mirror of https://github.com/axmolengine/axmol.git
580 lines
15 KiB
C++
580 lines
15 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCGLView.h"
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#include "ccMacros.h"
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#include "CCDirector.h"
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#include "CCTouch.h"
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#include "CCIMEDispatcher.h"
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#include "CCApplication.h"
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#include "CCWinRTUtils.h"
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#if (_MSC_VER >= 1800)
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#include <d3d11_2.h>
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#endif
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using namespace Platform;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::Graphics::Display;
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using namespace Windows::UI::Input;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::System;
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using namespace Windows::UI::ViewManagement;
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NS_CC_BEGIN
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static GLView* s_pEglView = NULL;
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//////////////////////////////////////////////////////////////////////////
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// impliment GLView
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//////////////////////////////////////////////////////////////////////////
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// Initialize the DirectX resources required to run.
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void WinRTWindow::Initialize(CoreWindow^ window, SwapChainBackgroundPanel^ panel)
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{
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m_window = window;
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//TODO: remove esUtils
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//esInitContext ( &m_esContext );
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ANGLE_D3D_FEATURE_LEVEL featureLevel = ANGLE_D3D_FEATURE_LEVEL::ANGLE_D3D_FEATURE_LEVEL_9_1;
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#if (_MSC_VER >= 1800)
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// WinRT on Windows 8.1 can compile shaders at run time so we don't care about the DirectX feature level
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featureLevel = ANGLE_D3D_FEATURE_LEVEL::ANGLE_D3D_FEATURE_LEVEL_ANY;
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#endif
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HRESULT result = CreateWinrtEglWindow(WINRT_EGL_IUNKNOWN(panel), featureLevel, m_eglWindow.GetAddressOf());
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if (!SUCCEEDED(result))
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{
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CCLOG("Unable to create Angle EGL Window: %d", result);
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return;
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}
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m_esContext.hWnd = m_eglWindow;
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// width and height are ignored and determined from the CoreWindow the SwapChainBackgroundPanel is in.
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//TODO: remove esUtils
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//esCreateWindow ( &m_esContext, TEXT("Cocos2d-x"), 0, 0, ES_WINDOW_RGB | ES_WINDOW_ALPHA | ES_WINDOW_DEPTH | ES_WINDOW_STENCIL );
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m_window->PointerPressed +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &WinRTWindow::OnPointerPressed);
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m_window->PointerReleased +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &WinRTWindow::OnPointerReleased);
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m_window->PointerMoved +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &WinRTWindow::OnPointerMoved);
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m_window->PointerWheelChanged +=
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ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &WinRTWindow::OnPointerWheelChanged);
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m_dummy = ref new Button();
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m_dummy->Opacity = 0.0;
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m_dummy->Width=1;
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m_dummy->Height=1;
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m_dummy->IsEnabled = true;
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panel->Children->Append(m_dummy);
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m_textBox = ref new TextBox();
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m_textBox->Opacity = 0.0;
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m_textBox->Width=1;
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m_textBox->Height=1;
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m_textBox->MaxLength = 1;
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panel->Children->Append(m_textBox);
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m_textBox->AddHandler(UIElement::KeyDownEvent, ref new KeyEventHandler(this, &WinRTWindow::OnTextKeyDown), true);
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m_textBox->AddHandler(UIElement::KeyUpEvent, ref new KeyEventHandler(this, &WinRTWindow::OnTextKeyUp), true);
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m_textBox->IsEnabled = false;
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auto keyboard = InputPane::GetForCurrentView();
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keyboard->Showing += ref new TypedEventHandler<InputPane^, InputPaneVisibilityEventArgs^>(this, &WinRTWindow::ShowKeyboard);
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keyboard->Hiding += ref new TypedEventHandler<InputPane^, InputPaneVisibilityEventArgs^>(this, &WinRTWindow::HideKeyboard);
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setIMEKeyboardState(false);
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}
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WinRTWindow::WinRTWindow(CoreWindow^ window) :
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m_lastPointValid(false),
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m_textInputEnabled(false)
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{
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window->SizeChanged +=
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ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &WinRTWindow::OnWindowSizeChanged);
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DisplayProperties::LogicalDpiChanged +=
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ref new DisplayPropertiesEventHandler(this, &WinRTWindow::OnLogicalDpiChanged);
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DisplayProperties::OrientationChanged +=
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ref new DisplayPropertiesEventHandler(this, &WinRTWindow::OnOrientationChanged);
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DisplayProperties::DisplayContentsInvalidated +=
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ref new DisplayPropertiesEventHandler(this, &WinRTWindow::OnDisplayContentsInvalidated);
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m_eventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(this, &WinRTWindow::OnRendering));
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}
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void WinRTWindow::swapBuffers()
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{
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eglSwapBuffers(m_esContext.eglDisplay, m_esContext.eglSurface);
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}
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void WinRTWindow::OnSuspending()
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{
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#if (_MSC_VER >= 1800)
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Microsoft::WRL::ComPtr<IDXGIDevice3> dxgiDevice;
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Microsoft::WRL::ComPtr<ID3D11Device> device = m_eglWindow->GetAngleD3DDevice();
