mirror of https://github.com/axmolengine/axmol.git
247 lines
8.4 KiB
Lua
247 lines
8.4 KiB
Lua
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--------------------------------
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-- @module Texture2D
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- Gets max T.
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-- @function [parent=#Texture2D] getMaxT
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#Texture2D] setAlphaTexture
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-- @param self
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-- @param #cc.Texture2D alphaTexture
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--------------------------------
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-- Returns the pixel format.<br>
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-- since v2.0
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-- @function [parent=#Texture2D] getStringForFormat
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-- @param self
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-- @return char#char ret (return value: char)
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--------------------------------
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-- @overload self, cc.Image, int
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-- @overload self, cc.Image
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-- @function [parent=#Texture2D] initWithImage
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-- @param self
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-- @param #cc.Image image
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-- @param #int format
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Gets max S.
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-- @function [parent=#Texture2D] getMaxS
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Release only the gl texture.<br>
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-- js NA<br>
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-- lua NA
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-- @function [parent=#Texture2D] releaseGLTexture
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-- @param self
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--------------------------------
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-- Whether or not the texture has their Alpha premultiplied.
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-- @function [parent=#Texture2D] hasPremultipliedAlpha
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Gets the height of the texture in pixels.
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-- @function [parent=#Texture2D] getPixelsHigh
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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--
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-- @function [parent=#Texture2D] getAlphaTextureName
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- @overload self, int
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-- @overload self
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-- @function [parent=#Texture2D] getBitsPerPixelForFormat
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-- @param self
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-- @param #int format
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- Gets the texture name.
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-- @function [parent=#Texture2D] getName
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- @overload self, char, cc.FontDefinition
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-- @overload self, char, string, float, size_table, int, int, bool, int
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-- @function [parent=#Texture2D] initWithString
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-- @param self
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-- @param #char text
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-- @param #string fontName
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-- @param #float fontSize
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-- @param #size_table dimensions
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-- @param #int hAlignment
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-- @param #int vAlignment
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-- @param #bool enableWrap
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-- @param #int overflow
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Sets max T.
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-- @function [parent=#Texture2D] setMaxT
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-- @param self
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-- @param #float maxT
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--------------------------------
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--
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-- @function [parent=#Texture2D] getPath
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- Draws a texture inside a rect.
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-- @function [parent=#Texture2D] drawInRect
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-- @param self
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-- @param #rect_table rect
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--------------------------------
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-- Get the texture content size.
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-- @function [parent=#Texture2D] getContentSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- Sets alias texture parameters:<br>
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-- - GL_TEXTURE_MIN_FILTER = GL_NEAREST<br>
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-- - GL_TEXTURE_MAG_FILTER = GL_NEAREST<br>
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-- warning Calling this method could allocate additional texture memory.<br>
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-- since v0.8
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-- @function [parent=#Texture2D] setAliasTexParameters
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-- @param self
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--------------------------------
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-- Sets antialias texture parameters:<br>
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-- - GL_TEXTURE_MIN_FILTER = GL_LINEAR<br>
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-- - GL_TEXTURE_MAG_FILTER = GL_LINEAR<br>
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-- warning Calling this method could allocate additional texture memory.<br>
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-- since v0.8
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-- @function [parent=#Texture2D] setAntiAliasTexParameters
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-- @param self
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--------------------------------
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-- Generates mipmap images for the texture.<br>
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-- It only works if the texture size is POT (power of 2).<br>
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-- since v0.99.0
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-- @function [parent=#Texture2D] generateMipmap
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-- @param self
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--------------------------------
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-- Get texture name, dimensions and coordinates message by a string.<br>
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-- js NA<br>
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-- lua NA
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-- @function [parent=#Texture2D] getDescription
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- Gets the pixel format of the texture.
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-- @function [parent=#Texture2D] getPixelFormat
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Set a shader program to the texture.<br>
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-- It's used by drawAtPoint and drawInRect
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-- @function [parent=#Texture2D] setGLProgram
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-- @param self
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-- @param #cc.GLProgram program
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--------------------------------
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-- Get content size.
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-- @function [parent=#Texture2D] getContentSizeInPixels
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- Gets the width of the texture in pixels.
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-- @function [parent=#Texture2D] getPixelsWide
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Drawing extensions to make it easy to draw basic quads using a Texture2D object.<br>
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-- These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.<br>
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-- Draws a texture at a given point.
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-- @function [parent=#Texture2D] drawAtPoint
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-- @param self
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-- @param #vec2_table point
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--------------------------------
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-- Get a shader program from the texture.
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-- @function [parent=#Texture2D] getGLProgram
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-- @param self
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-- @return GLProgram#GLProgram ret (return value: cc.GLProgram)
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--------------------------------
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-- Whether or not the texture has mip maps.
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-- @function [parent=#Texture2D] hasMipmaps
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Sets max S.
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-- @function [parent=#Texture2D] setMaxS
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-- @param self
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-- @param #float maxS
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--------------------------------
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-- sets the default pixel format for UIImagescontains alpha channel.<br>
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-- param format<br>
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-- If the UIImage contains alpha channel, then the options are:<br>
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-- - generate 32-bit textures: Texture2D::PixelFormat::RGBA8888 (default one)<br>
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-- - generate 24-bit textures: Texture2D::PixelFormat::RGB888<br>
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-- - generate 16-bit textures: Texture2D::PixelFormat::RGBA4444<br>
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-- - generate 16-bit textures: Texture2D::PixelFormat::RGB5A1<br>
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-- - generate 16-bit textures: Texture2D::PixelFormat::RGB565<br>
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-- - generate 8-bit textures: Texture2D::PixelFormat::A8 (only use it if you use just 1 color)<br>
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-- How does it work ?<br>
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-- - If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)<br>
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-- - If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.<br>
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-- This parameter is not valid for PVR / PVR.CCZ images.<br>
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-- since v0.8
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-- @function [parent=#Texture2D] setDefaultAlphaPixelFormat
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-- @param self
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-- @param #int format
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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--------------------------------
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-- Returns the alpha pixel format.<br>
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-- since v0.8
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-- @function [parent=#Texture2D] getDefaultAlphaPixelFormat
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- js ctor
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-- @function [parent=#Texture2D] Texture2D
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-- @param self
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-- @return Texture2D#Texture2D self (return value: cc.Texture2D)
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return nil
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