mirror of https://github.com/axmolengine/axmol.git
254 lines
8.2 KiB
Lua
254 lines
8.2 KiB
Lua
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--------------------------------
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-- @module DrawNode
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-- @extend Node
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-- @parent_module cc
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--------------------------------
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-- Draw an line from origin to destination with color. <br>
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-- param origin The line origin.<br>
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-- param destination The line destination.<br>
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-- param color The line color.<br>
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-- js NA
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-- @function [parent=#DrawNode] drawLine
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-- @param self
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-- @param #vec2_table origin
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-- @param #vec2_table destination
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- @overload self, vec2_table, vec2_table, vec2_table, vec2_table, color4f_table
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-- @overload self, vec2_table, vec2_table, color4f_table
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-- @function [parent=#DrawNode] drawRect
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-- @param self
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-- @param #vec2_table p1
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-- @param #vec2_table p2
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-- @param #vec2_table p3
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-- @param #vec2_table p4
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- @overload self, vec2_table, float, float, unsigned int, color4f_table
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-- @overload self, vec2_table, float, float, unsigned int, float, float, color4f_table
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-- @function [parent=#DrawNode] drawSolidCircle
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-- @param self
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-- @param #vec2_table center
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-- @param #float radius
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-- @param #float angle
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-- @param #unsigned int segments
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-- @param #float scaleX
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-- @param #float scaleY
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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--
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-- @function [parent=#DrawNode] setLineWidth
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-- @param self
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-- @param #float lineWidth
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- js NA
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-- @function [parent=#DrawNode] onDrawGLPoint
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-- @param self
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- draw a dot at a position, with a given radius and color. <br>
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-- param pos The dot center.<br>
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-- param radius The dot radius.<br>
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-- param color The dot color.
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-- @function [parent=#DrawNode] drawDot
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-- @param self
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-- @param #vec2_table pos
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-- @param #float radius
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- draw a segment with a radius and color. <br>
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-- param from The segment origin.<br>
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-- param to The segment destination.<br>
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-- param radius The segment radius.<br>
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-- param color The segment color.
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-- @function [parent=#DrawNode] drawSegment
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-- @param self
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-- @param #vec2_table from
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-- @param #vec2_table to
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-- @param #float radius
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- Get the color mixed mode.<br>
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-- lua NA
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-- @function [parent=#DrawNode] getBlendFunc
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-- @param self
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-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
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-- js NA
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-- @function [parent=#DrawNode] onDraw
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-- @param self
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- @overload self, vec2_table, float, float, unsigned int, bool, color4f_table
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-- @overload self, vec2_table, float, float, unsigned int, bool, float, float, color4f_table
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-- @function [parent=#DrawNode] drawCircle
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-- @param self
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-- @param #vec2_table center
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-- @param #float radius
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-- @param #float angle
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-- @param #unsigned int segments
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-- @param #bool drawLineToCenter
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-- @param #float scaleX
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-- @param #float scaleY
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- Draws a quad bezier path.<br>
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-- param origin The origin of the bezier path.<br>
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-- param control The control of the bezier path.<br>
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-- param destination The destination of the bezier path.<br>
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-- param segments The number of segments.<br>
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-- param color Set the quad bezier color.
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-- @function [parent=#DrawNode] drawQuadBezier
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-- @param self
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-- @param #vec2_table origin
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-- @param #vec2_table control
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-- @param #vec2_table destination
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-- @param #unsigned int segments
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- js NA
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-- @function [parent=#DrawNode] onDrawGLLine
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-- @param self
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- draw a triangle with color. <br>
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-- param p1 The triangle vertex point.<br>
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-- param p2 The triangle vertex point.<br>
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-- param p3 The triangle vertex point.<br>
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-- param color The triangle color.<br>
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-- js NA
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-- @function [parent=#DrawNode] drawTriangle
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-- @param self
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-- @param #vec2_table p1
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-- @param #vec2_table p2
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-- @param #vec2_table p3
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- Set the color mixed mode.<br>
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-- code<br>
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-- When this function bound into js or lua,the parameter will be changed<br>
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-- In js: var setBlendFunc(var src, var dst)<br>
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-- endcode<br>
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-- lua NA
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-- @function [parent=#DrawNode] setBlendFunc
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-- @param self
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-- @param #cc.BlendFunc blendFunc
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- Clear the geometry in the node's buffer.
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-- @function [parent=#DrawNode] clear
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-- @param self
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- Draws a solid rectangle given the origin and destination point measured in points.<br>
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-- The origin and the destination can not have the same x and y coordinate.<br>
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-- param origin The rectangle origin.<br>
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-- param destination The rectangle destination.<br>
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-- param color The rectangle color.<br>
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-- js NA
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-- @function [parent=#DrawNode] drawSolidRect
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-- @param self
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-- @param #vec2_table origin
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-- @param #vec2_table destination
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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--
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-- @function [parent=#DrawNode] getLineWidth
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Draw a point.<br>
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-- param point A Vec2 used to point.<br>
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-- param pointSize The point size.<br>
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-- param color The point color.<br>
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-- js NA
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-- @function [parent=#DrawNode] drawPoint
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-- @param self
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-- @param #vec2_table point
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-- @param #float pointSize
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- Draw a cubic bezier curve with color and number of segments<br>
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-- param origin The origin of the bezier path.<br>
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-- param control1 The first control of the bezier path.<br>
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-- param control2 The second control of the bezier path.<br>
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-- param destination The destination of the bezier path.<br>
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-- param segments The number of segments.<br>
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-- param color Set the cubic bezier color.
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-- @function [parent=#DrawNode] drawCubicBezier
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-- @param self
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-- @param #vec2_table origin
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-- @param #vec2_table control1
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-- @param #vec2_table control2
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-- @param #vec2_table destination
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-- @param #unsigned int segments
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-- @param #color4f_table color
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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-- creates and initialize a DrawNode node.<br>
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-- return Return an autorelease object.
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-- @function [parent=#DrawNode] create
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-- @param self
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-- @return DrawNode#DrawNode ret (return value: cc.DrawNode)
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--------------------------------
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--
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-- @function [parent=#DrawNode] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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--------------------------------
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--
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-- @function [parent=#DrawNode] init
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#DrawNode] DrawNode
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-- @param self
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-- @return DrawNode#DrawNode self (return value: cc.DrawNode)
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return nil
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