mirror of https://github.com/axmolengine/axmol.git
379 lines
15 KiB
C++
379 lines
15 KiB
C++
/*
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* Created by Rohan Kuruvilla
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* Copyright (c) 2012 Zynga Inc.
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* Copyright (c) 2013-2017 Chukong Technologies Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef __JS_MANUAL_CONVERSIONS_H__
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#define __JS_MANUAL_CONVERSIONS_H__
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#include "jsapi.h"
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#include "jsfriendapi.h"
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#include "scripting/js-bindings/manual/js_bindings_core.h"
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#include "scripting/js-bindings/manual/js_bindings_config.h"
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#include "3d/CCBundle3DData.h"
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#include "3d/CCOBB.h"
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#include "3d/CCRay.h"
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#include "base/CCEventMouse.h"
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#include "base/CCMap.h"
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#include "base/CCValue.h"
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#include "base/CCVector.h"
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#include "base/ccTypes.h"
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#include "deprecated/CCArray.h"
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#include "math/CCAffineTransform.h"
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#include "platform/CCPlatformMacros.h"
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#include "renderer/CCGLProgram.h"
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#include "scripting/js-bindings/manual/spidermonkey_specifics.h"
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#include "scripting/js-bindings/manual/js-BindingsExport.h"
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#define JSB_COMPATIBLE_WITH_COCOS2D_HTML5_BASIC_TYPES
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NS_CC_BEGIN
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struct CC_DLL ResourceData;
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namespace extension {
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struct ManifestAsset;
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}
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NS_CC_END
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// just a simple utility to avoid mem leaking when using JSString
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class JSStringWrapper
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{
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public:
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JSStringWrapper();
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JSStringWrapper(JSString* str, JSContext* cx = NULL);
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JSStringWrapper(jsval val, JSContext* cx = NULL);
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~JSStringWrapper();
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void set(jsval val, JSContext* cx);
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void set(JSString* str, JSContext* cx);
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const char* get();
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private:
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const char* _buffer;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(JSStringWrapper);
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};
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// wraps a function and "this" object
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class JSFunctionWrapper
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{
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public:
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JSFunctionWrapper(JSContext* cx, JS::HandleObject jsthis, JS::HandleValue fval);
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JSFunctionWrapper(JSContext* cx, JS::HandleObject jsthis, JS::HandleValue fval, JS::HandleValue owner);
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~JSFunctionWrapper();
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bool invoke(unsigned int argc, jsval *argv, JS::MutableHandleValue rval);
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bool invoke(JS::HandleValueArray args, JS::MutableHandleValue rval);
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private:
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JSContext *_cx;
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JS::PersistentRootedObject* _jsthis;
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JS::PersistentRootedValue* _fval;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(JSFunctionWrapper);
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};
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bool jsval_to_opaque( JSContext *cx, JS::HandleValue vp, void **out );
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bool jsval_to_int( JSContext *cx, JS::HandleValue vp, int *out);
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bool jsval_to_uint( JSContext *cx, JS::HandleValue vp, unsigned int *out);
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bool jsval_to_c_class( JSContext *cx, JS::HandleValue vp, void **out_native, struct jsb_c_proxy_s **out_proxy);
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/** converts a jsval (JS string) into a char */
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bool jsval_to_charptr( JSContext *cx, JS::HandleValue vp, const char **out);
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jsval opaque_to_jsval( JSContext *cx, void* opaque);
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jsval c_class_to_jsval( JSContext *cx, void* handle, JS::HandleObject object, JSClass *klass, const char* class_name);
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/* Converts a char ptr into a jsval (using JS string) */
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jsval charptr_to_jsval( JSContext *cx, const char *str);
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bool JSB_jsval_typedarray_to_dataptr( JSContext *cx, JS::HandleValue vp, GLsizei *count, void **data, js::Scalar::Type t);
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bool JSB_get_arraybufferview_dataptr( JSContext *cx, JS::HandleValue vp, GLsizei *count, GLvoid **data );
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// some utility functions
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// to native
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bool jsval_to_ushort( JSContext *cx, JS::HandleValue vp, unsigned short *ret );
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bool jsval_to_int32( JSContext *cx, JS::HandleValue vp, int32_t *ret );
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bool jsval_to_uint32( JSContext *cx, JS::HandleValue vp, uint32_t *ret );
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bool jsval_to_uint16( JSContext *cx, JS::HandleValue vp, uint16_t *ret );
