mirror of https://github.com/axmolengine/axmol.git
648 lines
29 KiB
C++
648 lines
29 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUEmitterTranslator.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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#include "extensions/Particle3D/PU/CCPUDynamicAttribute.h"
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#include "extensions/Particle3D/PU/CCPUDynamicAttributeTranslator.h"
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#include "extensions/Particle3D/PU/CCPUEmitterManager.h"
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NS_CC_BEGIN
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PUEmitterTranslator::PUEmitterTranslator()
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:_emitter(nullptr)
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{
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}
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//-------------------------------------------------------------------------
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void PUEmitterTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
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{
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PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
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PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
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// The name of the obj is the type of the emitter
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// Remark: This can be solved by using a listener, so that obj->values is filled with type + name. Something for later
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std::string type;
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if(!obj->name.empty())
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{
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type = obj->name;
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}
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//// Get the factory
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//ParticleEmitterFactory* particleEmitterFactory = ParticleSystemManager::getSingletonPtr()->getEmitterFactory(type);
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//if (!particleEmitterFactory)
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//{
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// compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
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// return;
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//}
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PUScriptTranslator *particleEmitterTranlator = PUEmitterManager::Instance()->getTranslator(type);
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if (!particleEmitterTranlator) return;
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//// Create the emitter
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//mEmitter = ParticleSystemManager::getSingletonPtr()->createEmitter(type);
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//if (!mEmitter)
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//{
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// compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
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// return;
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//}
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_emitter = PUEmitterManager::Instance()->createEmitter(type);
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if (!_emitter) return;
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_emitter->setEmitterType(type);
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if (parent && parent->context)
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{
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PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(parent->context);
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system->addEmitter(_emitter);
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}
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// The first value is the (optional) name
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std::string name;
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if(!obj->values.empty())
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{
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getString(*obj->values.front(), &name);
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_emitter->setName(name);
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}
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// Set it in the context
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obj->context = _emitter;
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// Run through properties
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for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
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{
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if((*i)->type == ANT_PROPERTY)
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{
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PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
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if (prop->name == token[TOKEN_ENABLED])
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{
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// Property: enabled
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if (passValidateProperty(compiler, prop, token[TOKEN_ENABLED], VAL_BOOL))
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{
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bool val;
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if(getBoolean(*prop->values.front(), &val))
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{
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_emitter->setEnabled(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_POSITION])
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{
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// Property: positon
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if (passValidateProperty(compiler, prop, token[TOKEN_POSITION], VAL_VECTOR3))
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{
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Vec3 val;
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if(getVector3(prop->values.begin(), prop->values.end(), &val))
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{
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//mEmitter->position = val;
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//mEmitter->originalPosition = val;
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_emitter->setLocalPosition(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_DIRECTION])
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{
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// Property: direction
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_DIRECTION], VAL_VECTOR3))
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{
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Vec3 val;
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if(getVector3(prop->values.begin(), prop->values.end(), &val))
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{
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_emitter->setParticleDirection(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_ORIENTATION])
