mirror of https://github.com/axmolengine/axmol.git
286 lines
10 KiB
Lua
286 lines
10 KiB
Lua
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--------------------------------
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-- @module GLView
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- Set the frame size of EGL view.<br>
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-- param width The width of the fram size.<br>
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-- param height The height of the fram size.
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-- @function [parent=#GLView] setFrameSize
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-- @param self
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-- @param #float width
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-- @param #float height
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-- @return GLView#GLView self (return value: cc.GLView)
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--------------------------------
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-- Get the opengl view port rectangle.<br>
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-- return Return the opengl view port rectangle.
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-- @function [parent=#GLView] getViewPortRect
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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-- Only works on ios platform. Set Content Scale of the Factor.
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-- @function [parent=#GLView] setContentScaleFactor
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-- @param self
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-- @param #float
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Only works on ios platform. Get Content Scale of the Factor.
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-- @function [parent=#GLView] getContentScaleFactor
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Open or close IME keyboard , subclass must implement this method. <br>
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-- param open Open or close IME keyboard.
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-- @function [parent=#GLView] setIMEKeyboardState
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-- @param self
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-- @param #bool open
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-- @return GLView#GLView self (return value: cc.GLView)
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--------------------------------
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--
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-- @function [parent=#GLView] getVR
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-- @param self
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-- @return VRIRenderer#VRIRenderer ret (return value: cc.VRIRenderer)
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-- Set Scissor rectangle with points.<br>
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-- param x Set the points of x.<br>
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-- param y Set the points of y.<br>
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-- param w Set the width of the view port<br>
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-- param h Set the Height of the view port.
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-- @function [parent=#GLView] setScissorInPoints
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-- @param self
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-- @param #float x
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-- @param #float y
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-- @param #float w
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-- @param #float h
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-- @return GLView#GLView self (return value: cc.GLView)
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-- Get the view name.<br>
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-- return The view name.
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-- @function [parent=#GLView] getViewName
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-- @param self
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-- @return string#string ret (return value: string)
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-- Get whether opengl render system is ready, subclass must implement this method.
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-- @function [parent=#GLView] isOpenGLReady
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-- @param self
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-- @return bool#bool ret (return value: bool)
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-- Hide or Show the mouse cursor if there is one.<br>
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-- param isVisible Hide or Show the mouse cursor if there is one.
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-- @function [parent=#GLView] setCursorVisible
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-- @param self
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-- @param #bool
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-- @return GLView#GLView self (return value: cc.GLView)
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-- Get the frame size of EGL view.<br>
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-- In general, it returns the screen size since the EGL view is a fullscreen view.<br>
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-- return The frame size of EGL view.
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-- @function [parent=#GLView] getFrameSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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-- Get scale factor of the vertical direction.<br>
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-- return Scale factor of the vertical direction.
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-- @function [parent=#GLView] getScaleY
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-- @param self
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-- @return float#float ret (return value: float)
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-- Get scale factor of the horizontal direction.<br>
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-- return Scale factor of the horizontal direction.
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-- @function [parent=#GLView] getScaleX
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-- @param self
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-- @return float#float ret (return value: float)
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-- Get the visible origin point of opengl viewport.<br>
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-- return The visible origin point of opengl viewport.
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-- @function [parent=#GLView] getVisibleOrigin
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Set zoom factor for frame. This methods are for<br>
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-- debugging big resolution (e.g.new ipad) app on desktop.<br>
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-- param zoomFactor The zoom factor for frame.
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-- @function [parent=#GLView] setFrameZoomFactor
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-- @param self
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-- @param #float
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-- @return GLView#GLView self (return value: cc.GLView)
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--------------------------------
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-- Get zoom factor for frame. This methods are for<br>
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-- debugging big resolution (e.g.new ipad) app on desktop.<br>
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-- return The zoom factor for frame.
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-- @function [parent=#GLView] getFrameZoomFactor
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-- @param self
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-- @return float#float ret (return value: float)
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-- Get design resolution size.<br>
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-- Default resolution size is the same as 'getFrameSize'.<br>
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-- return The design resolution size.
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-- @function [parent=#GLView] getDesignResolutionSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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-- When the window is closed, it will return false if the platforms is Ios or Android.<br>
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-- If the platforms is windows or Mac,it will return true.<br>
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-- return In ios and android it will return false,if in windows or Mac it will return true.
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-- @function [parent=#GLView] windowShouldClose
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-- @param self
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-- @return bool#bool ret (return value: bool)
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-- Exchanges the front and back buffers, subclass must implement this method.