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bool jsval_to_long( JSContext *cx, JS::HandleValue vp, long *out);
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bool jsval_to_ulong( JSContext *cx, JS::HandleValue vp, unsigned long *out);
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bool jsval_to_size( JSContext *cx, JS::HandleValue vp, size_t *out);
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bool jsval_to_long_long(JSContext *cx, JS::HandleValue v, long long* ret);
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CC_JS_DLL bool jsval_to_std_string(JSContext *cx, JS::HandleValue v, std::string* ret);
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bool jsval_to_ccpoint(JSContext *cx, JS::HandleValue v, cocos2d::Point* ret);
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bool jsval_to_ccrect(JSContext *cx, JS::HandleValue v, cocos2d::Rect* ret);
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bool jsval_to_ccsize(JSContext *cx, JS::HandleValue v, cocos2d::Size* ret);
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bool jsval_to_cccolor4b(JSContext *cx, JS::HandleValue v, cocos2d::Color4B* ret);
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bool jsval_to_cccolor4f(JSContext *cx, JS::HandleValue v, cocos2d::Color4F* ret);
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bool jsval_to_cccolor3b(JSContext *cx, JS::HandleValue v, cocos2d::Color3B* ret);
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bool jsval_cccolor_to_opacity(JSContext *cx, JS::HandleValue v, int32_t* ret);
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bool jsval_to_ccarray_of_CCPoint(JSContext* cx, JS::HandleValue v, cocos2d::Point **points, int *numPoints);
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bool jsval_to_ccarray(JSContext* cx, JS::HandleValue v, cocos2d::__Array** ret);
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bool jsval_to_ccdictionary(JSContext* cx, JS::HandleValue v, cocos2d::__Dictionary** ret);
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bool jsval_to_ccacceleration(JSContext* cx, JS::HandleValue v, cocos2d::Acceleration* ret);
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bool jsvals_variadic_to_ccarray( JSContext *cx, jsval *vp, int argc, cocos2d::__Array** ret);
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bool jsval_to_quaternion(JSContext *cx, JS::HandleValue vp, cocos2d::Quaternion* ret);
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bool jsval_to_obb(JSContext *cx, JS::HandleValue vp, cocos2d::OBB* ret);
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bool jsval_to_ray(JSContext *cx, JS::HandleValue vp, cocos2d::Ray* ret);
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bool jsval_to_resourcedata(JSContext *cx, JS::HandleValue v, cocos2d::ResourceData* ret);
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// forward declaration
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CC_JS_DLL js_proxy_t* jsb_get_js_proxy(JS::HandleObject jsObj);
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template <class T>
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bool jsvals_variadic_to_ccvector( JSContext *cx, /*jsval *vp, int argc,*/const JS::CallArgs& args, cocos2d::Vector<T>* ret)
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{
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bool ok = true;
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for (unsigned i = 0; i < args.length(); i++)
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{
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js_proxy_t* p;
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JS::RootedObject obj(cx, args.get(i).toObjectOrNull());
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p = jsb_get_js_proxy(obj);
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CCASSERT(p, "Native object not found!");
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if (p) {
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ret->pushBack((T)p->ptr);
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}
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}
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JSB_PRECONDITION3(ok, cx, false, "Error processing arguments");
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return ok;
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}
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bool jsvals_variadic_to_ccvaluevector( JSContext *cx, jsval *vp, int argc, cocos2d::ValueVector* ret);
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bool jsval_to_ccaffinetransform(JSContext* cx, JS::HandleValue v, cocos2d::AffineTransform* ret);
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bool jsval_to_FontDefinition( JSContext *cx, JS::HandleValue vp, cocos2d::FontDefinition* ret );
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template <class T>
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bool jsval_to_ccvector(JSContext* cx, JS::HandleValue v, cocos2d::Vector<T>* ret)
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{
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JS::RootedObject jsobj(cx);
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bool ok = v.isObject() && JS_ValueToObject( cx, v, &jsobj );
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JSB_PRECONDITION3( ok, cx, false, "Error converting value to object");
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JSB_PRECONDITION3( jsobj && JS_IsArrayObject( cx, jsobj), cx, false, "Object must be an array");
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uint32_t len = 0;
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JS_GetArrayLength(cx, jsobj, &len);
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for (uint32_t i=0; i < len; i++)
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{
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JS::RootedValue value(cx);
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if (JS_GetElement(cx, jsobj, i, &value))
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{
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CCASSERT(value.isObject(), "the element in Vector isn't a native object.");
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js_proxy_t *proxy;
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JS::RootedObject tmp(cx, value.toObjectOrNull());
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proxy = jsb_get_js_proxy(tmp);
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T cobj = (T)(proxy ? proxy->ptr : nullptr);
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if (cobj)
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{
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ret->pushBack(cobj);
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}
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}
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}
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return true;
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}
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bool jsval_to_ccvalue(JSContext* cx, JS::HandleValue v, cocos2d::Value* ret);
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bool jsval_to_ccvaluemap(JSContext* cx, JS::HandleValue v, cocos2d::ValueMap* ret);
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bool jsval_to_ccvaluemapintkey(JSContext* cx, JS::HandleValue v, cocos2d::ValueMapIntKey* ret);