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{
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// Property: orientation
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_ORIENTATION], VAL_QUATERNION))
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{
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Quaternion val;
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if(getQuaternion(prop->values.begin(), prop->values.end(), &val))
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{
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_emitter->setParticleOrientation(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_START_ORIENTATION_RANGE])
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{
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// Property: start_orientation_range
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_START_ORIENTATION_RANGE], VAL_QUATERNION))
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{
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Quaternion val;
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if(getQuaternion(prop->values.begin(), prop->values.end(), &val))
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{
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_emitter->setParticleOrientationRangeStart(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_ORIENTATION_RANGE_START])
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{
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// Property: range_start_orientation (deprecated and replaced by start_orientation_range)
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_ORIENTATION_RANGE_START], VAL_QUATERNION))
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{
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Quaternion val;
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if(getQuaternion(prop->values.begin(), prop->values.end(), &val))
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{
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_emitter->setParticleOrientationRangeStart(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_END_ORIENTATION_RANGE])
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{
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// Property: end_orientation_range
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_END_ORIENTATION_RANGE], VAL_QUATERNION))
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{
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Quaternion val;
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if(getQuaternion(prop->values.begin(), prop->values.end(), &val))
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{
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_emitter->setParticleOrientationRangeEnd(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_ORIENTATION_RANGE_END])
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{
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// Property: range_end_orientation (deprecated and replaced by end_orientation_range)
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_ORIENTATION_RANGE_END], VAL_QUATERNION))
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{
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Quaternion val;
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if(getQuaternion(prop->values.begin(), prop->values.end(), &val))
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{
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_emitter->setParticleOrientationRangeEnd(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_EMISSION_RATE])
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{
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// Property: emission_rate
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// If it is a property, it is a fixed value
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_EMISSION_RATE], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynEmissionRate(dynamicAttributeFixed);
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}
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}
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}
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else if (prop->name == token[TOKEN_TIME_TO_LIVE])
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{
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// Property: time_to_live
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// If it is a property, it is a fixed value
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if (passValidateProperty(compiler, prop, token[TOKEN_TIME_TO_LIVE], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynTotalTimeToLive(dynamicAttributeFixed);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_MASS])
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{
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// Property: mass
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// If it is a property, it is a fixed value
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_MASS], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynParticleMass(dynamicAttributeFixed);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_START_TEXCOORDS_RANGE])
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{
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// Property: start_texture_coords_range
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_START_TEXCOORDS_RANGE], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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_emitter->setParticleTextureCoordsRangeStart(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_START_TEXCOORDS])
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{
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// Property: start_texture_coords (deprecated and replaced by start_texture_coords_range)
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_START_TEXCOORDS], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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_emitter->setParticleTextureCoordsRangeStart(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_END_TEXCOORDS_RANGE])
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{
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// Property: end_texture_coords_range
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_END_TEXCOORDS_RANGE], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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_emitter->setParticleTextureCoordsRangeEnd(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_END_TEXCOORDS])
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{
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// Property: end_texture_coords (deprecated and replaced by end_texture_coords_range)
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_END_TEXCOORDS], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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_emitter->setParticleTextureCoordsRangeEnd(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_TEXCOORDS])
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{
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// Property: texture_coords
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_TEXCOORDS], VAL_UINT))
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{
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unsigned int val = 0;
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if(getUInt(*prop->values.front(), &val))