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HRESULT result = device.As(&dxgiDevice);
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if (SUCCEEDED(result))
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{
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dxgiDevice->Trim();
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}
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#endif
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}
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void WinRTWindow::ResizeWindow()
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{
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GLView::sharedOpenGLView()->UpdateForWindowSizeChange();
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}
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cocos2d::Vector2 WinRTWindow::GetCCPoint(PointerEventArgs^ args) {
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auto p = args->CurrentPoint;
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float x = getScaledDPIValue(p->Position.X);
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float y = getScaledDPIValue(p->Position.Y);
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Vector2 pt(x, y);
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float zoomFactor = GLView::sharedOpenGLView()->getFrameZoomFactor();
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if(zoomFactor > 0.0f) {
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pt.x /= zoomFactor;
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pt.y /= zoomFactor;
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}
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return pt;
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}
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void WinRTWindow::ShowKeyboard(InputPane^ inputPane, InputPaneVisibilityEventArgs^ args)
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{
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GLView::sharedOpenGLView()->ShowKeyboard(args->OccludedRect);
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}
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void WinRTWindow::HideKeyboard(InputPane^ inputPane, InputPaneVisibilityEventArgs^ args)
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{
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GLView::sharedOpenGLView()->HideKeyboard(args->OccludedRect);
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}
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void WinRTWindow::setIMEKeyboardState(bool bOpen)
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{
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m_textInputEnabled = bOpen;
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if(m_textInputEnabled)
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{
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m_textBox->IsEnabled = true;
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m_textBox->Focus(FocusState::Pointer);
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}
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else
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{
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m_dummy->Focus(FocusState::Pointer);
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m_textBox->IsEnabled = false;
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}
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}
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void WinRTWindow::OnTextKeyDown(Object^ sender, KeyRoutedEventArgs^ args)
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{
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#if 0
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if(!m_textInputEnabled)
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{
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return;
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}
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auto key = args->Key;
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switch(key)
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{
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default:
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break;
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}
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#endif
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}
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void WinRTWindow::OnTextKeyUp(Object^ sender, KeyRoutedEventArgs^ args)
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{
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if(!m_textInputEnabled)
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{
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return;
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}
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args->Handled = true;
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auto key = args->Key;
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switch(key)
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{
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case VirtualKey::Escape:
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// TODO:: fix me
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//Director::getInstance()->getKeypadDispatcher()->dispatchKeypadMSG(kTypeBackClicked);
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args->Handled = true;
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break;
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case VirtualKey::Back:
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IMEDispatcher::sharedDispatcher()->dispatchDeleteBackward();
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break;
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case VirtualKey::Enter:
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setIMEKeyboardState(false);
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IMEDispatcher::sharedDispatcher()->dispatchInsertText("\n", 1);
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break;
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default:
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char szUtf8[8] = {0};
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int nLen = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR)m_textBox->Text->Data(), 1, szUtf8, sizeof(szUtf8), NULL, NULL);
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IMEDispatcher::sharedDispatcher()->dispatchInsertText(szUtf8, nLen);
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break;
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}
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m_textBox->Text = "";
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}
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void WinRTWindow::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
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{
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float direction = (float)args->CurrentPoint->Properties->MouseWheelDelta;
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int id = 0;
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Vector2 p(0.0f,0.0f);
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GLView::sharedOpenGLView()->handleTouchesBegin(1, &id, &p.x, &p.y);
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p.y += direction;
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GLView::sharedOpenGLView()->handleTouchesMove(1, &id, &p.x, &p.y);
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GLView::sharedOpenGLView()->handleTouchesEnd(1, &id, &p.x, &p.y);
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}
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// user pressed the Back Key on the phone
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void GLView::OnBackKeyPress()
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{
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#if 0
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if (m_delegate)
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{
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m_delegate->Invoke(Cocos2dEvent::TerminateApp);
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}
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#endif // 0
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}
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void GLView::OnPointerPressed(PointerEventArgs^ args)
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{
