axmol/cocos/audio
minggo f63fad3e27 Merge branch 'v3.14' into merge-v314 2017-01-04 09:49:22 +08:00
..
android fixed #16849: Preload many audios may cause crash on devices those use Samsung Exynos CPU. (#17049) 2016-12-29 15:41:47 +08:00
apple [mac, ios] 'ExtAudioFileRead' may return 0 frame while it doesn’t reach the end of very short audio file. (#17011) 2016-12-15 09:58:47 +08:00
include Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
ios [ios/macOS] Fixed a compilation error after enabling ‘CD_USE_STATIC_BUFFERS’. (#16997) 2016-12-13 13:37:31 +08:00
linux Let FMOD autodetect the best output mode for Linux (#16819) 2016-11-10 11:30:30 +08:00
mac [ios/macOS] Fixed a compilation error after enabling ‘CD_USE_STATIC_BUFFERS’. (#16997) 2016-12-13 13:37:31 +08:00
tizen Fix bug when app paused the music is still resumed to play after interruption completed. (#16679) 2016-10-12 15:48:27 +08:00
win32 Fixes crash that playing long audio and then uncacheAll (#17079) 2016-12-29 10:05:13 +08:00
winrt Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716) 2016-10-27 15:10:24 +08:00
AudioEngine.cpp Reverts create thread pool code, android doesn't need to create a thread pool in AudioEngine.cpp (#17081) 2016-12-29 10:22:45 +08:00
CMakeLists.txt Squashed commit of the following: 2016-03-02 16:51:54 -08:00