axmol/tests/lua-game-controller-test/project/proj.android/app/jni/Android.mk

28 lines
1.0 KiB
Makefile

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := lua_game_controller_test_shared
LOCAL_MODULE_FILENAME := liblua_game_controller
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES := main.cpp \
../../../Classes/AppDelegate.cpp \
../../../../../../cocos/scripting/lua-bindings/auto/lua_cocos2dx_controller_auto.cpp \
../../../../../../cocos/scripting/lua-bindings/manual/controller/lua_cocos2dx_controller_manual.cpp \
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes \
$(LOCAL_PATH)/../../../../../../external/lua/tolua \
$(LOCAL_PATH)/../../../../../../cocos/scripting/lua-bindings/auto \
$(LOCAL_PATH)/../../../../../../cocos/scripting/lua-bindings/manual\controller \
$(LOCAL_PATH)/../../../../../../cocos/base
LOCAL_STATIC_LIBRARIES := cocos2d_lua_static
include $(BUILD_SHARED_LIBRARY)
$(call import-add-path, $(LOCAL_PATH)/../../../../../../cocos)
$(call import-module,scripting/lua-bindings/proj.android)