axmol/cocos/audio/winrt/AudioEngine-winrt.cpp

360 lines
9.0 KiB
C++

/*
* cocos2d-x http://www.cocos2d-x.org
*
* Copyright (c) 2010-2011 - cocos2d-x community
*
* Portions Copyright (c) Microsoft Open Technologies, Inc.
* All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*/
#include "base/ccMacros.h"
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT
#include "audio/winrt/AudioEngine-winrt.h"
#include "platform/CCFileUtils.h"
#include "base/CCDirector.h"
#include "base/CCScheduler.h"
using namespace cocos2d;
using namespace cocos2d::experimental;
AudioEngineImpl::AudioEngineImpl()
: _lazyInitLoop(true)
, _currentAudioID(0)
{
}
AudioEngineImpl::~AudioEngineImpl()
{
auto scheduler = cocos2d::Director::getInstance()->getScheduler();
scheduler->unschedule(schedule_selector(AudioEngineImpl::update), this);
_audioCaches.clear();
}
bool AudioEngineImpl::init()
{
return true;
}
AudioCache* AudioEngineImpl::preload(const std::string& filePath, std::function<void(bool)> callback)
{
AudioCache* audioCache = nullptr;
do
{
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
FileFormat fileFormat = FileFormat::UNKNOWN;
std::string fileExtension = FileUtils::getInstance()->getFileExtension(filePath);
if (fileExtension == ".wav")
{
fileFormat = FileFormat::WAV;
}
else if (fileExtension == ".ogg")
{
fileFormat = FileFormat::OGG;
}
else if (fileExtension == ".mp3")
{
fileFormat = FileFormat::MP3;
}
else
{
log("Unsupported media type file: %s\n", filePath.c_str());
break;
}
audioCache = &_audioCaches[filePath];
audioCache->_fileFormat = fileFormat;
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
audioCache->_fileFullPath = fullPath;
AudioEngine::addTask(std::bind(&AudioCache::readDataTask, audioCache));
}
else
{
audioCache = &it->second;
}
} while (false);
if (callback)
{
if (audioCache)
{
audioCache->addLoadCallback(callback);
}
else
{
callback(false);
}
}
return audioCache;
}
int AudioEngineImpl::play2d(const std::string &filePath, bool loop, float volume)
{
auto audioCache = preload(filePath, nullptr);
if (audioCache == nullptr)
{
return AudioEngine::INVALID_AUDIO_ID;
}
auto player = &_audioPlayers[_currentAudioID];
player->_loop = loop;
player->_volume = volume;
audioCache->addPlayCallback(std::bind(&AudioEngineImpl::_play2d, this, audioCache, _currentAudioID));
if (_lazyInitLoop) {
_lazyInitLoop = false;
auto scheduler = cocos2d::Director::getInstance()->getScheduler();
scheduler->schedule(schedule_selector(AudioEngineImpl::update), this, 0.05f, false);
}
return _currentAudioID++;
}
void AudioEngineImpl::_play2d(AudioCache *cache, int audioID)
{
if (cache->_isReady){
auto playerIt = _audioPlayers.find(audioID);
if (playerIt != _audioPlayers.end()) {
if (playerIt->second.play2d(cache)) {
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
}
else{
_threadMutex.lock();
_toRemoveAudioIDs.push_back(audioID);
_threadMutex.unlock();
}
}
}
else {
_threadMutex.lock();
_toRemoveCaches.push_back(cache);
_toRemoveAudioIDs.push_back(audioID);
_threadMutex.unlock();
}
}
void AudioEngineImpl::setVolume(int audioID, float volume)
{
auto& player = _audioPlayers[audioID];
if (player._ready){
player.setVolume(volume);
}
if (player.isInError()) {
log("%s: audio id = %d, error.\n", __FUNCTION__, audioID);
}
}
void AudioEngineImpl::setLoop(int audioID, bool loop)
{
auto& player = _audioPlayers[audioID];
if (player._ready) {
player._loop = loop;
}
if (player.isInError()) {
log("%s: audio id = %d, error.\n", __FUNCTION__, audioID);
