54:44 +08:00
CHANGELOG add WARNING into changelog, cocos2d-android-ndk isn't ready for game development. 2010-12-20 23:27:18 +08:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x rename directories 2010-11-18 12:32:01 +00:00
README.mdown issue #289, fix some warnings 2011-01-17 21:16:25 +08:00
build-uphone.sh merge tests/proj.uphone & framework.uphone, merge tests/proj.win32 & framework.win32 2010-12-20 12:47:56 +08:00
cocos2d-uphone.sln remove SimpleAudioEngine in sln 2011-01-21 18:11:43 +08:00
cocos2d-win32.sln remove SimpleAudioEngine in sln 2011-01-21 18:11:43 +08:00
cocos2d-win32.vcproj.user re-add source files to cocos2d-win32.proj. 2010-11-22 15:40:43 +08:00
install-templates.sh [iphone]fixed error: the use of rm is incorrect 2011-01-18 15:20:29 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to UPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-uphone: well tested on UPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

Document

Contact us