.. |
audio_utils
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[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875)
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2016-07-18 10:22:40 +08:00 |
cutils
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Fixes compilation errors for android audio module while building with x86 arch. (#18150)
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2017-08-22 15:13:08 +08:00 |
jni
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Add comments for cddandroidAndroidJavaEngine.h (#18513)
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2017-11-27 17:09:17 +08:00 |
utils
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
Android.mk
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AssetFd.cpp
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
AssetFd.h
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
AudioBufferProvider.h
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[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875)
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2016-07-18 10:22:40 +08:00 |
AudioDecoder.cpp
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AudioDecoder.h
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AudioDecoderMp3.cpp
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issue #17503: Avoid crash if initializing audio fails. (#17505)
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2017-03-15 16:46:19 +08:00 |
AudioDecoderMp3.h
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AudioDecoderOgg.cpp
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issue #17503: Avoid crash if initializing audio fails. (#17505)
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2017-03-15 16:46:19 +08:00 |
AudioDecoderOgg.h
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AudioDecoderProvider.cpp
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AudioDecoderProvider.h
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AudioDecoderSLES.cpp
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AudioDecoderSLES.h
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AudioDecoderWav.cpp
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AudioDecoderWav.h
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AudioEngine-inl.cpp
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[ci skip]fix android AudioEngine Crash (#18124)
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2017-09-01 10:16:04 +08:00 |
AudioEngine-inl.h
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[ci skip]fix android AudioEngine Crash (#18124)
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2017-09-01 10:16:04 +08:00 |
AudioMixer.cpp
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[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875)
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2016-07-18 10:22:40 +08:00 |
AudioMixer.h
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[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875)
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2016-07-18 10:22:40 +08:00 |
AudioMixerController.cpp
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
AudioMixerController.h
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
AudioMixerOps.h
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[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875)
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2016-07-18 10:22:40 +08:00 |
AudioPlayerProvider.cpp
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fixed #17413: [Android] AudioEngine::play2d may still wait 2 seconds if preload is too fast. (#17414)
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2017-02-27 15:11:39 +08:00 |
AudioPlayerProvider.h
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
AudioResampler.cpp
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get sdk version from java (#16546)
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2016-09-12 09:49:39 +08:00 |
AudioResampler.h
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[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875)
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2016-07-18 10:22:40 +08:00 |
AudioResamplerCubic.cpp
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[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875)
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2016-07-18 10:22:40 +08:00 |
AudioResamplerCubic.h
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[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875)
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2016-07-18 10:22:40 +08:00 |
AudioResamplerPublic.h
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[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. (#15875)
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2016-07-18 10:22:40 +08:00 |
CCThreadPool.cpp
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
CCThreadPool.h
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
IAudioPlayer.h
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fixed #17685: [android] Audio in game couldn't be mute while a ring or a call is coming (#17686)
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2017-04-13 10:44:08 +08:00 |
ICallerThreadUtils.h
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
IVolumeProvider.h
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
OpenSLHelper.h
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
PcmAudioPlayer.cpp
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fixed #17922: [android] AudioEngine may crash while audio's over and stop state is triggered at the same time. (#17923)
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2017-06-13 17:44:04 +08:00 |
PcmAudioPlayer.h
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fixed #17685: [android] Audio in game couldn't be mute while a ring or a call is coming (#17686)
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2017-04-13 10:44:08 +08:00 |
PcmAudioService.cpp
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
PcmAudioService.h
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
PcmBufferProvider.cpp
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
PcmBufferProvider.h
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
PcmData.cpp
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
PcmData.h
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
Track.cpp
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fixed #17685: [android] Audio in game couldn't be mute while a ring or a call is coming (#17686)
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2017-04-13 10:44:08 +08:00 |
Track.h
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fixed #17685: [android] Audio in game couldn't be mute while a ring or a call is coming (#17686)
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2017-04-13 10:44:08 +08:00 |
UrlAudioPlayer.cpp
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fixed #17685: [android] Audio in game couldn't be mute while a ring or a call is coming (#17686)
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2017-04-13 10:44:08 +08:00 |
UrlAudioPlayer.h
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fixed #17685: [android] Audio in game couldn't be mute while a ring or a call is coming (#17686)
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2017-04-13 10:44:08 +08:00 |
audio.h
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
ccdandroidUtils.cpp
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
ccdandroidUtils.h
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
cddSimpleAudioEngine.cpp
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Update license to 2017 (#17362)
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2017-02-14 14:36:57 +08:00 |
mp3reader.cpp
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Bug in mp3reader.cpp (#18476)
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2017-11-21 16:16:25 +08:00 |
mp3reader.h
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
tinysndfile.cpp
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |
tinysndfile.h
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[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. (#17233)
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2017-02-16 16:23:10 +08:00 |