mirror of https://github.com/axmolengine/axmol.git
172 lines
6.1 KiB
Lua
172 lines
6.1 KiB
Lua
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--------------------------------
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-- @module ProgressTimer
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-- @extend Node
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-- @parent_module cc
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--------------------------------
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-- Initializes a progress timer with the sprite as the shape the timer goes through
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-- @function [parent=#ProgressTimer] initWithSprite
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-- @param self
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-- @param #cc.Sprite sp
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Return the Reverse direction.<br>
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-- return If the direction is Anti-clockwise,it will return true.
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-- @function [parent=#ProgressTimer] isReverseDirection
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- This allows the bar type to move the component at a specific rate.<br>
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-- Set the component to 0 to make sure it stays at 100%.<br>
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-- For example you want a left to right bar but not have the height stay 100%.<br>
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-- Set the rate to be Vec2(0,1); and set the midpoint to = Vec2(0,.5f).<br>
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-- param barChangeRate A Vec2.
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-- @function [parent=#ProgressTimer] setBarChangeRate
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-- @param self
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-- @param #vec2_table barChangeRate
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-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
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-- Percentages are from 0 to 100.<br>
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-- return Percentages.
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-- @function [parent=#ProgressTimer] getPercentage
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Set the sprite as the shape. <br>
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-- param sprite The sprite as the shape.
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-- @function [parent=#ProgressTimer] setSprite
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-- @param self
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-- @param #cc.Sprite sprite
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-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
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-- Change the percentage to change progress. <br>
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-- return A Type
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-- @function [parent=#ProgressTimer] getType
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- The image to show the progress percentage, retain. <br>
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-- return A sprite.
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-- @function [parent=#ProgressTimer] getSprite
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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-- Midpoint is used to modify the progress start position.<br>
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-- If you're using radials type then the midpoint changes the center point.<br>
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-- If you're using bar type then the midpoint changes the bar growth.<br>
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-- it expands from the center but clamps to the sprites edge so:<br>
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-- you want a left to right then set the midpoint all the way to Vec2(0,y).<br>
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-- you want a right to left then set the midpoint all the way to Vec2(1,y).<br>
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-- you want a bottom to top then set the midpoint all the way to Vec2(x,0).<br>
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-- you want a top to bottom then set the midpoint all the way to Vec2(x,1).<br>
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-- param point A Vec2 point.
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-- @function [parent=#ProgressTimer] setMidpoint
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-- @param self
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-- @param #vec2_table point
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-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
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-- Returns the BarChangeRate.<br>
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-- return A barChangeRate.
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-- @function [parent=#ProgressTimer] getBarChangeRate
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Set the Reverse direction.<br>
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-- param value If value is false it will clockwise,if is true it will Anti-clockwise.
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-- @function [parent=#ProgressTimer] setReverseDirection
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-- @param self
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-- @param #bool value
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-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
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-- Returns the Midpoint. <br>
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-- return A Vec2.
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-- @function [parent=#ProgressTimer] getMidpoint
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Set the initial percentage values. <br>
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-- param percentage The initial percentage values.
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-- @function [parent=#ProgressTimer] setPercentage
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-- @param self
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-- @param #float percentage
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-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
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-- Set the ProgressTimer type. <br>
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-- param type Is an Type.
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-- @function [parent=#ProgressTimer] setType
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-- @param self
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-- @param #int type
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-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
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--------------------------------
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-- Creates a progress timer with the sprite as the shape the timer goes through.<br>
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-- param sp The sprite as the shape the timer goes through.<br>
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-- return A ProgressTimer.
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-- @function [parent=#ProgressTimer] create
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-- @param self
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-- @param #cc.Sprite sp
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-- @return ProgressTimer#ProgressTimer ret (return value: cc.ProgressTimer)
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--------------------------------
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--
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-- @function [parent=#ProgressTimer] setAnchorPoint
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-- @param self
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-- @param #vec2_table anchorPoint
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-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
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--------------------------------
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--
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-- @function [parent=#ProgressTimer] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table transform
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-- @param #unsigned int flags
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-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
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--------------------------------
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--
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-- @function [parent=#ProgressTimer] setColor
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-- @param self
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-- @param #color3b_table color
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-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
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--------------------------------
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--
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-- @function [parent=#ProgressTimer] getColor
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-- @param self
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-- @return color3b_table#color3b_table ret (return value: color3b_table)
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--------------------------------
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--
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-- @function [parent=#ProgressTimer] setOpacity
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-- @param self
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-- @param #unsigned char opacity
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-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
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--------------------------------
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--
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-- @function [parent=#ProgressTimer] getOpacity
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-- @param self
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-- @return unsigned char#unsigned char ret (return value: unsigned char)
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--------------------------------
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-- js ctor
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-- @function [parent=#ProgressTimer] ProgressTimer
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-- @param self
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-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
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return nil
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