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{
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_emitter->setParticleTextureCoords(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_START_COLOUR_RANGE])
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{
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// Property: start_colour_range
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_START_COLOUR_RANGE], VAL_COLOURVALUE))
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{
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Vec4 val;
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if(getVector4(prop->values.begin(), prop->values.end(), &val))
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{
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_emitter->setParticleColorRangeStart(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_END_COLOUR_RANGE])
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{
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// Property: end_colour_range
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_END_COLOUR_RANGE], VAL_COLOURVALUE))
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{
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Vec4 val;
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if(getVector4(prop->values.begin(), prop->values.end(), &val))
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{
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_emitter->setParticleColorRangeEnd(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_COLOUR])
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{
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// Property: colour
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_COLOUR], VAL_COLOURVALUE))
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{
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Vec4 val;
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if(getVector4(prop->values.begin(), prop->values.end(), &val))
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{
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_emitter->setParticleColor(val);
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}
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}
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}
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else if (prop->name == token[TOKEN_VELOCITY])
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{
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// Property: velocity
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// If it is a property, it is a fixed value
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if (passValidateProperty(compiler, prop, token[TOKEN_VELOCITY], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynVelocity(dynamicAttributeFixed);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_DURATION])
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{
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// Property: duration
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// If it is a property, it is a fixed value
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_DURATION], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynDuration(dynamicAttributeFixed);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_REPEAT_DELAY])
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{
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// Property: repeat_delay
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// If it is a property, it is a fixed value
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_REPEAT_DELAY], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynRepeatDelay(dynamicAttributeFixed);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_EMITS])
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{
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// Property: emits
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if (passValidatePropertyNumberOfValues(compiler, prop, token[TOKEN_EMITTER_EMITS], 2))
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{
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std::string particleType;
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PUAbstractNodeList::const_iterator it = prop->values.begin();
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if (getString(**it, &particleType))
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{
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if (particleType == token[TOKEN_VISUAL_PARTICLE])
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{
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_emitter->setEmitsType(PUParticle3D::PT_VISUAL);
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}
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else if (particleType == token[TOKEN_EMITTER_PARTICLE])
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{
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_emitter->setEmitsType(PUParticle3D::PT_EMITTER);
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}
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else if (particleType == token[TOKEN_AFFECTOR_PARTICLE])
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{
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_emitter->setEmitsType(PUParticle3D::PT_AFFECTOR);
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}
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else if (particleType == token[TOKEN_TECHNIQUE_PARTICLE])
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{
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_emitter->setEmitsType(PUParticle3D::PT_TECHNIQUE);
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}
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else if (particleType == token[TOKEN_SYSTEM_PARTICLE])
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{
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_emitter->setEmitsType(PUParticle3D::PT_SYSTEM);
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}
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++it;
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if (getString(**it, &name))
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{
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_emitter->setEmitsName(name);
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}
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}
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}
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}
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else if (prop->name == token[TOKEN_ANGLE])
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{
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// Property: angle
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// If it is a property, it is a fixed value
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if (passValidateProperty(compiler, prop, token[TOKEN_ANGLE], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynAngle(dynamicAttributeFixed);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_ALL_PARTICLE_DIM])
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{
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// Property: all_particle_dimensions
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// If it is a property, it is a fixed value
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_ALL_PARTICLE_DIM], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynParticleAllDimensions(dynamicAttributeFixed);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_PARTICLE_WIDTH])
