axmol/cocos/scripting/lua-bindings/auto/api/Text.lua

299 lines
9.4 KiB
Lua

--------------------------------
-- @module Text
-- @extend Widget
-- @parent_module ccui
--------------------------------
-- Enable shadow for the label.<br>
-- todo support blur for shadow effect<br>
-- param shadowColor The color of shadow effect.<br>
-- param offset The offset of shadow effect.<br>
-- param blurRadius The blur radius of shadow effect.
-- @function [parent=#Text] enableShadow
-- @param self
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- Gets the font size of label.<br>
-- return The font size.
-- @function [parent=#Text] getFontSize
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Text] getString
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @overload self, int
-- @overload self
-- @function [parent=#Text] disableEffect
-- @param self
-- @param #int effect
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- Return current effect type.
-- @function [parent=#Text] getLabelEffectType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Gets text color.<br>
-- return Text color.
-- @function [parent=#Text] getTextColor
-- @param self
-- @return color4b_table#color4b_table ret (return value: color4b_table)
--------------------------------
-- Sets text vertical alignment.<br>
-- param alignment vertical text alignment type
-- @function [parent=#Text] setTextVerticalAlignment
-- @param self
-- @param #int alignment
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- Sets the font name of label.<br>
-- If you are trying to use a system font, you could just pass a font name<br>
-- If you are trying to use a TTF, you should pass a file path to the TTF file<br>
-- Usage:<br>
-- code<br>
-- create a system font UIText<br>
-- Text *text = Text::create("Hello", "Arial", 20);<br>
-- it will change the font to system font no matter the previous font type is TTF or system font<br>
-- text->setFontName("Marfelt");<br>
-- it will change the font to TTF font no matter the previous font type is TTF or system font<br>
-- text->setFontName("xxxx/xxx.ttf");<br>
-- endcode<br>
-- param name Font name.
-- @function [parent=#Text] setFontName
-- @param self
-- @param #string name
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- Sets the touch scale enabled of label.<br>
-- param enabled Touch scale enabled of label.
-- @function [parent=#Text] setTouchScaleChangeEnabled
-- @param self
-- @param #bool enabled
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- Return shadow effect offset value.
-- @function [parent=#Text] getShadowOffset
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
--
-- @function [parent=#Text] setString
-- @param self
-- @param #string text
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- Return the outline effect size value.
-- @function [parent=#Text] getOutlineSize
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#Text] init
-- @param self
-- @param #string textContent
-- @param #string fontName
-- @param #float fontSize
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Return the shadow effect blur radius.
-- @function [parent=#Text] getShadowBlurRadius
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Gets the touch scale enabled of label.<br>
-- return Touch scale enabled of label.
-- @function [parent=#Text] isTouchScaleChangeEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Gets the font name.<br>
-- return Font name.
-- @function [parent=#Text] getFontName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- Sets the rendering size of the text, you should call this method<br>
-- along with calling `ignoreContentAdaptWithSize(false)`, otherwise the text area<br>
-- size is calculated by the real size of the text content.<br>
-- param size The text rendering area size.
-- @function [parent=#Text] setTextAreaSize
-- @param self
-- @param #size_table size
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- Gets the string length of the label.<br>
-- Note: This length will be larger than the raw string length,<br>
-- if you want to get the raw string length,<br>
-- you should call this->getString().size() instead.<br>
-- return String length.
-- @function [parent=#Text] getStringLength
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Gets the render size in auto mode.<br>
-- return The size of render size in auto mode.
-- @function [parent=#Text] getAutoRenderSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- Enable outline for the label.<br>
-- It only works on IOS and Android when you use System fonts.<br>
-- param outlineColor The color of outline.<br>
-- param outlineSize The size of outline.
-- @function [parent=#Text] enableOutline
-- @param self
-- @param #color4b_table outlineColor
-- @param #int outlineSize
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- Return current effect color value.
-- @function [parent=#Text] getEffectColor
-- @param self
-- @return color4b_table#color4b_table ret (return value: color4b_table)
--------------------------------
-- Gets the font type.<br>
-- return The font type.
-- @function [parent=#Text] getType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Gets text horizontal alignment.<br>
-- return Horizontal text alignment type
-- @function [parent=#Text] getTextHorizontalAlignment
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Return whether the shadow effect is enabled.
-- @function [parent=#Text] isShadowEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Sets the font size of label.<br>
-- param size The font size.
-- @function [parent=#Text] setFontSize
-- @param self
-- @param #float size
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- Return the shadow effect color value.
-- @function [parent=#Text] getShadowColor
-- @param self
-- @return color4b_table#color4b_table ret (return value: color4b_table)
--------------------------------
-- Sets text color.<br>
-- param color Text color.
-- @function [parent=#Text] setTextColor
-- @param self
-- @param #color4b_table color
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- Only support for TTF.<br>
-- param glowColor The color of glow.
-- @function [parent=#Text] enableGlow
-- @param self
-- @param #color4b_table glowColor
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- Gets text vertical alignment.<br>
-- return Vertical text alignment type
-- @function [parent=#Text] getTextVerticalAlignment
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Return the text rendering area size.<br>
-- return The text rendering area size.
-- @function [parent=#Text] getTextAreaSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- Sets text horizontal alignment.<br>
-- param alignment Horizontal text alignment type
-- @function [parent=#Text] setTextHorizontalAlignment
-- @param self
-- @param #int alignment
-- @return Text#Text self (return value: ccui.Text)
--------------------------------
-- @overload self, string, string, float
-- @overload self
-- @function [parent=#Text] create
-- @param self
-- @param #string textContent
-- @param #string fontName
-- @param #float fontSize
-- @return Text#Text ret (return value: ccui.Text)
--------------------------------
--
-- @function [parent=#Text] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
--
-- @function [parent=#Text] getVirtualRenderer
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
--
-- @function [parent=#Text] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Returns the "class name" of widget.
-- @function [parent=#Text] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#Text] getVirtualRendererSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- Default constructor.<br>
-- js ctor<br>
-- lua new
-- @function [parent=#Text] Text
-- @param self
-- @return Text#Text self (return value: ccui.Text)
return nil