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#if 0
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int id = args->CurrentPoint->PointerId;
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Vector2 pt = GetPoint(args);
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handleTouchesBegin(1, &id, &pt.x, &pt.y);
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#endif
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}
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void GLView::OnPointerMoved(PointerEventArgs^ args)
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{
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#if 0
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auto currentPoint = args->CurrentPoint;
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if (currentPoint->IsInContact)
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{
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if (m_lastPointValid)
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{
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int id = args->CurrentPoint->PointerId;
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Vector2 p = GetPoint(args);
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handleTouchesMove(1, &id, &p.x, &p.y);
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}
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m_lastPoint = currentPoint->Position;
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m_lastPointValid = true;
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}
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else
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{
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m_lastPointValid = false;
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}
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#endif
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}
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void GLView::OnPointerReleased(PointerEventArgs^ args)
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{
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#if 0
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int id = args->CurrentPoint->PointerId;
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Vector2 pt = GetPoint(args);
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handleTouchesEnd(1, &id, &pt.x, &pt.y);
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#endif // 0
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}
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void WinRTWindow::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
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{
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int id = args->CurrentPoint->PointerId;
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Vector2 pt = GetCCPoint(args);
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GLView::sharedOpenGLView()->handleTouchesBegin(1, &id, &pt.x, &pt.y);
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}
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void WinRTWindow::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
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{
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auto currentPoint = args->CurrentPoint;
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if (currentPoint->IsInContact)
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{
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if (m_lastPointValid)
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{
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int id = args->CurrentPoint->PointerId;
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Vector2 p = GetCCPoint(args);
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GLView::sharedOpenGLView()->handleTouchesMove(1, &id, &p.x, &p.y);
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}
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m_lastPoint = currentPoint->Position;
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m_lastPointValid = true;
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}
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else
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{
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m_lastPointValid = false;
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}
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}
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void WinRTWindow::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
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{
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int id = args->CurrentPoint->PointerId;
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Vector2 pt = GetCCPoint(args);
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GLView::sharedOpenGLView()->handleTouchesEnd(1, &id, &pt.x, &pt.y);
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}
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void WinRTWindow::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
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{
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ResizeWindow();
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GLView::sharedOpenGLView()->UpdateForWindowSizeChange();
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}
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void WinRTWindow::OnLogicalDpiChanged(Object^ sender)
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{
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GLView::sharedOpenGLView()->UpdateForWindowSizeChange();
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}
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void WinRTWindow::OnOrientationChanged(Object^ sender)
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{
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ResizeWindow();
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GLView::sharedOpenGLView()->UpdateForWindowSizeChange();
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}
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void WinRTWindow::OnDisplayContentsInvalidated(Object^ sender)
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{
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GLView::sharedOpenGLView()->UpdateForWindowSizeChange();
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}
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void WinRTWindow::OnRendering(Object^ sender, Object^ args)
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{
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GLView::sharedOpenGLView()->OnRendering();
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}
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GLView::GLView()
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: m_window(nullptr)
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, m_fFrameZoomFactor(1.0f)
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, m_bSupportTouch(false)
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, m_lastPointValid(false)
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, m_running(false)
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, m_winRTWindow(nullptr)
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, m_initialized(false)
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{
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s_pEglView = this;
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_viewName = "Cocos2dxWinRT";
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}
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GLView::~GLView()
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{
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CC_ASSERT(this == s_pEglView);
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s_pEglView = NULL;
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// TODO: cleanup
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}
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bool GLView::Create(CoreWindow^ window, SwapChainBackgroundPanel^ panel)
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{
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bool bRet = false;
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m_window = window;
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m_bSupportTouch = true;
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m_winRTWindow = ref new WinRTWindow(window);
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m_winRTWindow->Initialize(window, panel);