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bool jsval_to_ccvaluevector(JSContext* cx, JS::HandleValue v, cocos2d::ValueVector* ret);
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bool jsval_to_ssize( JSContext *cx, JS::HandleValue vp, ssize_t* ret);
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CC_JS_DLL bool jsval_to_std_vector_string( JSContext *cx, JS::HandleValue vp, std::vector<std::string>* ret);
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bool jsval_to_std_vector_int( JSContext *cx, JS::HandleValue vp, std::vector<int>* ret);
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bool jsval_to_std_vector_float( JSContext *cx, JS::HandleValue vp, std::vector<float>* ret);
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bool jsval_to_matrix(JSContext *cx, JS::HandleValue vp, cocos2d::Mat4* ret);
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bool jsval_to_vector2(JSContext *cx, JS::HandleValue vp, cocos2d::Vec2* ret);
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bool jsval_to_vector3(JSContext *cx, JS::HandleValue vp, cocos2d::Vec3* ret);
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bool jsval_to_vector4(JSContext *cx, JS::HandleValue vp, cocos2d::Vec4* ret);
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bool jsval_to_blendfunc(JSContext *cx, JS::HandleValue vp, cocos2d::BlendFunc* ret);
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bool jsval_to_vector_vec2(JSContext* cx, JS::HandleValue v, std::vector<cocos2d::Vec2>* ret);
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bool jsval_to_cctex2f(JSContext* cx, JS::HandleValue vp, cocos2d::Tex2F* ret);
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bool jsval_to_v3fc4bt2f(JSContext* cx, JS::HandleValue v, cocos2d::V3F_C4B_T2F* ret);
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bool jsval_to_v3fc4bt2f_quad(JSContext* cx, JS::HandleValue v, cocos2d::V3F_C4B_T2F_Quad* ret);
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bool jsval_to_vector_v3fc4bt2f(JSContext* cx, JS::HandleValue v, std::vector<cocos2d::V3F_C4B_T2F>* ret);
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bool jsval_to_std_map_string_string(JSContext* cx, JS::HandleValue v, std::map<std::string, std::string>* ret);
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template <class T>
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bool jsval_to_ccmap_string_key(JSContext *cx, JS::HandleValue v, cocos2d::Map<std::string, T>* ret)
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{
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if (v.isNullOrUndefined())
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{
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return true;
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}
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JS::RootedObject tmp(cx, v.toObjectOrNull());
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if (!tmp) {
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CCLOG("%s", "jsval_to_ccvaluemap: the jsval is not an object.");
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return false;
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}
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JS::RootedObject it(cx, JS_NewPropertyIterator(cx, tmp));
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while (true)
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{
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JS::RootedId idp(cx);
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JS::RootedValue key(cx);
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if (! JS_NextProperty(cx, it, idp.address()) || ! JS_IdToValue(cx, idp, &key)) {
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return false; // error
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}
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if (key.isUndefined()) {
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break; // end of iteration
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}
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if (!key.isString()) {
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continue; // ignore integer properties
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}
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JSStringWrapper keyWrapper(key.toString(), cx);
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JS::RootedValue value(cx);
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JS_GetPropertyById(cx, tmp, idp, &value);
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if (value.isObject())
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{
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js_proxy_t *proxy = nullptr;
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JS::RootedObject jsobj(cx, value.toObjectOrNull());
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proxy = jsb_get_js_proxy(jsobj);
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CCASSERT(proxy, "Native object should be added!");
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T cobj = (T)(proxy ? proxy->ptr : nullptr);
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ret->insert(keyWrapper.get(), cobj);
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}
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else
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{
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CCASSERT(false, "not supported type");
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}
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}
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return true;
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}
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// from native
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jsval int32_to_jsval( JSContext *cx, int32_t l);
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jsval uint32_to_jsval( JSContext *cx, uint32_t number );
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jsval ushort_to_jsval( JSContext *cx, unsigned short number );
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jsval long_to_jsval( JSContext *cx, long number );
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jsval ulong_to_jsval(JSContext* cx, unsigned long v);
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jsval size_to_jsval(JSContext* cx, size_t v);
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jsval long_long_to_jsval(JSContext* cx, long long v);
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CC_JS_DLL jsval std_string_to_jsval(JSContext* cx, const std::string& v);
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jsval c_string_to_jsval(JSContext* cx, const char* v, size_t length = -1);
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jsval ccpoint_to_jsval(JSContext* cx, const cocos2d::Point& v);
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jsval ccrect_to_jsval(JSContext* cx, const cocos2d::Rect& v);
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jsval ccsize_to_jsval(JSContext* cx, const cocos2d::Size& v);
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jsval cccolor4b_to_jsval(JSContext* cx, const cocos2d::Color4B& v);
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jsval cccolor4f_to_jsval(JSContext* cx, const cocos2d::Color4F& v);
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jsval cccolor3b_to_jsval(JSContext* cx, const cocos2d::Color3B& v);
