mirror of https://github.com/axmolengine/axmol.git
178 lines
6.5 KiB
Lua
178 lines
6.5 KiB
Lua
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--------------------------------
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-- @module ParticleBatchNode
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-- @extend Node,TextureProtocol
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-- @parent_module cc
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] setTexture
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-- @param self
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-- @param #cc.Texture2D texture
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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-- initializes the particle system with Texture2D, a capacity of particles
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-- @function [parent=#ParticleBatchNode] initWithTexture
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-- @param self
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-- @param #cc.Texture2D tex
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-- @param #int capacity
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Disables a particle by inserting a 0'd quad into the texture atlas.<br>
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-- param particleIndex The index of the particle.
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-- @function [parent=#ParticleBatchNode] disableParticle
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-- @param self
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-- @param #int particleIndex
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] getTexture
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-- @param self
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- Sets the texture atlas used for drawing the quads.<br>
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-- param atlas The texture atlas used for drawing the quads.
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-- @function [parent=#ParticleBatchNode] setTextureAtlas
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-- @param self
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-- @param #cc.TextureAtlas atlas
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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-- initializes the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles
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-- @function [parent=#ParticleBatchNode] initWithFile
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-- @param self
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-- @param #string fileImage
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-- @param #int capacity
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- code<br>
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-- When this function bound into js or lua,the parameter will be changed<br>
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-- In js: var setBlendFunc(var src, var dst)<br>
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-- endcode<br>
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-- lua NA
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-- @function [parent=#ParticleBatchNode] setBlendFunc
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-- @param self
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-- @param #cc.BlendFunc blendFunc
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] removeAllChildrenWithCleanup
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-- @param self
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-- @param #bool doCleanup
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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-- Gets the texture atlas used for drawing the quads.<br>
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-- return The texture atlas used for drawing the quads.
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-- @function [parent=#ParticleBatchNode] getTextureAtlas
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-- @param self
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-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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--------------------------------
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-- js NA<br>
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-- lua NA
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-- @function [parent=#ParticleBatchNode] getBlendFunc
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-- @param self
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-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
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-- Inserts a child into the ParticleBatchNode.<br>
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-- param system A given particle system.<br>
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-- param index The insert index.
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-- @function [parent=#ParticleBatchNode] insertChild
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-- @param self
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-- @param #cc.ParticleSystem system
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-- @param #int index
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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-- Remove a child of the ParticleBatchNode.<br>
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-- param index The index of the child.<br>
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-- param doCleanup True if all actions and callbacks on this node should be removed, false otherwise.
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-- @function [parent=#ParticleBatchNode] removeChildAtIndex
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-- @param self
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-- @param #int index
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-- @param #bool doCleanup
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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-- Create the particle system with the name of a file on disk (for a list of supported formats look at the Texture2D class), a capacity of particles.<br>
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-- param fileImage A given file name.<br>
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-- param capacity A capacity of particles.<br>
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-- return An autoreleased ParticleBatchNode object.
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-- @function [parent=#ParticleBatchNode] create
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-- @param self
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-- @param #string fileImage
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-- @param #int capacity
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-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
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--------------------------------
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-- Create the particle system with Texture2D, a capacity of particles, which particle system to use.<br>
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-- param tex A given texture.<br>
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-- param capacity A capacity of particles.<br>
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-- return An autoreleased ParticleBatchNode object.<br>
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-- js NA
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-- @function [parent=#ParticleBatchNode] createWithTexture
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-- @param self
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-- @param #cc.Texture2D tex
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-- @param #int capacity
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-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
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--------------------------------
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-- @overload self, cc.Node, int, string
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-- @overload self, cc.Node, int, int
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-- @function [parent=#ParticleBatchNode] addChild
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-- @param self
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-- @param #cc.Node child
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-- @param #int zOrder
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-- @param #int tag
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] visit
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table parentTransform
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-- @param #unsigned int parentFlags
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] reorderChild
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-- @param self
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-- @param #cc.Node child
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-- @param #int zOrder
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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--
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-- @function [parent=#ParticleBatchNode] removeChild
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-- @param self
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-- @param #cc.Node child
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-- @param #bool cleanup
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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--------------------------------
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-- js ctor
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-- @function [parent=#ParticleBatchNode] ParticleBatchNode
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-- @param self
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-- @return ParticleBatchNode#ParticleBatchNode self (return value: cc.ParticleBatchNode)
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return nil
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