mirror of https://github.com/axmolengine/axmol.git
35 lines
702 B
Makefile
35 lines
702 B
Makefile
LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := cocos3d_static
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LOCAL_MODULE_FILENAME := libcocos3d
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LOCAL_SRC_FILES := \
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CCRay.cpp \
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CCAABB.cpp \
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CCOBB.cpp \
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CCAnimate3D.cpp \
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CCAnimation3D.cpp \
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CCAttachNode.cpp \
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CCBillBoard.cpp \
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CCBundle3D.cpp \
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CCBundleReader.cpp \
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CCMesh.cpp \
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CCMeshSkin.cpp \
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CCMeshVertexIndexData.cpp \
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CCSprite3DMaterial.cpp \
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CCObjLoader.cpp \
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CCSkeleton3D.cpp \
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CCSprite3D.cpp
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. \
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$(LOCAL_PATH)/../../external \
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$(LOCAL_PATH)/../platform/android
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LOCAL_STATIC_LIBRARIES := cocos2dx_internal_static
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include $(BUILD_STATIC_LIBRARY)
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