axmol/cocos/scripting/lua-bindings/auto/api/Ripple3D.lua

110 lines
4.1 KiB
Lua

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-- @module Ripple3D
-- @extend Grid3DAction
-- @parent_module cc
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-- brief Set the amplitude rate of ripple effect.<br>
-- param fAmplitudeRate The amplitude rate of ripple effect.
-- @function [parent=#Ripple3D] setAmplitudeRate
-- @param self
-- @param #float fAmplitudeRate
-- @return Ripple3D#Ripple3D self (return value: cc.Ripple3D)
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-- brief Initializes the action with center position, radius, number of waves, amplitude, a grid size and duration.<br>
-- param duration Specify the duration of the Ripple3D action. It's a value in seconds.<br>
-- param gridSize Specify the size of the grid.<br>
-- param position Specify the center position of the ripple effect.<br>
-- param radius Specify the radius of the ripple effect.<br>
-- param waves Specify the waves count of the ripple effect.<br>
-- param amplitude Specify the amplitude of the ripple effect.<br>
-- return If the initialization success, return true; otherwise, return false.
-- @function [parent=#Ripple3D] initWithDuration
-- @param self
-- @param #float duration
-- @param #size_table gridSize
-- @param #vec2_table position
-- @param #float radius
-- @param #unsigned int waves
-- @param #float amplitude
-- @return bool#bool ret (return value: bool)
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-- brief Get the amplitude rate of ripple effect.<br>
-- return The amplitude rate of ripple effect.
-- @function [parent=#Ripple3D] getAmplitudeRate
-- @param self
-- @return float#float ret (return value: float)
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-- brief Set the amplitude of ripple effect.<br>
-- param fAmplitude The amplitude of ripple effect.
-- @function [parent=#Ripple3D] setAmplitude
-- @param self
-- @param #float fAmplitude
-- @return Ripple3D#Ripple3D self (return value: cc.Ripple3D)
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-- brief Get the amplitude of ripple effect.<br>
-- return The amplitude of ripple effect.
-- @function [parent=#Ripple3D] getAmplitude
-- @param self
-- @return float#float ret (return value: float)
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-- brief Set the center position of ripple effect.<br>
-- param position The center position of ripple effect will be set.
-- @function [parent=#Ripple3D] setPosition
-- @param self
-- @param #vec2_table position
-- @return Ripple3D#Ripple3D self (return value: cc.Ripple3D)
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-- brief Get the center position of ripple effect.<br>
-- return The center position of ripple effect.
-- @function [parent=#Ripple3D] getPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- brief Create the action with center position, radius, number of waves, amplitude, a grid size and duration.<br>
-- param duration Specify the duration of the Ripple3D action. It's a value in seconds.<br>
-- param gridSize Specify the size of the grid.<br>
-- param position Specify the center position of the ripple effect.<br>
-- param radius Specify the radius of the ripple effect.<br>
-- param waves Specify the waves count of the ripple effect.<br>
-- param amplitude Specify the amplitude of the ripple effect.<br>
-- return If the creation success, return a pointer of Ripple3D action; otherwise, return nil.
-- @function [parent=#Ripple3D] create
-- @param self
-- @param #float duration
-- @param #size_table gridSize
-- @param #vec2_table position
-- @param #float radius
-- @param #unsigned int waves
-- @param #float amplitude
-- @return Ripple3D#Ripple3D ret (return value: cc.Ripple3D)
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--
-- @function [parent=#Ripple3D] clone
-- @param self
-- @return Ripple3D#Ripple3D ret (return value: cc.Ripple3D)
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--
-- @function [parent=#Ripple3D] update
-- @param self
-- @param #float time
-- @return Ripple3D#Ripple3D self (return value: cc.Ripple3D)
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--
-- @function [parent=#Ripple3D] Ripple3D
-- @param self
-- @return Ripple3D#Ripple3D self (return value: cc.Ripple3D)
return nil