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-- @function [parent=#GLView] swapBuffers
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-- @param self
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-- @return GLView#GLView self (return value: cc.GLView)
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--------------------------------
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-- Set the design resolution size.<br>
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-- param width Design resolution width.<br>
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-- param height Design resolution height.<br>
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-- param resolutionPolicy The resolution policy desired, you may choose:<br>
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-- [1] EXACT_FIT Fill screen by stretch-to-fit: if the design resolution ratio of width to height is different from the screen resolution ratio, your game view will be stretched.<br>
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-- [2] NO_BORDER Full screen without black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two areas of your game view will be cut.<br>
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-- [3] SHOW_ALL Full screen with black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two black borders will be shown.
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-- @function [parent=#GLView] setDesignResolutionSize
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-- @param self
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-- @param #float width
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-- @param #float height
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-- @param #int resolutionPolicy
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-- @return GLView#GLView self (return value: cc.GLView)
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-- Returns the current Resolution policy.<br>
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-- return The current Resolution policy.
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-- @function [parent=#GLView] getResolutionPolicy
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Force destroying EGL view, subclass must implement this method. <br>
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-- lua endToLua
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-- @function [parent=#GLView] end
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-- @param self
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-- @return GLView#GLView self (return value: cc.GLView)
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-- Returns whether or not the view is in Retina Display mode.<br>
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-- return Returns whether or not the view is in Retina Display mode.
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-- @function [parent=#GLView] isRetinaDisplay
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-- @param self
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-- @return bool#bool ret (return value: bool)
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-- Renders a Scene with a Renderer<br>
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-- This method is called directly by the Director
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-- @function [parent=#GLView] renderScene
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-- @param self
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-- @param #cc.Scene scene
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-- @param #cc.Renderer renderer
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-- @return GLView#GLView self (return value: cc.GLView)
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-- Sets a VR renderer. <br>
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-- if `vrrenderer` is `nullptr` VR will be disabled
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-- @function [parent=#GLView] setVR
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-- @param self
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-- @param #cc.VRIRenderer vrrenderer
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-- @return GLView#GLView self (return value: cc.GLView)
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--------------------------------
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-- Set opengl view port rectangle with points.<br>
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-- param x Set the points of x.<br>
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-- param y Set the points of y.<br>
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-- param w Set the width of the view port<br>
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-- param h Set the Height of the view port.
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-- @function [parent=#GLView] setViewPortInPoints
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-- @param self
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-- @param #float x
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-- @param #float y
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-- @param #float w
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-- @param #float h
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-- @return GLView#GLView self (return value: cc.GLView)
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--------------------------------
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-- Get the current scissor rectangle.<br>
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-- return The current scissor rectangle.
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-- @function [parent=#GLView] getScissorRect
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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-- Get retina factor.<br>
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-- return The retina factor.
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-- @function [parent=#GLView] getRetinaFactor
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-- @param self
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-- @return int#int ret (return value: int)
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-- Set the view name. <br>
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-- param viewname A string will be set to the view as name.
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-- @function [parent=#GLView] setViewName
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-- @param self
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-- @param #string viewname
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-- @return GLView#GLView self (return value: cc.GLView)
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--------------------------------
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-- Get the visible rectangle of opengl viewport.<br>
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-- return The visible rectangle of opengl viewport.
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-- @function [parent=#GLView] getVisibleRect
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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-- Get the visible area size of opengl viewport.<br>
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-- return The visible area size of opengl viewport.
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-- @function [parent=#GLView] getVisibleSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- Get whether GL_SCISSOR_TEST is enable.<br>
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-- return Whether GL_SCISSOR_TEST is enable.
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-- @function [parent=#GLView] isScissorEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Polls the events.
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-- @function [parent=#GLView] pollEvents
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-- @param self
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-- @return GLView#GLView self (return value: cc.GLView)
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-- Static method and member so that we can modify it on all platforms before create OpenGL context. <br>
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-- param glContextAttrs The OpenGL context attrs.
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-- @function [parent=#GLView] setGLContextAttrs
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-- @param self
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-- @param #GLContextAttrs glContextAttrs
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-- @return GLView#GLView self (return value: cc.GLView)
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--------------------------------
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-- Return the OpenGL context attrs. <br>
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-- return Return the OpenGL context attrs.
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-- @function [parent=#GLView] getGLContextAttrs
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-- @param self
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-- @return GLContextAttrs#GLContextAttrs ret (return value: GLContextAttrs)
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return nil
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