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jsval ccdictionary_to_jsval(JSContext* cx, cocos2d::__Dictionary *dict);
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jsval ccarray_to_jsval(JSContext* cx, cocos2d::__Array *arr);
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jsval ccacceleration_to_jsval(JSContext* cx, const cocos2d::Acceleration& v);
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jsval ccaffinetransform_to_jsval(JSContext* cx, const cocos2d::AffineTransform& t);
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jsval FontDefinition_to_jsval(JSContext* cx, const cocos2d::FontDefinition& t);
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jsval quaternion_to_jsval(JSContext* cx, const cocos2d::Quaternion& q);
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jsval meshVertexAttrib_to_jsval(JSContext* cx, const cocos2d::MeshVertexAttrib& q);
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jsval uniform_to_jsval(JSContext* cx, const cocos2d::Uniform* uniform);
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jsval resourcedata_to_jsval(JSContext* cx, const cocos2d::ResourceData& v);
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jsval asset_to_jsval(JSContext* cx, const cocos2d::extension::ManifestAsset& v);
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// forward declaration
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template <class T>
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js_type_class_t *js_get_type_from_native(T* native_obj);
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// Ref version of ccvector_to_jsval
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template <class T>
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jsval ccvector_to_jsval(JSContext* cx, const cocos2d::Vector<T>& v)
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{
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JS::RootedObject jsretArr(cx, JS_NewArrayObject(cx, 0));
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int i = 0;
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for (const auto& obj : v)
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{
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JS::RootedValue arrElement(cx);
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//First, check whether object is associated with js object.
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js_type_class_t *typeClass = js_get_type_from_native(obj);
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JS::RootedObject jsobject(cx, jsb_ref_get_or_create_jsobject(cx, obj, typeClass, typeid(*obj).name()));
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if (jsobject.get()) {
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arrElement = OBJECT_TO_JSVAL(jsobject);
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}
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if (!JS_SetElement(cx, jsretArr, i, arrElement)) {
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break;
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}
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++i;
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}
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return OBJECT_TO_JSVAL(jsretArr);
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}
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template <class T>
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jsval ccmap_string_key_to_jsval(JSContext* cx, const cocos2d::Map<std::string, T>& v)
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{
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JS::RootedObject proto(cx);
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JS::RootedObject parent(cx);
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JS::RootedObject jsRet(cx, JS_NewObject(cx, NULL, proto, parent));
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for (auto iter = v.begin(); iter != v.end(); ++iter)
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{
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JS::RootedValue element(cx);
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std::string key = iter->first;
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T obj = iter->second;
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//First, check whether object is associated with js object.
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js_type_class_t *typeClass = js_get_type_from_native(obj);
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JS::RootedObject jsobject(cx, jsb_ref_get_or_create_jsobject(cx, obj, typeClass, typeid(*obj).name()));
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if (jsobject.get()) {
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element = OBJECT_TO_JSVAL(jsobject);
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}
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if (!key.empty())
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{
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JS_SetProperty(cx, jsRet, key.c_str(), element);
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}
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}
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return OBJECT_TO_JSVAL(jsRet);
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}
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jsval ccvalue_to_jsval(JSContext* cx, const cocos2d::Value& v);
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jsval ccvaluemap_to_jsval(JSContext* cx, const cocos2d::ValueMap& v);
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jsval ccvaluemapintkey_to_jsval(JSContext* cx, const cocos2d::ValueMapIntKey& v);
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jsval ccvaluevector_to_jsval(JSContext* cx, const cocos2d::ValueVector& v);
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jsval ssize_to_jsval(JSContext *cx, ssize_t v);
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jsval std_vector_string_to_jsval( JSContext *cx, const std::vector<std::string>& v);
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jsval std_vector_int_to_jsval( JSContext *cx, const std::vector<int>& v);
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jsval std_vector_float_to_jsval( JSContext *cx, const std::vector<float>& v);
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jsval matrix_to_jsval(JSContext *cx, const cocos2d::Mat4& v);
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jsval vector2_to_jsval(JSContext *cx, const cocos2d::Vec2& v);
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jsval vector3_to_jsval(JSContext *cx, const cocos2d::Vec3& v);
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jsval vector4_to_jsval(JSContext *cx, const cocos2d::Vec4& v);
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jsval blendfunc_to_jsval(JSContext *cx, const cocos2d::BlendFunc& v);
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jsval vector_vec2_to_jsval(JSContext *cx, const std::vector<cocos2d::Vec2>& v);
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jsval std_map_string_string_to_jsval(JSContext* cx, const std::map<std::string, std::string>& v);
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#endif /* __JS_MANUAL_CONVERSIONS_H__ */
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