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m_initialized = false;
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UpdateForWindowSizeChange();
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return bRet;
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}
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bool GLView::isOpenGLReady()
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{
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// TODO: need to revisit this
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return (m_window.Get() != nullptr);
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}
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void GLView::end()
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{
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// TODO: need to implement
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}
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void GLView::swapBuffers()
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{
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m_winRTWindow->swapBuffers();
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}
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void GLView::setIMEKeyboardState(bool bOpen)
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{
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if(m_winRTWindow)
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{
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m_winRTWindow->setIMEKeyboardState(bOpen);
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}
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}
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void GLView::resize(int width, int height)
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{
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}
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void GLView::setFrameZoomFactor(float fZoomFactor)
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{
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m_fFrameZoomFactor = fZoomFactor;
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resize((int) (_screenSize.width * fZoomFactor), (int) (_screenSize.height * fZoomFactor));
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centerWindow();
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Director::getInstance()->setProjection(Director::getInstance()->getProjection());
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}
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float GLView::getFrameZoomFactor()
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{
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return m_fFrameZoomFactor;
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}
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void GLView::setFrameSize(float width, float height)
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{
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// not implemented in WinRT. Window is always full screen
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// GLViewProtocol::setFrameSize(width, height);
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}
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void GLView::centerWindow()
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{
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// not implemented in WinRT. Window is always full screen
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}
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void GLView::OnSuspending()
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{
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if (m_winRTWindow)
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{
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m_winRTWindow->OnSuspending();
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}
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}
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GLView* GLView::sharedOpenGLView()
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{
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return s_pEglView;
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}
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int GLView::Run()
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{
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m_running = true;
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return 0;
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};
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void GLView::OnRendering()
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{
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if(m_running && m_initialized)
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{
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Director::sharedDirector()->mainLoop();
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}
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}
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void GLView::HideKeyboard(Windows::Foundation::Rect r)
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{
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return; // not implemented
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#if 0
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float height = m_keyboardRect.Height;
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float factor = _scaleY / CC_CONTENT_SCALE_FACTOR();
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height = (float)height / factor;
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Rect rect_end(0, 0, 0, 0);
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Rect rect_begin(0, 0, _screenSize.width / factor, height);
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IMEKeyboardNotificationInfo info;
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info.begin = rect_begin;
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info.end = rect_end;
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info.duration = 0;
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IMEDispatcher::sharedDispatcher()->dispatchKeyboardWillHide(info);
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IMEDispatcher::sharedDispatcher()->dispatchKeyboardDidHide(info);
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#endif
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}
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void GLView::ShowKeyboard(Windows::Foundation::Rect r)
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{
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return; // not implemented
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#if 0
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float height = r.Height;
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float factor = _scaleY / CC_CONTENT_SCALE_FACTOR();
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height = (float)height / factor;
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Rect rect_begin(0.0f, 0.0f - height, _screenSize.width / factor, height);
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Rect rect_end(0.0f, 0.0f, _screenSize.width / factor, height);
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CCIMEKeyboardNotificationInfo info;
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info.begin = rect_begin;
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info.end = rect_end;
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info.duration = 0;
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CCIMEDispatcher::sharedDispatcher()->dispatchKeyboardWillShow(info);
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CCIMEDispatcher::sharedDispatcher()->dispatchKeyboardDidShow(info);
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m_keyboardRect = r;
|
|
#endif
|
|
}
|
|
|
|
|
|
void GLView::UpdateForWindowSizeChange()
|
|
{
|
|
float width = ConvertDipsToPixels(m_window->Bounds.Width);
|
|
float height = ConvertDipsToPixels(m_window->Bounds.Height);
|
|
|
|
if(!m_initialized)
|
|
{
|
|
m_initialized = true;
|
|
GLViewProtocol::setFrameSize(width, height);
|
|
}
|
|
else
|
|
{
|
|
setFrameSize(width, height);
|
|
Size designSize = getDesignResolutionSize();
|
|
GLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::SHOW_ALL);
|
|
Director::sharedDirector()->setProjection(Director::sharedDirector()->getProjection());
|
|
}
|
|
}
|
|
|
|
void GLView::QueueEvent(std::shared_ptr<InputEvent>& event)
|
|
{
|
|
std::lock_guard<std::mutex> guard(mMutex);
|
|
mInputEvents.push(event);
|
|
}
|
|
|
|
NS_CC_END
|