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{
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// Property: particle_width
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// If it is a property, it is a fixed value
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_PARTICLE_WIDTH], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynParticleWidth(dynamicAttributeFixed);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_PARTICLE_HEIGHT])
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{
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// Property: particle_height
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// If it is a property, it is a fixed value
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if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_PARTICLE_HEIGHT], VAL_REAL))
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{
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float val = 0.0f;
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if(getFloat(*prop->values.front(), &val))
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{
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PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
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dynamicAttributeFixed->setValue(val);
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_emitter->setDynParticleHeight(dynamicAttributeFixed);
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}
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}
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}
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else if (prop->name == token[TOKEN_EMITTER_PARTICLE_DEPTH])
|
|
{
|
|
// Property: particle_depth
|
|
// If it is a property, it is a fixed value
|
|
if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_PARTICLE_DEPTH], VAL_REAL))
|
|
{
|
|
float val = 0.0f;
|
|
if(getFloat(*prop->values.front(), &val))
|
|
{
|
|
PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
|
|
dynamicAttributeFixed->setValue(val);
|
|
_emitter->setDynParticleDepth(dynamicAttributeFixed);
|
|
}
|
|
}
|
|
}
|
|
else if (prop->name == token[TOKEN_EMITTER_AUTO_DIRECTION])
|
|
{
|
|
// Property: auto_direction
|
|
if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_AUTO_DIRECTION], VAL_BOOL))
|
|
{
|
|
bool val;
|
|
if(getBoolean(*prop->values.front(), &val))
|
|
{
|
|
_emitter->setAutoDirection(val);
|
|
}
|
|
}
|
|
}
|
|
else if (prop->name == token[TOKEN_KEEP_LOCAL])
|
|
{
|
|
// Property: keep_local
|
|
if (passValidateProperty(compiler, prop, token[TOKEN_KEEP_LOCAL], VAL_BOOL))
|
|
{
|
|
bool val;
|
|
if(getBoolean(*prop->values.front(), &val))
|
|
{
|
|
_emitter->setKeepLocal(val);
|
|
}
|
|
}
|
|
}
|
|
else if (prop->name == token[TOKEN_EMITTER_FORCE_EMISSION])
|
|
{
|
|
// Property: force_emission
|
|
if (passValidateProperty(compiler, prop, token[TOKEN_EMITTER_FORCE_EMISSION], VAL_BOOL))
|
|
{
|
|
bool val;
|
|
if(getBoolean(*prop->values.front(), &val))
|
|
{
|
|
_emitter->setForceEmission(val);
|
|
}
|
|
}
|
|
}
|
|
else if (particleEmitterTranlator->translateChildProperty(compiler, *i))
|
|
{
|
|
// Parsed the property by another translator; do nothing
|
|
}
|
|
else
|
|
{
|
|
errorUnexpectedProperty(compiler, prop);
|
|
}
|
|
}
|
|
else if((*i)->type == ANT_OBJECT)
|
|
{
|
|
PUObjectAbstractNode* child = reinterpret_cast<PUObjectAbstractNode*>((*i));
|
|
PUDynamicAttributeTranslator dynamicAttributeTranslator;
|
|
if (child->cls == token[TOKEN_EMITTER_EMISSION_RATE])
|
|
{
|
|
// Property: emission_rate
|
|
dynamicAttributeTranslator.translate(compiler, *i);
|
|
PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
|
|
_emitter->setDynEmissionRate(dynamicAttribute);
|
|
}
|
|
else if (child->cls == token[TOKEN_TIME_TO_LIVE])
|
|
{
|
|
// Property: time_to_live
|
|
dynamicAttributeTranslator.translate(compiler, *i);
|
|
PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
|
|
_emitter->setDynTotalTimeToLive(dynamicAttribute);
|
|
}
|
|
else if (child->cls == token[TOKEN_EMITTER_MASS])
|
|
{
|
|
// Property: mass
|
|
dynamicAttributeTranslator.translate(compiler, *i);
|
|
PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
|
|
_emitter->setDynParticleMass(dynamicAttribute);
|
|
}
|
|
else if (child->cls == token[TOKEN_VELOCITY])
|
|
{
|
|
// Property: velocity
|
|
dynamicAttributeTranslator.translate(compiler, *i);
|
|
PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
|
|
_emitter->setDynVelocity(dynamicAttribute);
|
|
}
|
|
else if (child->cls == token[TOKEN_EMITTER_DURATION])
|
|
{
|
|
// Property: duration
|
|
dynamicAttributeTranslator.translate(compiler, *i);
|
|
PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
|
|
_emitter->setDynDuration(dynamicAttribute);
|
|
}
|
|
else if (child->cls == token[TOKEN_EMITTER_REPEAT_DELAY])
|
|
{
|
|
// Property: repeat_delay
|
|
dynamicAttributeTranslator.translate(compiler, *i);
|
|
PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
|
|
_emitter->setDynRepeatDelay(dynamicAttribute);
|
|
}
|
|
else if (child->cls == token[TOKEN_ANGLE])
|
|
{
|
|
// Property: angle
|
|
dynamicAttributeTranslator.translate(compiler, *i);
|
|
PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
|
|
_emitter->setDynAngle(dynamicAttribute);
|
|
}
|
|
else if (child->cls == token[TOKEN_EMITTER_ALL_PARTICLE_DIM])
|
|
{
|
|
// Property: all_particle_dimensions
|
|
dynamicAttributeTranslator.translate(compiler, *i);
|
|
PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
|
|
_emitter->setDynParticleAllDimensions(dynamicAttribute);
|
|
}
|
|
else if (child->cls == token[TOKEN_EMITTER_PARTICLE_WIDTH])
|
|
{
|
|
// Property: particle_width
|
|
dynamicAttributeTranslator.translate(compiler, *i);
|
|
PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
|
|
_emitter->setDynParticleWidth(dynamicAttribute);
|
|
}
|
|
else if (child->cls == token[TOKEN_EMITTER_PARTICLE_HEIGHT])
|
|
{
|
|
// Property: particle_height
|
|
dynamicAttributeTranslator.translate(compiler, *i);
|
|
PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
|
|
_emitter->setDynParticleHeight(dynamicAttribute);
|
|
}
|
|
else if (child->cls == token[TOKEN_EMITTER_PARTICLE_DEPTH])
|
|
{
|
|
// Property: particle_depth
|
|
dynamicAttributeTranslator.translate(compiler, *i);
|
|
PUDynamicAttribute* dynamicAttribute = static_cast<PUDynamicAttribute*>(child->context);
|
|
_emitter->setDynParticleDepth(dynamicAttribute);
|
|
}
|
|
else if (child->cls == token[TOKEN_CAMERA_DEPENDENCY])
|
|
{
|
|
//// Property: it can only be a camera_dependency for emission rate
|
|
//CameraDependency* cameraDependency = PU_NEW_T(CameraDependency, MEMCATEGORY_SCRIPTING)();
|
|
//child->context = Any(cameraDependency);
|
|
//CameraDependencyTranslator cameraDependencyTranslator;
|
|
//cameraDependencyTranslator.translate(compiler, *i);
|
|
//Real threshold = cameraDependency->getThreshold();
|
|
//mEmitter->setEmissionRateCameraDependency(threshold * threshold, cameraDependency->isIncrease());
|
|
|
|
//// Delete the camera dependency
|
|
//PU_DELETE_T(cameraDependency, CameraDependency, MEMCATEGORY_SCRIPTING);
|
|
}
|
|
else if (particleEmitterTranlator->translateChildObject(compiler, *i))
|
|
{
|
|
// Parsed the object by another translator; do nothing
|
|
}
|
|
else
|
|
{
|
|
processNode(compiler, *i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errorUnexpectedToken(compiler, *i);
|
|
}
|
|
}
|
|
}
|
|
|
|
NS_CC_END |