mirror of https://github.com/axmolengine/axmol.git
134 lines
3.8 KiB
Lua
134 lines
3.8 KiB
Lua
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--------------------------------
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-- @module Mesh
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- Returns the Material being used by the Mesh
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-- @function [parent=#Mesh] getMaterial
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-- @param self
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-- @return Material#Material ret (return value: cc.Material)
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--------------------------------
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-- get per vertex size in bytes
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-- @function [parent=#Mesh] getVertexSizeInBytes
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Sets a new Material to the Mesh
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-- @function [parent=#Mesh] setMaterial
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-- @param self
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-- @param #cc.Material material
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-- @return Mesh#Mesh self (return value: cc.Mesh)
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--------------------------------
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-- name getter
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-- @function [parent=#Mesh] getName
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- get MeshVertexAttribute by index
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-- @function [parent=#Mesh] getMeshVertexAttribute
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-- @param self
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-- @param #int idx
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-- @return MeshVertexAttrib#MeshVertexAttrib ret (return value: cc.MeshVertexAttrib)
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--------------------------------
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-- calculate the AABB of the mesh<br>
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-- note the AABB is in the local space, not the world space
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-- @function [parent=#Mesh] calculateAABB
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-- @param self
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-- @return Mesh#Mesh self (return value: cc.Mesh)
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--------------------------------
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--
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-- @function [parent=#Mesh] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #float globalZ
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @param #unsigned int lightMask
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-- @param #vec4_table color
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-- @param #bool forceDepthWrite
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-- @return Mesh#Mesh self (return value: cc.Mesh)
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--------------------------------
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--
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-- @function [parent=#Mesh] getBlendFunc
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-- @param self
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-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
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-- name setter
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-- @function [parent=#Mesh] setName
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-- @param self
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-- @param #string name
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-- @return Mesh#Mesh self (return value: cc.Mesh)
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--------------------------------
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-- Mesh index data setter
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-- @function [parent=#Mesh] setMeshIndexData
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-- @param self
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-- @param #cc.MeshIndexData indexdata
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-- @return Mesh#Mesh self (return value: cc.Mesh)
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--------------------------------
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-- get mesh vertex attribute count
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-- @function [parent=#Mesh] getMeshVertexAttribCount
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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--
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-- @function [parent=#Mesh] setBlendFunc
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-- @param self
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-- @param #cc.BlendFunc blendFunc
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-- @return Mesh#Mesh self (return value: cc.Mesh)
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--------------------------------
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-- force set this Sprite3D to 2D render queue
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-- @function [parent=#Mesh] setForce2DQueue
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-- @param self
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-- @param #bool force2D
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-- @return Mesh#Mesh self (return value: cc.Mesh)
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--------------------------------
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-- skin setter
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-- @function [parent=#Mesh] setSkin
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-- @param self
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-- @param #cc.MeshSkin skin
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-- @return Mesh#Mesh self (return value: cc.Mesh)
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--------------------------------
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--
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-- @function [parent=#Mesh] isVisible
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Sets a new GLProgramState for the Mesh<br>
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-- A new Material will be created for it
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-- @function [parent=#Mesh] setGLProgramState
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-- @param self
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-- @param #cc.GLProgramState glProgramState
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-- @return Mesh#Mesh self (return value: cc.Mesh)
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--------------------------------
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-- visible getter and setter
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-- @function [parent=#Mesh] setVisible
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-- @param self
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-- @param #bool visible
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-- @return Mesh#Mesh self (return value: cc.Mesh)
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--------------------------------
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--
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-- @function [parent=#Mesh] Mesh
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-- @param self
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-- @return Mesh#Mesh self (return value: cc.Mesh)
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return nil
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