mirror of https://github.com/axmolengine/axmol.git
79 lines
2.4 KiB
JavaScript
79 lines
2.4 KiB
JavaScript
var flareEffect = function (parent, target, callback) {
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var flare = cc.Sprite.create(s_flare);
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flare.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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parent.addChild(flare, 10);
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flare.setOpacity(0);
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flare.setPosition(-30, 297);
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flare.setRotation(-120);
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flare.setScale(0.2);
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var opacityAnim = cc.FadeTo.create(0.5, 255);
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var opacDim = cc.FadeTo.create(1, 0);
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var biggeAnim = cc.ScaleBy.create(0.7, 1.2, 1.2);
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var biggerEase = cc.EaseSineOut.create(biggeAnim);
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var moveAnim = cc.MoveBy.create(0.5, cc.p(328, 0));
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var easeMove = cc.EaseSineOut.create(moveAnim);
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var rotateAnim = cc.RotateBy.create(2.5, 90);
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var rotateEase = cc.EaseExponentialOut.create(rotateAnim);
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var bigger = cc.ScaleTo.create(0.5, 1);
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var onComplete = cc.CallFunc.create(callback, target);
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var killflare = cc.CallFunc.create(function () {
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this.getParent().removeChild(this,true);
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}, flare);
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flare.runAction(cc.Sequence.create(opacityAnim, biggerEase, opacDim, killflare, onComplete));
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flare.runAction(easeMove);
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flare.runAction(rotateEase);
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flare.runAction(bigger);
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};
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var removeFromParent = function( sprite )
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{
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sprite.removeFromParent();
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};
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var spark = function (ccpoint, parent, scale, duration) {
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scale = scale || 0.3;
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duration = duration || 0.5;
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var one = cc.Sprite.create(s_explode1);
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var two = cc.Sprite.create(s_explode2);
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var three = cc.Sprite.create(s_explode3);
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one.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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two.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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three.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
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one.setPosition(ccpoint);
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two.setPosition(ccpoint);
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three.setPosition(ccpoint);
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//parent.addChild(one);
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parent.addChild(two);
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parent.addChild(three);
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one.setScale(scale);
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two.setScale(scale);
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three.setScale(scale);
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three.setRotation(Math.random() * 360);
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var left = cc.RotateBy.create(duration, -45);
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var right = cc.RotateBy.create(duration, 45);
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var scaleBy = cc.ScaleBy.create(duration, 3, 3);
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var fadeOut = cc.FadeOut.create(duration);
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var remove = cc.CallFunc.create(removeFromParent, this);
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var seq = cc.Sequence.create( fadeOut, remove );
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one.runAction(left);
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two.runAction(right);
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one.runAction(scaleBy);
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two.runAction(scaleBy.copy());
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three.runAction(scaleBy.copy());
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one.runAction(seq);
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two.runAction(seq.copy() );
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three.runAction(seq.copy());
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};
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