}
}
bool AudioEngineImpl::pause(int audioID)
{
bool ret = false;
auto& player = _audioPlayers[audioID];
if (player._ready) {
player.pause();
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PAUSED;
}
ret = !player.isInError();
if (!ret) {
log("%s: audio id = %d, error.\n", __FUNCTION__, audioID);
}
return ret;
}
bool AudioEngineImpl::resume(int audioID)
{
bool ret = false;
auto& player = _audioPlayers[audioID];
if (player._ready) {
player.resume();
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
}
ret = !player.isInError();
if (!ret) {
log("%s: audio id = %d, error.\n", __FUNCTION__, audioID);
}
return ret;
}
bool AudioEngineImpl::stop(int audioID)
{
bool ret = false;
auto& player = _audioPlayers[audioID];
if (player._ready) {
player.stop();
ret = !player.isInError();
}
if (!ret) {
log("%s: audio id = %d, error.\n", __FUNCTION__, audioID);
}
_audioPlayers.erase(audioID);
return ret;
}
void AudioEngineImpl::stopAll()
{
for (auto &player : _audioPlayers) {
player.second.stop();
}
_audioPlayers.clear();
}
float AudioEngineImpl::getDuration(int audioID)
{
auto& player = _audioPlayers[audioID];
if (player._ready) {
return player.getDuration();
}
else {
return AudioEngine::TIME_UNKNOWN;
}
}
float AudioEngineImpl::getCurrentTime(int audioID)
{
float ret = 0.0f;
auto& player = _audioPlayers[audioID];
if (player._ready) {
ret = player.getCurrentTime();
}
return ret;
}
bool AudioEngineImpl::setCurrentTime(int audioID, float time)
{
bool ret = false;
auto& player = _audioPlayers[audioID];
if (player._ready) {
ret = player.setTime(time);
}
if (!ret) {
log("%s: audio id = %d, error.\n", __FUNCTION__, audioID);
}
return ret;
}
void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void(int, const std::string &)> &callback)
{
_audioPlayers[audioID]._finishCallback = callback;
}
void AudioEngineImpl::update(float dt)
{
int audioID;
if (_threadMutex.try_lock()) {
size_t removeAudioCount = _toRemoveAudioIDs.size();
for (size_t index = 0; index < removeAudioCount; ++index) {
audioID = _toRemoveAudioIDs[index];
auto playerIt = _audioPlayers.find(audioID);
if (playerIt != _audioPlayers.end()) {
if (playerIt->second._finishCallback) {
auto& audioInfo = AudioEngine::_audioIDInfoMap[audioID];
playerIt->second._finishCallback(audioID, *audioInfo.filePath);
}
_audioPlayers.erase(audioID);
AudioEngine::remove(audioID);
}
}
size_t removeCacheCount = _toRemoveCaches.size();
for (size_t index = 0; index < removeCacheCount; ++index) {
auto itEnd = _audioCaches.end();
for (auto it = _audioCaches.begin(); it != itEnd; ++it) {
if (&it->second == _toRemoveCaches[index]) {
_audioCaches.erase(it);
break;
}
}
}
_threadMutex.unlock();
}
for (auto it = _audioPlayers.begin(); it != _audioPlayers.end();) {
audioID = it->first;
auto& player = it->second;
if (player._ready && player._state == AudioPlayerState::STOPPED) {
if (player._finishCallback) {
auto& audioInfo = AudioEngine::_audioIDInfoMap[audioID];
player._finishCallback(audioID, *audioInfo.filePath);
}
AudioEngine::remove(audioID);
it = _audioPlayers.erase(it);
}
else{
player.update();
++it;
}
}
if (_audioPlayers.empty()){
_lazyInitLoop = true;
auto scheduler = cocos2d::Director::getInstance()->getScheduler();
scheduler->unschedule(schedule_selector(AudioEngineImpl::update), this);
}
}
void AudioEngineImpl::uncache(const std::string &filePath)
{
_audioCaches.erase(filePath);
}
void AudioEngineImpl::uncacheAll()
{
_audioCaches.clear();
}
#endif